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 Edit Idea - Any Interest? 
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Unread post Edit Idea - Any Interest?
Sometimes an idle mind can be dangerous and come up with really odd ball thoughts. Listening to my wife drone on the phone and the History channel making noises is one of those times so....

I know that base building is a major part of most games, but was wondering if there would be any interest in something like a 5k sector 5k turn with useless planets. This would be a ship-to-ship combat game very similar to a DM edit but turns based. Edit ideas are as follows:

Attack ship: 150 holds init / 150 holds max, 5 TPW, 50k figs, 5k shields, 3:1 offensive, 1.5 defensive, cost 15M

Explore/PPT ship: 100 holds init/ 200 holds max, 2 TPW, 10k figs, 2k shields, 1.5:1 offensive, 2:1 defensive, cost 450k

Gridder ship: 40 holds, 1 TPW, 2k figs, 1k shields, 2:1 offensive, 1:1 defensive, cost 450k

Starter ship: 50 holds init / 100 hold max, 3 TPW, 3k figs, 1k shields, 1:0 offensive, 3:1 defensive, cost 100k

New Player: credits 2k, figs 200.

All ships holo and twarp capable. Ptorp only on attack ship

I would like to see input ideas and then design a game based on those ideas for a turn based game.

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Tue May 27, 2008 11:30 am
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Unread post Re: Edit Idea - Any Interest?
I assume transwarp is limited to certain ships?


Tue May 27, 2008 4:45 pm
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Unread post Re: Edit Idea - Any Interest?
Daala wrote:
I assume transwarp is limited to certain ships?


All ships holo and twarp capable. (twarp = transwarp)

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Tue May 27, 2008 8:57 pm
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Unread post Re: Edit Idea - Any Interest?
I missed that line. ;)

I was wondering and meant to ask about the transwarp types. Can you limit certain ships to type 1 and certain ships can have either type 1 or type 2? Or if you enable twarp it's both?


Tue May 27, 2008 10:33 pm
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Unread post Re: Edit Idea - Any Interest?
Daala wrote:
I missed that line. ;)

I was wondering and meant to ask about the transwarp types. Can you limit certain ships to type 1 and certain ships can have either type 1 or type 2? Or if you enable twarp it's both?


I think the only way to limit certain ships would be the number of holds being small enough that type 2 twarp would not be useful. A 30 hold ship would have a twarp range of 10 for type 1 and 5 for type 2. If you enable twarp for a ship when editing it, it is capable of having both types of twarp.

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Wed May 28, 2008 12:33 am
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Unread post Re: Edit Idea - Any Interest?
just have 1 ship that does it all.....that would be simple...


Wed May 28, 2008 5:05 am
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Unread post Re: Edit Idea - Any Interest?
just have your starter ship upgradeable.....


Wed May 28, 2008 5:08 am
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Unread post Re: Edit Idea - Any Interest?
Pig beat me to the same idea. One ship that starts out with minimal items and is upgradeable. However, make the upgrades rather expensive.

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Wed May 28, 2008 8:58 am
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Unread post Re: Edit Idea - Any Interest?
While an interesting idea, I think it would be difficult to do, especially if it "the same ship" and therefore, not a new ship you are purchasing at dock. You would have to have some mechanism outside the current game construct to upgrade the ship. Theoretically, it could be done in a similiar fashion to how the Honest V's Used Shipyard script I have going on game E works. There is a planet, you land on the planet, deposit money, claim the planet, and it spits out a new ship that is only available on the planet. Instead, of spitting out the new ship, it would have to grab the ship number of the ship that you are currently in, determine what the ship is in the upgrade sequence, and upgrade it to the next in the sequence. As I said, doable, but definitely PITA.

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Wed May 28, 2008 9:50 am
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Unread post Re: Edit Idea - Any Interest?
The system V'Ger is using sounds interesting, but as he said, it just might be a PITA to implement.

The single ship that has a base configuration that could be upgraded to a max setup is also a way to go. The TPW and attack/defensive odds would be static unless using something similer to what V'Ger uses to create ship modifications and then I think it would have to create a unique ship type or the changes would propagate through all ships of the base type.

Think it was Big D that had a truce game with a starter ship only, and then after x number of days the other ships came online. The starter if I remember right didn't hold a lot of figs and had high defensive odds.

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Wed May 28, 2008 11:13 am
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Unread post Re: Edit Idea - Any Interest?
I had honestly given this some thought a few months ago, and it led to Honest V's cause it would be simpler to produce at first. A lot of the logic already done for Honest V's, which is now running in ICE9's Game E, would work for this. The tough part would be grabbing the ship number of the person who claimed ownership of the planet, and even that wouldn't be so bad with the understanding that the person had to claim the planet as personal, not as corporate... you can get the ship number from the user record file... you could have some kind of dat file that had the ship class in upgrade order such as:

Code:
A
B
C
D
...


and then just have some logic that grabs the current ship class in the ship file, put in a while loop that reads in from the dat file and sets it to the ship class AFTER the current one. This idea is very intriguing, and I may try to go further with it for a future bang.

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Wed May 28, 2008 11:35 am
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Unread post Re: Edit Idea - Any Interest?
So how about 1 ship to start with, then after so many days, a second becomes available, and so on until you have a set # ships available. Each ship is slightly higher than the previous as far as figs/shields, holds, etc. If the planets are going to be "useless" then the focus can be on the ships.

Or you can upgrade from one ship to another based on the experience rank. I am not sure if the same can be done for your Red players. If you reach a certain rank, then you can go from ship 1 to ship 2. If a player is in ship 2 and suddenly goes Red, do they run the risk of having that ship repossessed? In one aspect that would be ideal; the price you pay if you want to be evil.

Whatever the edit, I'm certain it will be a good one as the WWIII was.

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Wed May 28, 2008 12:03 pm
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Unread post Re: Edit Idea - Any Interest?
Promethius wrote:
Think it was Big D that had a truce game with a starter ship only, and then after x number of days the other ships came online. The starter if I remember right didn't hold a lot of figs and had high defensive odds.


River Rat Truce Edit...(only truce game worth its salt imho)

Starter ship had Zero figs..Zero Mines....Zero Dets

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Wed May 28, 2008 1:01 pm
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Unread post Re: Edit Idea - Any Interest?
Parrothead wrote:
Promethius wrote:
Think it was Big D that had a truce game with a starter ship only, and then after x number of days the other ships came online. The starter if I remember right didn't hold a lot of figs and had high defensive odds.


River Rat Truce Edit...(only truce game worth its salt imho)

Starter ship had Zero figs..Zero Mines....Zero Dets


The problem with RR's edit was after other ships were introduced that held figs, any new players couldn't move from fed space because they held no figs. A game-op would need to change the starter ships specs and allow it to hold figs after new ships were put into the game.


Wed May 28, 2008 1:08 pm
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Unread post Re: Edit Idea - Any Interest?
Quote:
The problem with RR's edit was after other ships were introduced that held figs, any new players couldn't move from fed space because they held no figs. A game-op would need to change the starter ships specs and allow it to hold figs after new ships were put into the game.


Or people could just be responsible for their own play and if they can't bother to get a new ship or coordinate the change-over they could just play another edit...

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