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 RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-= 
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Unread post RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
I will be opening a truce edit, WW III, at rivercitytw.dlinkddns.com 2002 on Friday, 08/22 at 7 PM Central. Truce ends Sunday (08/24) at 7 PM Central. The script that ends truce requires 1 minute to complete and fires automatically at 7 PM. Please note some ships have been tweaked from the last game, and the alien planets are a tad bit stronger (and a hurricane is a breeze too).

Comments/suggestion thread: http://www.classictw.com/viewtopic.php?f=14&t=20882

Game Setup:

Starter ship holds 1 fig, 0 mines, 0 dets, and 0 ptorps.
All ships available and except for the starter hold 0 figs, 0 mines, 0 dets, and 0 ptorps.
All ships have full shield capacity.
Aliens are active and set non-aggressive during truce. Aliens will be set to aggressive at truce end.

At 7 PM Central on Sunday, a T-Edit script will run to restore fig, mine, det and ptorp capability, as appropriate, to all ships. Grab your ship, set it up and wait for truce end to grab figs. You will have to check the ship catalog in order for your ship stats to update (don't ask me why).

0 fighters per sector. Bases located in a dead end or tunnel to a dead end can have as many fighters as you want in the air. Base defense options are up to you in sector - this means sector cannons can be hot.

                          Server: rivercitytw.dlinkddns.com 2002 
===========================================================================================
Game: E WW III Truce Until 7 PM Central 08/24
===========================================================================================
Turns Per Day: Unlimited Sectors: 20000 Ports: 16000
Initial fighters: 5000 Credits: 500,000 Holds: 100
Inactive Player Deletion: 60 days.
Max Planets / Sector : 4
Max Corp Members : 4
Clear Busts Every : 1 Days
Port Regeneration Rate : 200% / Day
Interactive Sub-Prompts : Yes
Turn Accumulation Days : N/A
Photon Wave Duration : 4 seconds
Ship Delay Mode : None
Max Command/Cycle : 50
Radiation lifetime : 1 days
Rob Factor (% Std) : 70%
Steal Factor (% Std) : 70%
Max Terra Colonists : 20,000,000
Combat Penalty Mode : Classic
Max Port Production : 65530
Rob/Steal Delay : No
Fighter Lock Decay : 1440 Min
Death Delay : Yes
Multiple Photon Fire : Yes
Show Who's Online : Yes
FedSpace Photons : No
Minimum Login Time : None
===========================================================================================
-=-= Post Truce Ships =-=-
===========================================================================================

