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 EIS Server is UP! 
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Joined: Sun Jan 29, 2006 3:00 am
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Location: Iowa
Unread post Re: EIS Server is UP!
From Iowa;

S: ping : 140 ms
S: ping : 141 ms
S: ping : 141 ms
S: ping : 141 ms
S: ping : 140 ms
S: ping : 141 ms
S: ping : 141 ms
S: ping : 141 ms
S: ping : 140 ms
S: ping : 157 ms
S: ----------------
S: Min: 140 Max: 157 Average: 142 -- Muhahahaha, bring it on!!!
S: High/Low Removed Average: 140
S: Min:Max Split: 17 No Lag has been Detected
S:

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Fri May 15, 2009 10:45 pm
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Unread post Re: EIS Server is UP!
From KS - think I could live with it.

--------------------------------
ProPing v1.7
Mode: Max Server Test
Game: EIS
Ran on: 05/16/09 @ 1:35:45 AM
--------------------------------
ping : 141 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 110 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
ping : 125 ms
--------------------------------
Min: 110 Max: 141 Average: 125
High/Low Removed Average: 125
Min:Max Split: 31
--------------------------------
Minimal Lag Detected

--------------------------------
Muhahahaha, bring it!!
--------------------------------

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Sat May 16, 2009 1:40 am
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Joined: Mon May 19, 2008 3:33 pm
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Unread post Re: EIS Server is UP!
So i logged in and took a look at the settings, i like it, but i had a real hard time plotting courses. The max course length is 25, from terra you cannot plot a course to sector 15000, from sector 10000, you can only plot courses to about a third of the universe. Pop a few planets, set up a base, but im further than 25 hops from terra and cant colonize them, because the max course length cant find me a path lol. Well thats my two cents Max course length should be raised!


Master / Up Yours


Sat May 16, 2009 11:09 am
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Unread post Re: EIS Server is UP!
I thought this was setup as a test game, but someone mined the space lanes, nice!


Sat May 16, 2009 11:22 am
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Boo! inc.
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Unread post Re: EIS Server is UP!
I have also been playing this edit on a different server and ran into the same issue. Really turns into a pain to get back and forth places more then 25 hops.
Is this a default or set this way for a reason in this edit?

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Sat May 16, 2009 8:14 pm
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Unread post Re: EIS Server is UP!
mob wrote:
I have also been playing this edit on a different server and ran into the same issue. Really turns into a pain to get back and forth places more then 25 hops.
Is this a default or set this way for a reason in this edit?


I believe this is caused by banging a game with a warp distance of something like 45 and then changing the max warp length to 25 after the bang. Unless a ZTM script is written specifically to handle this, it will break. I think even writing one specifically to handle it would take extra time to run, and I would rather just CBY and find a "normal" game. I see no value in doing this to a game as it only frustrates players. Making players think "out of the box" is good, but most players will not be able to create work arounds. It should give a major advantage to scripters once they do get a map.

A possible ZTM workaround to run after your normal ZTM with no guarantee of accuracy (because I don't think it will be, but will be better) or even if it will run since I am writing it on the fly:
Code:
setVar $i 11
send "^"
while ($i <= SECTORS)
      # look for sectors without a warp count
     if (sector.warpcount[$i] = 0)
        getRnd $rnd1 1 SECTORS
        getRnd $rnd2 1 SECTORS
        # try plotting to/from sector 1
        setVar $burst "f" & $i & "*" & "1*y"           
        setVar $burst $burst & "f1*" & $i & "*y"           
        # try plotting to/from 1st random sector
        setVar $burst $burst & "f" & $i & "*" & $rnd1 & *y"           
        setVar $burst $burst & "f' & $rnd1 & *" & $i & "*y"       
        # try plotting to/from 2nd random sector
        setVar $burst $burst & "f" & $i & "*" & $rnd2 & *y"           
        setVar $burst $burst & "f' & $rnd2 & *" & $i & "*y"       
        send $burst
     end       
     add $i 1
end
send "q"

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Sat May 16, 2009 9:13 pm
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Unread post Re: EIS Server is UP!
Promethius wrote:
mob wrote:
I have also been playing this edit on a different server and ran into the same issue. Really turns into a pain to get back and forth places more then 25 hops.
Is this a default or set this way for a reason in this edit?

I believe this is caused by banging a game with a warp distance of something like 45 and then changing the max warp length to 25 after the bang. Unless a ZTM script is written specifically to handle this, it will break. I think even writing one specifically to handle it would take extra time to run, and I would rather just CBY and find a "normal" game. I see no value in doing this to a game as it only frustrates players. Making players think "out of the box" is good, but most players will not be able to create work arounds. It should give a major advantage to scripters once they do get a map.

