Although the edit information is posted already, and hopefully the information below will be easier to read. Also below is what I thought while creating the edit (neither a right way or wrong way to do it, but my notes).
Concept: Create a balanced high turn game that has the following:
1) Two CEO ships that are the best ships. Blue CEO ship slightly better
2) Two secondary ships that can still take out a CEO ship, but not as
effective either on attack/defensive or TPW/holds
3) Third tier of ships, cheaper, but still somewhat dangerous in the
first stage of the game.
4) Freighter/colts blue has more holds and lower tpw than reds and
also costs less. Red colt more figs and better defensive odds.
5) Create a blue fleet that has better return on TPW/holds than
the red fleet and a lower cost.
6) Limit turns to 15k to make the game last a bit, and give ptorps
a fear factor.
7) Main planets should be able to handle two moths before ore depleted

Cit times are very short to L4 and L5
9) Planet production of product: Different ratios to restrict
10) Port regen at max
11) MBBS combat penalty to reduce flipping of player alignment
12) ISP on
13) Rob/Steal percent 50% / 80%
14) Include CEO/Fed/IG/Guardian info in ship headers in game
15) Include Planet information (cit build time, max colos and product
in planet header in game). Use ANSI color and lines.
16) Terra cols set to max regen, 1.25M to start - colo denial is in
effect.
17) Guardian ship and explore ships common for reds and blues.
18) Gtorps and dets expensive relative to normal costs.
19) Ptorps, limpets, and armids expensive.
End Results: CEO's should be the better hunter/killers due to ships, but not
absolutely necessary. Blue ships provide better return on TPW, cost,
and should encourage mixed corp. Planet defenses sufficient for defensive,
but ore can be mothed down - stacking/unstacking of planets should be
necessary.
alien race: Drakonians
Name file created for the aliens.
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The alien race could be disabled and I think the turns could be lower after reviewing the edit.
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Server: Game Info Only Extern: Midnight Central
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Game: W Edit: BattleStar: The Legacy Continues No Truce
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Turns Per Day: 15,000 Sectors: 20,000 Ports: 14,000
Initial Fighters: 2,500 Credits: 75,000 Holds: 75
Inactive Player Deletion: 255 days.
Max Planets / Sector : 4
Max Corp Members : 4
Clear Busts Every : 1 Days
Port Regeneration Rate : 200% / Day
Interactive Sub-Prompts : Yes
Turn Accumulation Days : 2
Display Stardock? :Yes
Photon Wave Duration : 1 seconds
Ship Delay Mode : None
Max Command/Cycle : 50
Radiation lifetime : 1 days
Rob Factor (% Std) : 50%
Steal Factor (% Std) : 80%
Max Terra Colonists : 10,000,000
Combat Penalty Mode : MBBS
Max Port Production : 65530
Rob/Steal Delay : No
Fighter Lock Decay : 1440 Min
Death Delay : Yes
Multiple Photon Fire : No
Show Who's Online : Yes
FedSpace Photons : No
Minimum Login Time : None
Daily Game Time : Unlimited
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-=-= Ships =-=- General Ship Alien Ship
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Ship: *** Zip Pod *** TPW: 1 Fed: No Cost: 55,000 Figs: 100 Shld: 50
Attack Wave: 10 Off: 1.5 Def: 2.0 Ptorps: 0 Holds: 15 xPort: 1 IG: No gBonus: No
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Ship: Gemini TPW: 3 Fed: No Cost: 49,300 Figs: 3,000 Shld: 400
Attack Wave: 1,500 Off: 1.0 Def: 1.3 Ptorps: 0 Holds: 80 xPort: 5 IG: No gBonus: No
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Ship: Raptor TPW: 1 Fed: No Cost: 28,500 Figs: 3,000 Shld: 100
Attack Wave: 1,000 Off: 2.0 Def: 2.5 Ptorps: 0 Holds: 50 xPort: 5 IG: No gBonus: No
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Ship: Celestra TPW: 2 Fed: No Cost: 100,800 Figs: 5,000 Shld: 400
Attack Wave: 2,500 Off: 1.3 Def: 1.4 Ptorps: 10 Holds: 60 xPort: 2 IG: No gBonus: No
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Ship: Valkyrie TPW: 4 Fed: No Cost: 88,500 Figs: 10,000 Shld: 750
Attack Wave: 2,500 Off: 1.6 Def: 1.6 Ptorps: 0 Holds: 90 xPort: 8 IG: No gBonus: No
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Ship: Cylon Raider TPW: 2 Fed: No Cost: 560,000 Figs: 35,000 Shld: 1,500
Attack Wave: 10,000 Off: 2.0 Def: 1.5 Ptorps: 3 Holds: 125 xPort: 10 IG: No gBonus: No
