Kaus wrote:
Interested

Please PM me your email addy. I thought I had it, but don't see it.
I now have about 7 players testing the script and that should give me some feedback on the results, good and bad. This is the first bubble script I have written and if it goes well, I will post the .ts source - about 116 lines of it which seems fairly compact, but could be made smaller I think.
For scripters, the concept I used is fairly simple - maybe too simple, but we will find out. The script uses a single pass and detects sectors of more than 2 warps that can be blocked by an avoid. The script will then do a walk through of the bubble after verifying that no backdoors exist. After a walk through, and if 3 or more sectors are found, it will capture the results to an echo and to a file. The echo is just the gateway sector and number of sectors in the bubble.
Bubbles within a bubble may pose a bit of a problem with this script. I really had not thought too much about them so it is possible I may need to add a fix for that. The fix would be a simple array reset I believe.
At any rate, we will see what happens.
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."