Ship: *** Ejection Seat *** Cost: 526643 Figs: 1000 Shld: 1000 Attack Wave: 100
Odds: Off: 0.8:1 Def: 8.0:1 Ptorps: 0 Holds: 5 xPort: 0 IG: No G_Bonus: No
===========================================================================================
Ship: T-50 Golden Eagle Cost: 175000 Figs: 5000 Shld: 2500 Attack Wave: 2500
Odds: Off: 1.1:1 Def: 1.5:1 Ptorps: 0 Holds: 175 xPort: 5 IG: No G_Bonus: No
===========================================================================================
Ship: SR-71 Blackbird Cost: 2450000 Figs: 5000 Shld: 3000 Attack Wave: 2500
Odds: Off: 5.0:1 Def: 2.0:1 Ptorps: 0 Holds: 100 xPort: 8 IG: No G_Bonus: No
===========================================================================================
Ship: F/A-18E/F Super Hornet Cost: 8750000 Figs: 210000 Shld: 16000 Attack Wave: 30000
Odds: Off: 3.4:1 Def: 2.9:1 Ptorps: 5 Holds: 125 xPort: 8 IG: Yes G_Bonus: No
===========================================================================================
Ship: F-22 Raptor Cost: 30150000 Figs: 275000 Shld: 16000 Attack Wave: 50000
Odds: Off: 3.7:1 Def: 2.5:1 Ptorps: 5 Holds: 200 xPort: 20 IG: Yes G_Bonus: No
===========================================================================================
Ship: C-5A Galaxy Cost: 594003 Figs: 2500 Shld: 1000 Attack Wave: 1000
Odds: Off: 1.2:1 Def: 3.5:1 Ptorps: 0 Holds: 255 xPort: 30 IG: No G_Bonus: No
===========================================================================================
Ship: C-17 Globemaster III Cost: 396000 Figs: 2000 Shld: 16000 Attack Wave: 500
Odds: Off: 1.1:1 Def: 1.5:1 Ptorps: 0 Holds: 225 xPort: 5 IG: No G_Bonus: No
===========================================================================================
Ship: X-35 Lightning II Cost: 13250000 Figs: 300000 Shld: 12000 Attack Wave: 40000
Odds: Off: 3.2:1 Def: 2.5:1 Ptorps: 0 Holds: 200 xPort: 30 IG: No G_Bonus: No
===========================================================================================
Ship: YAL-1A Airborne Laser Cost: 3997000 Figs: 85000 Shld: 10000 Attack Wave: 5000
Odds: Off: 1.0:1 Def: 5.0:1 Ptorps: 10 Holds: 50 xPort: 5 IG: Yes G_Bonus: Yes
===========================================================================================
Ship: B-2 Spirit Cost: 9876790 Figs: 350000 Shld: 16000 Attack Wave: 10000
Odds: Off: 1.5:1 Def: 1.5:1 Ptorps: 1 Holds: 40 xPort: 20 IG: Yes G_Bonus: No
===========================================================================================
-=-= Alien Ships =-=-
===========================================================================================
Ship: An-225 Mriya Cost: 594003 Figs: 3500 Shld: 1000 Attack Wave: 3500
Odds: Off: 0.9:1 Def: 2.5:1 Ptorps: 0 Holds: 255 xPort: 30 IG: No G_Bonus: No
===========================================================================================
Ship: J-11C PLAFF Cost: 3100000 Figs: 200000 Shld: 10000 Attack Wave: 12500
Odds: Off: 2.5:1 Def: 2.5:1 Ptorps: 5 Holds: 80 xPort: 8 IG: Yes G_Bonus: No
===========================================================================================
Ship: Su-30 MKI Flanker Cost: 8000000 Figs: 225000 Shld: 16000 Attack Wave: 20000
Odds: Off: 2.8:1 Def: 2.7:1 Ptorps: 5 Holds: 185 xPort: 30 IG: No G_Bonus: No
===========================================================================================
Ship: Su-47 Berkut Cost: 7350000 Figs: 275000 Shld: 16000 Attack Wave: 40000
Odds: Off: 4.0:1 Def: 1.5:1 Ptorps: 5 Holds: 255 xPort: 30 IG: Yes G_Bonus: No
===========================================================================================
Ship: Mig-29 Fulcrum Cost: 5500000 Figs: 165000 Shld: 16000 Attack Wave: 15000
Odds: Off: 4.5:1 Def: 2.5:1 Ptorps: 5 Holds: 180 xPort: 30 IG: Yes G_Bonus: No
===========================================================================================
Ship: Mig-31 Foxhound Cost: 7000000 Figs: 230000 Shld: 16000 Attack Wave: 40000
Odds: Off: 3.9:1 Def: 2.0:1 Ptorps: 5 Holds: 225 xPort: 30 IG: Yes G_Bonus: No
===========================================================================================
-=-= Planets =-=-
===========================================================================================
Planet: Phalanx
Collies: Fuel: 75000 Organics: 50000 Equipment: 500000
Cit Time: L-1 0 L-2 0 L-3 2 L-4 1 L-5 2 L-6 2
===========================================================================================
Planet: Skysweeper
Collies: Fuel: 50000 Organics: 30000 Equipment: 30000
Cit Time: L-1 4 L-2 3 L-3 4 L-4 3 L-5 2 L-6 6
===========================================================================================
Planet: SAM
Collies: Fuel: 200000 Organics: 500000 Equipment: 200000
Cit Time: L-1 0 L-2 2 L-3 3 L-4 5 L-5 4 L-6 4
===========================================================================================
Planet: SAM
Collies: Fuel: 50000 Organics: 50000 Equipment: 300000
Cit Time: L-1 1 L-2 2 L-3 2 L-4 2 L-5 2 L-6 2
===========================================================================================
Planet: Goalkeeper
Collies: Fuel: 100000 Organics: 100000 Equipment: 100000
Cit Time: L-1 0 L-2 0 L-3 0 L-4 1 L-5 1 L-6 1
===========================================================================================
Planet: Patriot
Collies: Fuel: 500000 Organics: 20000 Equipment: 100000
Cit Time: L-1 0 L-2 0 L-3 1 L-4 1 L-5 0 L-6 2
===========================================================================================
Planet: High Laser
Collies: Fuel: 250000 Organics: 250000 Equipment: 600000
Cit Time: L-1 0 L-2 0 L-3 0 L-4 1 L-5 0 L-6 2
===========================================================================================

