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RajuAbju
Warrant Officer
Joined: Thu Jan 31, 2002 3:00 am Posts: 96 Location: USA
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 TWXProxy has gone nuts and I need HELP!
Ok, I am a n00b at using TWXProxy, but have been learning it (and Swath) for the past 2-3 weeks. Yesterday though, things went haywire.
I use the TerraFarmer colonizing script a lot, since one of the games I am active in, Terra has been depleted and I need more collies for my planets. It was working flawlessly for 10+ days. But yesterday...
It stopped "recognizing" my planets in the sector. Normally, Terrafarmer would say, planet ## - planet name, give me a few colonizing options, and off it goes. Now, however, no matter what planet I select (and no matter in what sector), it no longer recognizes the planet number, and instead always says planet 0 (it DOES, however, still correctly show planet NAME). If I try running the script, it goes nuts, inputting a bunch of random characters that I cant see any logic to, and I have to stop the script.
I have tried running OTHER scripts (default ones in TWXPROXY) and similar results. So its not the individual script per se, but the program running the scripts.
So I thought my database was corrupted, I deleted it, made a new one... same result. So I thought TWXProxy was corrupted, so I deleted it, reinstalled TWXProxy (into a different directory even to be 100% sure), created a new database and SAME result.
I run TWXProxy from within Swath, like many others do. The only thing I have not done is to reinstall Swath. But I thought Swath doesnt really "do" anything with TWXProxy, just acts as a telnet client for it. So I cant see how reinstalling Swath makes a difference, but I will try if that is what is suggested to me.
I'm not an expert in TWXProxy, but I think sometimes I've seen where it "loads" game info (runs through various info screens like my planets, figs deployed, mines deployed, etc, etc...) but now, it doesnt seem to do that anymore. Could this be the problem?
Any help would be much appreciated, this is causing me a lot of apprehension since I only have a few days before T0yman and his crew declare all out war on me lol.
_________________ "Freedom is not free, but the U.S. Marine Corps will pay most of your share." -Ned Dolan "Tolerance is the virtue of a man without convictions." -GK Chesterton
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| Thu Oct 16, 2008 10:14 am |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
For Starters, make sure the lightbulb icon on top of Swath is turned off.
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Thu Oct 16, 2008 10:25 am |
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RajuAbju
Warrant Officer
Joined: Thu Jan 31, 2002 3:00 am Posts: 96 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
By off, I assume you mean its not in helper mode, which it is not. Only in Game Proxy mode.
I also want to add that any default scripts within Swath (ie colonizing using whats included in Swath) works just fine. Of course those scripts are far too limiting to though.
_________________ "Freedom is not free, but the U.S. Marine Corps will pay most of your share." -Ned Dolan "Tolerance is the virtue of a man without convictions." -GK Chesterton
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| Thu Oct 16, 2008 10:28 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Check your CN settings. Make sure CN9 is set to SPACE, that's usually the problem.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Oct 16, 2008 10:35 am |
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RajuAbju
Warrant Officer
Joined: Thu Jan 31, 2002 3:00 am Posts: 96 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Ahhhhhhhhhhhhhhhhhhhhhhhh that was it!!!
Thanks so much. I would have never figured that out.
_________________ "Freedom is not free, but the U.S. Marine Corps will pay most of your share." -Ned Dolan "Tolerance is the virtue of a man without convictions." -GK Chesterton
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| Thu Oct 16, 2008 12:08 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Word to script writers: Spend the extra 10 minutes and whip up a CN routine to verify relevant settings. Keeps ppl from tearing their hair out because of all these little things... 
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Oct 16, 2008 12:43 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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 Re: TWXProxy has gone nuts and I need HELP!
Singularity wrote: Word to script writers: Spend the extra 10 minutes and whip up a CN routine to verify relevant settings. Keeps ppl from tearing their hair out because of all these little things...  I have, at least one script floating around that resets CN9 to "All Keys" and then will reset it to whatever it found at startup when complete. The problem is that sometimes the script is aborted by the user and then the above issues start happening. People not familiar with the CN9 setting and its effect will have problems.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 16, 2008 2:36 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
I just code my stuff to work w/ space rather than all keys. If I need to abort displays I've always got my space bar.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Oct 16, 2008 3:21 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Assuming there isnt another TerraFarmer that your talking about. I wasnt aware that cn9 was causing a issue though I myself have had the same issue and came to the same conclusions. Eitherway I'm updating the TerraFamer I wrote to fix that issue. (Updated to fix that issue is available at grimy's)
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Sat Oct 18, 2008 10:38 am |
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RajuAbju
Warrant Officer
Joined: Thu Jan 31, 2002 3:00 am Posts: 96 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
That would be awesome.
I dont know if you are taking suggestions, but one other option I would love to see added to that script-
Ability to pick up less colonists than would be required for full holds...
ie, Let's say I have 90 holds free for collies, but there are only 65 on terra... right now the script picks up 0 and wastes the turns and goes back to the planet. But i'd love for an option to pick up those 65 and go back with them instead of 0.
Otherwise, the ability to pick up collies on a timed basis is a life saver in games where terra has been depleted.
_________________ "Freedom is not free, but the U.S. Marine Corps will pay most of your share." -Ned Dolan "Tolerance is the virtue of a man without convictions." -GK Chesterton
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| Sat Oct 18, 2008 11:11 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Quote: ie, Let's say I have 90 holds free for collies, but there are only 65 on terra... right now the script picks up 0 and wastes the turns and goes back to the planet. But i'd love for an option to pick up those 65 and go back with them instead of 0. Ah, macro issue.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Oct 18, 2008 12:10 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
RajuAbju wrote: ie, Let's say I have 90 holds free for collies, but there are only 65 on terra... right now the script picks up 0 and wastes the turns and goes back to the planet. But i'd love for an option to pick up those 65 and go back with them instead of 0.
By default it is designed to bubble over terra till ship holds match terra colonists. I will take a look at it tonight after work. The reason I never put the ability to take whatever is available, was due to turn conservation. However it should not be warping back with zero holds of colos unless the condition was met and someon else scooped them up before you.
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| Sat Oct 18, 2008 1:06 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
Nod. Grabbing 0 collies doesn't cost a turn. So as long as you're not warping back w/ incomplete holds, you aren't losing turns. You could do a stats check and verify that your holds are filled (and prolly not a bad time to check for ore and twarp capability) before heading back.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Oct 18, 2008 1:50 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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 Re: TWXProxy has gone nuts and I need HELP!
Yes, but I believe he might be talking about a delay script that does warp back every time. That would suck in a turn game, especially if someone is sitting at Terra fed safe stripping it.
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| Sat Oct 18, 2008 2:40 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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 Re: TWXProxy has gone nuts and I need HELP!
ROFL, yea, that wouldn't make much sense. But the "bubble over terra" comment makes it sound like a milker, so if that's the case...
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Oct 18, 2008 3:53 pm |
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