This is an unintended? effect and should be dealt with before the tourny starts?.
What would be a better setting for this ?


Sat May 16, 2009 9:32 pm
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Unread post Re: EIS Server is UP!
Space Ghost wrote:
Promethius wrote:
mob wrote:
I have also been playing this edit on a different server and ran into the same issue. Really turns into a pain to get back and forth places more then 25 hops.
Is this a default or set this way for a reason in this edit?

I believe this is caused by banging a game with a warp distance of something like 45 and then changing the max warp length to 25 after the bang. Unless a ZTM script is written specifically to handle this, it will break. I think even writing one specifically to handle it would take extra time to run, and I would rather just CBY and find a "normal" game. I see no value in doing this to a game as it only frustrates players. Making players think "out of the box" is good, but most players will not be able to create work arounds. It should give a major advantage to scripters once they do get a map.

This is an unintended? effect and should be dealt with before the tourny starts?.
What would be a better setting for this ?


Best to leave it at max warp length 45 IMHO. Prom is right, if you bang at 45 and change in game, it causes havoc to a ZTM.

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Sat May 16, 2009 10:18 pm
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Unread post Re: EIS Server is UP!
While nasty to a ztm, it's an even bigger problem in-game during planning. It's possible to patch a ztm using the method prome posted (find 0 warpers, plot to random in bursts), when doing simple things like colonizing, cashing or anything that requires a warpcalc plot (cf, blah blah), you're going to get hosed.

You can workaround if you want, if you have the knowledge to use a ztm you can find "central" sectors on your grid, but that's not going to work for casual ppl. I've been in games and on corps w/ settings like these, we usually just find a central SXX port, upgrade it, drop limps and use it as a midpoint to places like dock or terra. Nevertheless, it will end up costing you more turns since the game won't let you plot a course to some sectors, and you can't twarp to a sector that has no warpcalc. That means 2 twarps (even if you have the ore) instead of just 1.

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Sun May 17, 2009 12:16 am
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Unread post Re: EIS Server is UP!
Let me clear up some misinformation. This issue is not the result of banging at 45 then reducing to 25. This was banged using the TWA, which has Max Course Length = 25. The only change that has been made in TEDIT is changing ship delay to none.

It may be that with 15K sectors (especially with Gold Bubbles), perhaps all courses can't be 25 hops or less. I'd have to play with it to be sure. Since SG says this is unintended, I have rebanged the test game with Max Course Length changed to 45.

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Sun May 17, 2009 11:40 am
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Unread post Re: EIS Server is UP!
Actually the original edit that I sent to Space Ghost was banged at 45 maximum hops. If it's set at 25 maximum hops, it was changed at some time after the edit was transferred. I always use the 45 hop maximum course length when I bang a game because I found big bang doesn't handle anything else very well.


Sun May 17, 2009 11:50 am
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Unread post Re: EIS Server is UP!
ElderProphet wrote:
Let me clear up some misinformation. This issue is not the result of banging at 45 then reducing to 25. This was banged using the TWA, which has Max Course Length = 25. The only change that has been made in TEDIT is changing ship delay to none.

It may be that with 15K sectors (especially with Gold Bubbles), perhaps all courses can't be 25 hops or less. I'd have to play with it to be sure. Since SG says this is unintended, then I will rebang the game tonight with the Max Course Length changed to 45.

So heads up, the test game is rebanging tonight, around 9 PM Eastern Daylight.


It would be interesting to get an observer CIM and see what the max course length TWGS actually used for the bang. It might take a bit to run a distance check, but it would be interesting to know. I had never even considered this as a possible issue within the TWGS itself, but it would make sense - actually more than an Op messing with the warp length after a bang.

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Sun May 17, 2009 12:17 pm
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Unread post Re: EIS Server is UP!
I'm not exactly sure what the issue is, but the original TWA edit, AND the original bang was set at 45 maximum hops. I've double checked the edit and I'm absolutely positive both were set to 45 maximum hops. If this is a TWGS bug issue I'll include the link for the original edit download here ----> http://mysite.verizon.net/dearlholt/Tourney.zip


Sun May 17, 2009 4:27 pm
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Unread post Re: EIS Server is UP!
The Game Has been Re-Banged with the new 45 max warp path setting.


Sun May 17, 2009 7:36 pm
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Unread post Re: EIS Server is UP!
I did notice a problem with the edit. The C type planet wasn't suppose to take 1000 days to level 1. lol That has to be a mistake on my part. It should be 0 days to level 1


Mon May 18, 2009 2:06 am
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