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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 PlanetDisplay.ts
The script below will do a TL command and then redisplay (echo to screen) all planets in sector order instead of creation order. This allows viewing a base by sector and the planets within the sector together. The echo output is displayed below. The code does show a bubble sort routine that some may find useful. My thanks to those that gave up their planets for this display. Attachment:
planetdisp.PNG [ 38.12 KiB | Viewed 9616 times ]
Code: # planetDisplay.ts by Promethius # planet displays sorted by sector order # display lines used to seperate bases # echos to screen display only
send "v" setTextLineTrigger maxPlanets :maxPlanets "The Maximum number of Planets per sector:" pause :maxPlanets getword currentLine $maxPlanets 8 stripText $maxPlanets "," send "|tl" waitfor "==============================================================================" setVar $i 1 setVar $toggle 0 :trg setTextLineTrigger getLine :lineOut "" setTextTrigger done :sortSectors "Corporate command" pause
:lineOut getword currentline $chkDone 1 if ($chkDone = "======") goto :skip end getwordpos currentline $sectorLine "Class" if ($sectorLine > 0) setVar $sector[$i] $chkDone end
add $toggle 1 if ($toggle = 1) setVar $line[$i] currentANSILine elseif ($toggle = 2) setVar $line2[$i] currentANSILine setVar $toggle 0 add $i 1 end :skip setTextLineTrigger getLine :lineOut "" pause
:sortSectors setVar $ii ($i - 1) while ($ii >= 1) setVar $ij 1 while ($ij <= ($ii - 1)) setVar $ijDist1 $sector[$ij] stripText $ijDist1 "," setVar $ijNext ($ij + 1) setVar $ijDist2 $sector[$ijNext] stripText $ijDist2 "," if ($ijDist1 < $ijdist2) setVar $temp $sector[$ij] setVar $tempLine $line[$ij] setVar $tempLine2 $line2[$ij] setVar $Sector[$ij] $Sector[$ijNext] setVar $line[$ij] $line[$ijNext] setVar $line2[$ij] $line2[$ijNext] setVar $Sector[$ijNext] $temp setVar $line[$ijNext] $tempLine setVar $line2[$ijNext] $tempLine2 end add $ij 1 end subtract $ii 1 end
:display killtrigger getline send "q" echo ansi_15 "** Corporate Planet Scan" echo "*" echo ansi_11 "* Sector Planet Name Ore Org Equ Ore Org Equ Fighters Citadel" echo ansi_11 "* Shields Population -=Productions=- -=-=-=-=-On Hands-=-=-=-=- Credits" echo ansi_13 "*==============================================================================*" setVar $dispCnt 1 setVar $sectorChng $sector[1] setVar $overLoadCnt 0 while ($dispCnt < $i) if ($sectorChng <> $sector[$dispCnt]) echo ansi_9 "------------------------------------------------------------------------------*" getword SECTOR.UPDATED[$sectorChng] $moDay 1 getLength $moDay $len cutText $moDay $moDay 1 ($len - 5) getword SECTOR.UPDATED[$sectorChng] $hhmm 2 getword SECTOR.UPDATED[$sectorChng] $amPM 3 getDistance $dist currentSector $sectorChng if ($dist < 1) and (currentSector <> $sectorChng) setVar $dist "Unknown" elseif (currentSector = $sectorChng) setVar $dist "0" end echo ANSI_6 " Dist: " $dist echo ansi_6 " Figs: " SECTOR.FIGS.QUANTITY[$sectorChng] echo " Armd: " SECTOR.MINES.QUANTITY[$sectorChng] echo " Lmpt: " SECTOR.LIMPETS.QUANTITY[$sectorChng] echo " Last: " $moDay " " $hhmm " " $amPM "*" if ($overLoadCnt > $maxPlanets) echo #27 "[1;5;31m !!!! Overloaded Sector !!!!*" #27 "[0;1;34;40m" end echo ansi_9 "------------------------------------------------------------------------------*" setVar $sectorChng $sector[$dispCnt] setVar $overLoadCnt 1 else add $overLoadCnt 1 end if (($dispCnt + 1) = $i) echo ansi_13 "====== ============ ==== ==== ==== ===== ===== ===== ========== ==========*" end echo $line[$dispCnt] echo $line2[$dispCnt] add $dispCnt 1 end send "|" halt
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
Last edited by Promethius on Sat Jan 09, 2010 12:11 am, edited 3 times in total.
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| Tue Dec 29, 2009 6:20 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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 Re: PlanetDisplay.ts
Very slick Promethius. Was it a hard-won victory to get the planets for your display? Lol
Cheers
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Tue Dec 29, 2009 6:30 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
Useful piece of display code..thanx!
but you could have caught the whole line with Currentansiline and saved all the origanal ansi color codes as well
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Dec 29, 2009 6:33 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: PlanetDisplay.ts
I have updated the code to display the correct colors as seen in the TL display. I am not sure why I didn't think of currentAnsiLine the first time and use its capture to echo back.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Dec 29, 2009 7:31 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
good stuff....i popped it in my bot on a hotkeyy
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Dec 29, 2009 8:26 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: PlanetDisplay.ts
Looks great but for I have one missing. Here is what the script shows: Attachment:
pic.JPG [ 110.83 KiB | Viewed 9617 times ]
Here is a sector scan: Attachment:
pic2.JPG [ 36.15 KiB | Viewed 9617 times ]
Seems planet 5 is being skipped tried it several times, just thought I would pass the info along.
