
Re: Stay out of my sector
Quote:
And tell me, what have all these opinions have to do with scripting?
Helix
I think I can handle this

They are asking for a SysOp solution ....
I as a sysop would write a script that would handle that easily ...
When a game gets to say 90% planet buyout ..
have a sysop script check for planets that are level 0 and remove them to sector zero
thus removing them from game.
Secondly .. ship buyouts can be handled by Tedit option D - remove derelict spaceships.
What that does is removes all unmanned ships from game.
Yes that would hurt everyone .. but mostly those who are trying to close a game off.
But all in all .. I think the easiest solution is to call a game and rebang ..
Maybe the next one will have a definitive ending , stalemates are just another reason for rebangs.
Maybe more sysops should give defined ending dates.
I post on my server ends when alien planets are taken or players tell me its over
or wait till 100 and I rebang. (I'm flexible normally I do it > day 60 , probably more near day 90)
Just my 2¢