
Re: probe script cant determine unexplored sectors?
Quote:
You could hook a TWX session up to another TWX session and fake a probe or holo scan. It would be kinda nice to have a Sector.Explored value of CIM though, where you know the warp data is complete, but not necessarily any of the other sector data.
Which poses the question... if you weren't using twx then, how do you transfer it?
I've had this problem before when I had a DB get corrupted and suddenly an 80% probed universe vanished from view. Would be nice to have a way to fix that, since obviously if a sector comes in thru the warp CIM then it's been viewed.
Quote:
I sometimes use a seperate Text file to exlude Targets from a generated Grid-List. For exmaple, games with long Citadel build times. I can use a seperate list to remove --filter out-- 'Blocked' DeadEnd's on day 4; logically a base wouldn't be there so need to grid there.
Nod. My grid list is manually generated, filtered a few different ways and then plugged into a gridder. One of those filters is an "explored" filter, letting me filter out explored sectors from the list.
Doesn't happen often, but sometimes that list gets messed up inside the twxproxy DB. As it is now I either export from swath (which has it's own issues) or use the in-game list to filter against the list, but would be nice to be able to manually update some of those data arrays. For instance we could manually update the limpet array from a k2 (or mines from k1) instead of using a parm.