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Dec 29, 2009 8:44 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: PlanetDisplay.ts
I think I found the issue at the very top of the script. $i was set to 0 and should have been set to 1. I have corrected the code that is posted in the first message. See if that works and let me know please.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Dec 29, 2009 9:16 pm |
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T0yman
Veteran Op
Joined: Sat Dec 29, 2007 5:06 pm Posts: 2059 Location: Oklahoma
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 Re: PlanetDisplay.ts
Yea Prom, that seems to have resolved the issue, thanks again for some good coding. Attachment:
pic3.JPG [ 49.25 KiB | Viewed 9616 times ]
_________________ T0yman (Permanently Retired since 2012) Proverbs 17:28 <-- Don't know it, most should it would stop a lot of the discussions on here.
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| Tue Dec 29, 2009 9:31 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: PlanetDisplay.ts
One thing that people might want to do in the script is turn off messages at the start of the script and then turn them back on at the end. Since the script is using a setTextLineTrigger that triggers off of "", fighter hits or a message could mess the display up a bit. Toggle messages with: send "|"
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Dec 30, 2009 2:32 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
I use this include. Code: #Parrothead Comms Controler Include #=-=-=-=-=-=--= :off killalltriggers setdelaytrigger 3off :offcomms 3000 setTexttrigger 1off :1off "Displaying all messages" setTexttrigger 2off :2off "Silencing all messages" send "|" pause :offcomms killtrigger 3off killTrigger 1off killTrigger 2off goto :off :1off killtrigger 3off killTrigger 1off killTrigger 2off send "|" :2off killtrigger 3off killTrigger 1off killTrigger 2off echo ANSI_3 "<<<" & ANSI_12 "Comm's Off" & ANSI_3 ">>>" ANSI_0 return #=-=-=-=-=-=--= :on killalltriggers setdelaytrigger 2on :oncomms 3000 setTexttrigger 3on :3on "Displaying all messages" setTexttrigger 4on :4on "Silencing all messages" send "|" pause :oncomms killtrigger 2on killTrigger 3on killTrigger 4on goto :on :4on killtrigger 2on killTrigger 3on killTrigger 4on send "|" :3on killtrigger 2on killTrigger 3on killTrigger 4on echo ANSI_3 "<<<" & ANSI_15 "Comm's On" & ANSI_3 ">>>" ANSI_0 return
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Wed Dec 30, 2009 2:38 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: PlanetDisplay.ts
Thanks PH on the addition that people can use. That along with the changes that were made since the initial post show how scripts change. The snippet below is a replacement for part of the code to display sector fighters/armids/limpet and give the time the sector was last viewed. If anyone want this, just search for the if statement, copy the below, and then paste over the original (if to end). ... and I didn't do a very good job of cropping the picture.. the top line went with the previous sector. Attachment:
planetdispsm.png [ 20.45 KiB | Viewed 9525 times ]
Code: if ($sectorChng <> $sector[$dispCnt]) echo ansi_9 "------------------------------------------------------------------------------*" getword SECTOR.UPDATED[$sectorChng] $moDay 1 getLength $moDay $len cutText $moDay $moDay 1 ($len - 5) getword SECTOR.UPDATED[$sectorChng] $hhmm 2 getword SECTOR.UPDATED[$sectorChng] $amPM 3 echo ansi_6 " Sector Figs: " SECTOR.FIGS.QUANTITY[$sectorChng] echo " Armd: " SECTOR.MINES.QUANTITY[$sectorChng] echo " Lmpt: " SECTOR.LIMPETS.QUANTITY[$sectorChng] echo " Last: " $moDay " " $hhmm " " $amPM "*" echo ansi_9 "------------------------------------------------------------------------------*" setVar $sectorChng $sector[$dispCnt] end
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Dec 30, 2009 6:52 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
Why does the DATE Show but "0" "0" for time if I have never visited?
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Thu Dec 31, 2009 12:24 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: PlanetDisplay.ts
Parrothead wrote: Why does the DATE Show but "0" "0" for time if I have never visited? That is a good question and one I can't answer except for a guess. I am pulling the last visit from TWX's database, so as a guess, the field gets populated when the database is created with the date - I really don't know. I am just happy that it didn't crash because I hadn't tested against that. I probably should test to see if $hhmm is a number and if so then set a var to display "Never Visited" or something to that effect.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Dec 31, 2009 12:56 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
Getting some raw ansi code in some games echoing ":35]"
It showed todays date but no time in other issue
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Thu Dec 31, 2009 2:49 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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 Re: PlanetDisplay.ts
I add distance from current sector to my copy
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Fri Jan 08, 2010 12:15 am |
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