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Thu Aug 21, 2008 1:44 am
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
The planet names in the edit are somewhat different that the ProGameInfo script produced. Looks like I have a bug that is missing the 2nd word (gets the third tho) of the names. I also need to tweak (bring down) the number of cols in some of them, but will wait for another bang to do that.

The game opens Friday the 22nd, and I had Saturday the 22nd listed originally........

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Thu Aug 21, 2008 5:41 pm
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
Game has been banged and is closed until 7 PM tonight. If the game does not start at 7 PM (script running to start) then there has been a problem. I will be AFK on access to the server (no telnet access), but will check the forums for issues.

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Fri Aug 22, 2008 1:02 pm
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
it opened fine, then went down two mins later. :)

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Fri Aug 22, 2008 7:07 pm
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
Kane wrote:
it opened fine, then went down two mins later. :)


k, thanks for the information. Sorry it went down - not sure why that would happen unless the router is messing up (only about 6 months old). I know how frustrating a server going down is.

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Fri Aug 22, 2008 8:21 pm
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
Its cool, things happen. just dont let it happen again! :lol:

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Fri Aug 22, 2008 11:21 pm
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
Kane wrote:
Its cool, things happen. just dont let it happen again! :lol:


Not sure what happened, but everthing was running and players were runnng when I got home.

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Sat Aug 23, 2008 12:12 am
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
Ahh good old glitch in the system eh?

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Sat Aug 23, 2008 12:14 am
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
It really doesn't matter but i did notice this:

(from your post)
Planet: High Laser
Collies: Fuel: 250000 Organics: 250000 Equipment: 600000
Cit Time: L-1 0 L-2 0 L-3 0 L-4 1 L-5 0 L-6 2


(the actual game)
Planetary Shielding System construction on this type of planet requires
the following:
20,000,000 Colonists to support the construction,
3,500 units of Fuel Ore,
500 units of Organics,
2,000 units of Equipment and
2 days to construct.


LLH


Sat Aug 23, 2008 12:15 am
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
LordoftheLeftHand wrote:
It really doesn't matter but i did notice this:

(from your post)
Planet: High Laser
Collies: Fuel: 250000 Organics: 250000 Equipment: 600000
Cit Time: L-1 0 L-2 0 L-3 0 L-4 1 L-5 0 L-6 2


(the actual game)
Planetary Shielding System construction on this type of planet requires
the following:
20,000,000 Colonists to support the construction,
3,500 units of Fuel Ore,
500 units of Organics,
2,000 units of Equipment and
2 days to construct.


LLH


Holy s*it!!! That isn't the way that one should be to say the least. I "think" I know how that happened, but will check to make sure. I hope that is the only one like that.

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Aug 23, 2008 12:29 am
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Unread post Re: RiverCity Truce Edit: 08/22 7 PM =-= T-Edit Used =-=
As it is right now, e-probes are enabled. Since there isn't really a grid up, it makes the universe very transparent to e-probes. Might want to consider if they should be available or not during truce.

LLH


Sun Aug 24, 2008 2:06 pm
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