View unanswered posts | View active topics It is currently Thu May 07, 2026 8:50 pm



This topic is locked, you cannot edit posts or make further replies.  [ 112 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
 B.O.T.E. 2008 In Planning 
Author Message
Private

Joined: Fri May 11, 2001 2:00 am
Posts: 1
Unread post Re: B.O.T.E. 2008 In Planning
Runaway Proton wrote:



I've had it in my mind to host another BOTE game in August or September and figured I'd better start getting signups for it and see if there's any interest.

There will be a few rules this game. First and formost is there will be no scripts allowed like buyouts or any other scripts that peg my cpu when in use. Any node I find (and I can view by node) that is running way beyond normal use will be disconnected when I find it, and that user will be given 1 warning not to use it again. If it's in play by that player, or another member of that players team, then the player running it will be disqualified. FInd it in use again, and the team will be disqualified.

There will be no player subs once game starts, no exceptions unless the team captain of each team agrees. I will collect the IP of each player when we start. I will terminate any node I find with a different IP once game has started. I know some of you might have dynamic IP's and I can work that out with you.

Looking for players and team captains both. If nobody signs up for captain, teams will be randomly assigned. If team captains sign up, I'll allow them to pick from the pool in a fair manor. I'm advertising on other boards to attract attention, but honestly don't troll the sites like I used to, so I might not see your signup if you signup elsewhere.

My bandwidth is not as good as I had last game, and there might be a few lag issues once in a while as I have one connection and do have to download large files time to time.

I'm hoping I've learned from my mistakes last game, and we can have a fun game this year.



If there's anything positive about any of the above feel free to clarify.


Thu Jul 24, 2008 2:52 pm
Profile
Gameop
User avatar

Joined: Tue Sep 25, 2007 7:27 pm
Posts: 530
Location: Long Island
Unread post Re: B.O.T.E. 2008 In Planning
Zoobar wrote:
If there's anything positive about any of the above feel free to clarify.


Man, after that he said he would keep BOTE in the original format, then announced he would not host it. What's the point of coming in after the fact and kicking him when he is down?

_________________
If you have a building game, they will come...

Proud Sysop of ICE9 TWGS
Home of Building and Non Regulated Games
http://www.oregonsouth.com/ice9
telnet://ice9-tw.com:2002


Thu Jul 24, 2008 3:44 pm
Profile
Veteran Op
User avatar

Joined: Thu Jun 02, 2005 2:00 am
Posts: 5558
Location: USA
Unread post Re: B.O.T.E. 2008 In Planning
Gotta love the spirit cooperation we've got here... lol.

Tell you what guys, all of ya'll that have been retired for the last several years and felt like coming back just to make a dick statement w/o even bothering to play a game: just go back into retirement, k? We've gotten along just fine w/o you and don't need the attitude.

This whole stupid argument just goes back to the whole SG versus RP feud, why get stuck in the middle of all that?

_________________
May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
Image


Thu Jul 24, 2008 4:01 pm
Profile ICQ WWW
Gameop
User avatar

Joined: Thu Mar 08, 2001 3:00 am
Posts: 886
Location: USA
Unread post Re: B.O.T.E. 2008 In Planning
Quote:
Zoobar

Joined: 11 May 2001 07:00:AM
Posts: 2

I know we migrated old accounts to the new forum, but didn't we migrate post counts too?

_________________
twgs : telnet://twgs.thereverend.org:5023
web : http://www.thereverend.org
games : http://www.thestardock.com/twgssearch/i ... verend.org
helper : http://svn.thereverend.org:8080/revhelper/


Thu Jul 24, 2008 4:56 pm
Profile
Ambassador
User avatar

Joined: Mon Feb 09, 2004 3:00 am
Posts: 3141
Location: Kansas
Unread post Re: B.O.T.E. 2008 In Planning
Zoobar wrote:
Runaway Proton wrote:



I've had it in my mind to host another BOTE game in August or September and figured I'd better start getting signups for it and see if there's any interest.

There will be a few rules this game. First and formost is there will be no scripts allowed like buyouts or any other scripts that peg my cpu when in use. Any node I find (and I can view by node) that is running way beyond normal use will be disconnected when I find it, and that user will be given 1 warning not to use it again. If it's in play by that player, or another member of that players team, then the player running it will be disqualified. FInd it in use again, and the team will be disqualified.

There will be no player subs once game starts, no exceptions unless the team captain of each team agrees. I will collect the IP of each player when we start. I will terminate any node I find with a different IP once game has started. I know some of you might have dynamic IP's and I can work that out with you.

