
Re: TWGSDODGERBBS.ATH.CX ONLINE
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You advertised 1000 turns. We got 500.
Like I said, it was an error on my website...
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V screen says 20 second photon duration but you ripped photons off all the ships.
Yeah, i followed some recommandations to erase them from the game.
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No one is going to PPT with 25 hold ships for 2 days to buy a 100 hold ship in order to PPT for a week to buy enough figs to Risk a cannon blast from a level 3+ planet which look just like a level 1 or 2 planet from the Eprobe.
True...
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Photons would allow the player to enter the sector and look BEFORE getting hit with a cannon blast.
Does the Holo do the job to know what is going on in the sector ?
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Obviously your inability to move without eating a photon has giving you a issue.
If it is, i will think to this issue.
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You can't make rules or change settings in order to make a bad player into a good one.
It was to have player that going throught a new game type and not change bad player or good player in a new kind of player.
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I have been playing TW2002 since 1989.
Count em. 21 years.
It is all in your honor. I began in 1989 and played almost 2 or 3 years on BBS and retry in 2000 and decide to open a TWGS in 2007... but with a lot of thing ot do so i didn't succeed much.
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Let's assume for a minute that I know a Little about it.
Maybe more than a little, yeah.
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Yap. You were well on your way to making a good game but taking photons off the ship and putting a time limit on it or lowering the turns to 500 was not the right direction.
First, my game name is Yop Solo and not Yap.... Yop for the intimate. Thanks for the good comment. I will revise my position to have my game B with some parameters like that... maybe, if somebody doesn't matter that I'm a sysop, I will try to play in it... 1000 turns, it is ok ? I thinks so... with all damage you can do in a game, it is a way to reduce the time before you get there.
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Learn to have BLUE ALIENS and RED ALIENS ONLY. This would allow your no mixed corp rule to work. Otherwise hitting Alien figs to cap the planets makes you either very RED or Very BLUE fast.
Not sure to understand what you meant... sorry, my second language... but it seems to be an alternative to my RED with RED and Blue with Blue.
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You have not marked the aliens as Red or Blue and therefore we the players can not tell ahead of time.
Explain... not sure, don't use english expression that it doesn't mean nothing when translate.... please... if it's an expression lol...
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Go back to the first setting with 1000 turns and 3 second photon like a normal game. Figure out how to fix those alien issues.
Interresting. I have my last .twa in hand, so it will be easy to adapt it...
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You already fixed the colo overcrowding. Correct?
Right, it's fixed... big citadel = 40% max colo...
smaller : 5% if I'm remembering...
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The SUPER Fleet of ships that were hidden were not anything special.
My idea, Katana's fleet is a old republic ship... so, greater value, lesser technology... so it was design to make money faster... But it is an interesting point of view that i will need to explore.
I would like to know more on how you play, maybe with knowledge I will appreciate that way... but Tw2002 for me, it is game of a long term play... so playing often and maybe one year on the same game... But, seriously, and this one is for Vid Kid, did you lose a game in 2009 ?
In this respect, Parrothead, I'm very happy to work on my special edit for you guys. This weekend, i will try to have pass more time to prepare it that write those kind of message lol... See ya.