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 proEprobeRemote and proMonitor on NavHaz.com 
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Unread post proEprobeRemote and proMonitor on NavHaz.com
I have released an update to my game monitor script - proMonitor. The script monitors fig/limpet hits and the distance from Terra, Dock, the two class 0s, and your current location. A "who is online" window is an optional display along with an optional alarm when someone logs in. You have to have two sounds files in your SCRIPT directory named "sound181.wav" and "notify.wav" - notify.wav is sounded when someone logs off. I would suggest keeping the sound duration as low as possible.

proEprobeRemote is just what is sounds like - a prober that allows you to probe remote from dock and then reload eprobes. I do not remember all of the options that this file contains, but you do have to rebuild your fighter list with the script. If you run into any issues with this script, please let me know as I had originally written it specifically for 2.04 and modded it for 2.03. I believe all is intact and it will run only on 2.04. I would appreciate any feedback on this script and thank Hoot Owl and Zep for their assistance.

Both scripts are on http://www.navhaz.com

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Mon Nov 10, 2008 11:31 pm
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Unread post Re: proEprobeRemote and proMonitor on NavHaz.com
script hangs when you define a list "deadends.txt" and have refresh figs as yes. I havnt found a workaround for it yet.

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Wed Nov 12, 2008 5:09 pm
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Unread post Re: proEprobeRemote and proMonitor on NavHaz.com
Kaus wrote:
script hangs when you define a list "deadends.txt" and have refresh figs as yes. I havnt found a workaround for it yet.


Are the sectors listed in a vertical row? The refresh figs "shouldn't" be an issue, but I will have to look at that.

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Wed Nov 12, 2008 6:30 pm
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Unread post Re: proEprobeRemote and proMonitor on NavHaz.com
k, think it is fixed from what I can tell and a revision uploaded on Nav/Haz. It appears that part (using a file) was something that was partially finished.

Anytime you check a script I have written and see a waitfor of "xyzzy" that is a bad sign. Xyzzy is a player I never beat before she retired from the game, and I've used her alias when checking for problems as my tribute to the memory of those games.

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Thu Nov 13, 2008 2:38 am
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Unread post Re: proEprobeRemote and proMonitor on NavHaz.com
Promethius wrote:
k, think it is fixed from what I can tell and a revision uploaded on Nav/Haz. It appears that part (using a file) was something that was partially finished.

Anytime you check a script I have written and see a waitfor of "xyzzy" that is a bad sign. Xyzzy is a player I never beat before she retired from the game, and I've used her alias when checking for problems as my tribute to the memory of those games.


Thanks I will dl the updated script later tonight and let you know if I find any other issues.

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Dark Dominion TWGS
Telnet://twgs.darkworlds.org:23
ICQ#31380757, -=English 101 pwns me=-
"This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."


Thu Nov 13, 2008 2:53 pm
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