Looking for players and team captains both. If nobody signs up for captain, teams will be randomly assigned. If team captains sign up, I'll allow them to pick from the pool in a fair manor. I'm advertising on other boards to attract attention, but honestly don't troll the sites like I used to, so I might not see your signup if you signup elsewhere.

My bandwidth is not as good as I had last game, and there might be a few lag issues once in a while as I have one connection and do have to download large files time to time.

I'm hoping I've learned from my mistakes last game, and we can have a fun game this year.



If there's anything positive about any of the above feel free to clarify.


A sysOp that went through the grinder is wanting to try and do a better job of hosting a game, and in turn try and generate some interest in the game is the primary positive. The Op is also providing some guidelines for the game. Trash talk can and will be made about my statements, but as some like to say, the statements are fact based on the Op's post.

_________________
               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Thu Jul 24, 2008 5:21 pm
Profile ICQ
Gameop
User avatar

Joined: Thu Aug 24, 2006 2:00 am
Posts: 1737
Location: USA
Unread post Re: B.O.T.E. 2008 In Planning
Zoobar wrote:
Runaway Proton wrote:



I've had it in my mind to host another BOTE game in August or September and figured I'd better start getting signups for it and see if there's any interest.

There will be a few rules this game. First and formost is there will be no scripts allowed like buyouts or any other scripts that peg my cpu when in use. Any node I find (and I can view by node) that is running way beyond normal use will be disconnected when I find it, and that user will be given 1 warning not to use it again. If it's in play by that player, or another member of that players team, then the player running it will be disqualified. FInd it in use again, and the team will be disqualified.

There will be no player subs once game starts, no exceptions unless the team captain of each team agrees. I will collect the IP of each player when we start. I will terminate any node I find with a different IP once game has started. I know some of you might have dynamic IP's and I can work that out with you.

Looking for players and team captains both. If nobody signs up for captain, teams will be randomly assigned. If team captains sign up, I'll allow them to pick from the pool in a fair manor. I'm advertising on other boards to attract attention, but honestly don't troll the sites like I used to, so I might not see your signup if you signup elsewhere.

My bandwidth is not as good as I had last game, and there might be a few lag issues once in a while as I have one connection and do have to download large files time to time.

I'm hoping I've learned from my mistakes last game, and we can have a fun game this year.



If there's anything positive about any of the above feel free to clarify.


Had you posted this weeks ago, I might have tried to argue my point, but not in the forum, in Private. However I said I'm done, and I'm done. As far as I'm concered, many thanks to the players that have recognized my efforts. I wish we could have done this. This thread should be locked.

_________________
American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them.
http://www.runawayproton.com <-- Expired
telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired
http://www.twsubspace.com <-- Expired
Teamspeak 3 50.23.212.53:4196 <-- Expired
Just a has been now.


Thu Jul 24, 2008 5:49 pm
Profile WWW
Commander
User avatar

Joined: Fri Aug 20, 2004 2:00 am
Posts: 1801
Location: Outer Rims
Unread post Re: B.O.T.E. 2008 In Planning
Runaway Proton wrote:
Zoobar wrote:
Runaway Proton wrote:



I've had it in my mind to host another BOTE game in August or September and figured I'd better start getting signups for it and see if there's any interest.

There will be a few rules this game. First and formost is there will be no scripts allowed like buyouts or any other scripts that peg my cpu when in use. Any node I find (and I can view by node) that is running way beyond normal use will be disconnected when I find it, and that user will be given 1 warning not to use it again. If it's in play by that player, or another member of that players team, then the player running it will be disqualified. FInd it in use again, and the team will be disqualified.

There will be no player subs once game starts, no exceptions unless the team captain of each team agrees. I will collect the IP of each player when we start. I will terminate any node I find with a different IP once game has started. I know some of you might have dynamic IP's and I can work that out with you.

Looking for players and team captains both. If nobody signs up for captain, teams will be randomly assigned. If team captains sign up, I'll allow them to pick from the pool in a fair manor. I'm advertising on other boards to attract attention, but honestly don't troll the sites like I used to, so I might not see your signup if you signup elsewhere.

My bandwidth is not as good as I had last game, and there might be a few lag issues once in a while as I have one connection and do have to download large files time to time.

I'm hoping I've learned from my mistakes last game, and we can have a fun game this year.



If there's anything positive about any of the above feel free to clarify.


Had you posted this weeks ago, I might have tried to argue my point, but not in the forum, in Private. However I said I'm done, and I'm done. As far as I'm concered, many thanks to the players that have recognized my efforts. I wish we could have done this. This thread should be locked.


Agreed. It is locked.

_________________
-Thrawn

But risk has always been an inescapable part of warfare.

--

Knight to Queen's Bishop 3


Thu Jul 24, 2008 6:35 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 112 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.