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Ship: Colonial Mover TPW: 2 Fed: Yes Cost: 122,000 Figs: 2,000 Shld: 2,000
Attack Wave: 500 Off: 1.0 Def: 2.0 Ptorps: 0 Holds: 255 xPort: 10 IG: No gBonus: No
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Ship: Cylon Freighter TPW: 3 Fed: No Cost: 239,000 Figs: 3,000 Shld: 10,000
Attack Wave: 1,500 Off: 1.1 Def: 3.2 Ptorps: 0 Holds: 225 xPort: 15 IG: No gBonus: No
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Ship: Colonial Viper Mark VII TPW: 1 Fed: Yes Cost: 1,175,000 Figs: 50,000 Shld: 16,000
Attack Wave: 10,000 Off: 2.5 Def: 2.0 Ptorps: 2 Holds: 125 xPort: 10 IG: No gBonus: No
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Ship: Cylon Heavy Raider TPW: 3 Fed: No Cost: 6,250,000 Figs: 125,000 Shld: 10,000
Attack Wave: 20,000 Off: 2.5 Def: 1.8 Ptorps: 5 Holds: 150 xPort: 15 IG: No gBonus: No
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Ship: Colonial Viper TPW: 1 Fed: Yes Cost: 355,000 Figs: 35,000 Shld: 10,000
Attack Wave: 2,000 Off: 2.0 Def: 1.8 Ptorps: 1 Holds: 125 xPort: 5 IG: No gBonus: No
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Ship: Cylon BaseStar TPW: 2 Fed: No Cost: 25,500,000 Figs: 150,000 Shld: 16,000
Attack Wave: 25,000 Off: 3.0 Def: 1.8 Ptorps: 5 Holds: 200 xPort: 50 IG: Yes gBonus: No
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Ship: Colonial Destroyer TPW: 3 Fed: Yes Cost: 4,025,000 Figs: 125,000 Shld: 10,000
Attack Wave: 20,000 Off: 2.5 Def: 1.8 Ptorps: 5 Holds: 200 xPort: 50 IG: No gBonus: No
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Ship: Star Explorer TPW: 2 Fed: No Cost: 265,500 Figs: 5,000 Shld: 10,000
Attack Wave: 1,250 Off: 1.5 Def: 4.5 Ptorps: 0 Holds: 125 xPort: 25 IG: No gBonus: No
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Ship: Star Defender TPW: 20 Fed: No Cost: 905,000 Figs: 165,000 Shld: 16,000
Attack Wave: 15,000 Off: 1.2 Def: 3.0 Ptorps: 0 Holds: 50 xPort: 20 IG: No gBonus: Yes
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Ship: Colonial BattleStar TPW: 1 Fed: Yes Cost: 7,550,000 Figs: 150,000 Shld: 16,000
Attack Wave: 25,000 Off: 3.0 Def: 1.8 Ptorps: 5 Holds: 255 xPort: 40 IG: Yes gBonus: No
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Ship: Cylon Gunship TPW: 2 Fed: No Cost: 1,735,000 Figs: 50,000 Shld: 10,000
Attack Wave: 10,000 Off: 2.5 Def: 2.0 Ptorps: 5 Holds: 125 xPort: 40 IG: No gBonus: No
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-=-= Planets =-=-
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Planet: Caprica Cit Level: Planetary Interdictor
Collies: Fuel: 100,000 (1:1) Organics: 100,000 (2:1) Equipment: 30,000 (2:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 1 -Days L-4 1 -Days L-5 1 -Days L-6 2
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Planet: New Caprica Cit Level: Planetary Interdictor
Collies: Fuel: 125,000 (5:1) Organics: 25,000 (10:1) Equipment: 25,000 (10:1)
Cit Time: L-1 1 -Days L-2 1 -Days L-3 2 -Days L-4 2 -Days L-5 2 -Days L-6 1
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Planet: Kobol Cit Level: Planetary Interdictor
Collies: Fuel: 75,000 (1:1) Organics: 100,000 (2:1) Equipment: 75,000 (5:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 1 -Days L-4 1 -Days L-5 1 -Days L-6 2
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Planet: Sagittaron Cit Level: Planetary Interdictor
Collies: Fuel: 50,000 (2:1) Organics: 75,000 (5:1) Equipment: 40,000 (1:1)
Cit Time: L-1 2 -Days L-2 5 -Days L-3 5 -Days L-4 8 -Days L-5 5 -Days L-6 12
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Planet: Aquaria Cit Level: Planetary Interdictor
Collies: Fuel: 50,000 (1:1) Organics: 50,000 (1:1) Equipment: 50,000 (1:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 0 -Days L-4 1 -Days L-5 1 -Days L-6 1
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Planet: Aerelon Cit Level: Planetary Interdictor
Collies: Fuel: 150,000 (1:1) Organics: 100,000 (2:1) Equipment: 25,000 (1:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 1 -Days L-4 1 -Days L-5 2 -Days L-6 3
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Planet: Tauron Cit Level: Planetary Interdictor
Collies: Fuel: 100,000 (1:1) Organics: 75,000 (3:1) Equipment: 150,000 (3:1)
Cit Time: L-1 0 -Days L-2 0 -Days L-3 1 -Days L-4 1 -Days L-5 2 -Days L-6 2
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proGameInfo by Promethius
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