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TWX Proxy Scripting Clinic - Bubbles
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1401 Location: Canada
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Singularity wrote: WS, He's talking about really long truce games and the ol' turtle strategy.
As long as the planets are quick enough, the length of a truce doesnt' matter. besides. not many people (still Playing), know how to break past a good 'Door'
I'm not sure who's script it is --Zarkhan (?)-- but there is one out there that will create the setup I've described.
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Wed Oct 17, 2007 4:35 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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hmm what set up is that... good "Door" ?
or the one to get by it?
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Wed Oct 17, 2007 7:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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If a person is appropriately stocked they can use a script to rotate in support planets and keep the door more or less locked. Thing is, that's not a winning strategy... it's a stalemate strategy. And without a truce or insta-mobiles the entire approach is hosed.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Oct 17, 2007 10:24 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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LoneStar wrote: Singularity wrote: WS, He's talking about really long truce games and the ol' turtle strategy.
As long as the planets are quick enough, the length of a truce doesnt' matter. besides. not many people (still Playing), know how to break past a good 'Door' I'm not sure who's script it is --Zarkhan (?)-- but there is one out there that will create the setup I've described.
I've seen the script you are talking about in action, and it was not used for a stalemate game.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 18, 2007 3:32 pm |
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Wildstar
Lieutenant
Joined: Fri Apr 05, 2002 3:00 am Posts: 580 Location: USA
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I know someone who has a script like that. May be my script called Sector relocator.
Someone hits a fig within X hops or your door, you move your entire sector. Figs, planets ships and corpies. Nice for the quick evac.
Stay mobile
_________________ My scripts can be downloaded at http://www.grimytrader.com/.
Ore *****.
Even in my signature it's blocked out.
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| Thu Oct 18, 2007 3:55 pm |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1401 Location: Canada
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Zarkahn wrote: hmm what set up is that... good "Door" ? or the one to get by it?
Think the point is suppose to be: Large Bubble ='s Large Production, which in turn will enable those who, for example, love to play only SubZero edits so they can tutrle themseleves for weeks/months until the competition looses interest, and then the 'Turtler' can eventually claim victory
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Thu Oct 18, 2007 9:07 pm |
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