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Arrion
Lance Corporal
Joined: Mon Sep 10, 2007 3:27 pm Posts: 3
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I've encountered what appears to be a bug while invading on two different servers. The latest was a TWGS 1.03, the other was a while ago, so I'm not sure.
Basically half way into an invasion, the defending planets instantly refill completely with fuel. In both cases, they were planets that had obviously been sitting a while. Has anyone else experienced this?
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| Mon Sep 10, 2007 3:42 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Arrion wrote: I've encountered what appears to be a bug while invading on two different servers. The latest was a TWGS 1.03, the other was a while ago, so I'm not sure.
Basically half way into an invasion, the defending planets instantly refill completely with fuel. In both cases, they were planets that had obviously been sitting a while. Has anyone else experienced this?
Are you sure they refilled? If you fired a ptorp into the sector prior to the invasion, the planets can be p-dampened and won't fire a full load of ore when they are in this condition. Later when they aren't p-dampened, they will fire a much larger amount. I believe only planets that aren't shielded can be p-dampened by a torp though. Anyway this could be the reason you thought they refilled with ore.
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| Mon Sep 10, 2007 3:52 pm |
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Arrion
Lance Corporal
Joined: Mon Sep 10, 2007 3:27 pm Posts: 3
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All planets were fully shielded. The damage followed the formulas as I drained them to a reasonable level. This time around it was 116666, 75833, 49291, ...so 35% sector level on stock 1mil fuel Volcanics. When I got into the sector and tried to land, I got hit for exactly 500k atmos when there should have been around 400k fuel left. On my next attempt to enter the sector, I got hit again for 116666 from each planet (well, I died before the last one). It was definitely the same planets, and no defending players were online throughout. I also had this happen a few years ago on a different server, but I don't remember all the details.
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| Mon Sep 10, 2007 4:16 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Was this planet by chance in an alien home sector? The aliens in some games can fill a planet FAST.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Sep 10, 2007 5:21 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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I seem to remember something about planets that have gone rogue having a bug where this happens. You might search the forums for rogue planets or planet invasions.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Sep 10, 2007 5:35 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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I've had it happen to me too.
It is something to do with rogue planets, and that when you try to land at a certain time, it recalculates the amount of ore on the planet to a date WAY past, so you get hit for big damage.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Mon Sep 10, 2007 5:51 pm |
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Arrion
Lance Corporal
Joined: Mon Sep 10, 2007 3:27 pm Posts: 3
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Ok, I did a search and turned up a pretty good explanation that narrows the bug down to the time between people trying to land on the planet. In my last experience it looks like it recalculates the whole sector when you go to land on one. I quoted the whole message below for future reference. I guess I should have searched first. Just wanted to make sure it got addressed. Harley Nuss wrote: quote:Originally posted by RexxCrow Also what about the bug involving Rogue planets, during the Invasion the player has to attempt to land to prevent it from occurring otherwise it will load the planet’s Fuel Ore capacity to the maximum. I believe this is related to planets not properly regenning until someone attempts to land on it. When someone goes to land, it calculates time since the last land attempt, then calculates ore regen. In a game where a planet has been updated in a long time that way, you can moth 1 million ore off of a planet, then finally try to land, and whe you do, it will regen back to full ore. quote: I recall reading something awhile back involving a trick in Timed Games where a player can somehow double their time ?
afaik, that has been fixed.
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| Mon Sep 10, 2007 6:11 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Just to clarify? This was a bug in an earlier version that has been fixed in the current version?
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Mon Sep 10, 2007 6:40 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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It hasn't been fixed entirely, you just need to attempt a landing for the ore to update. Obviously this is a problem with sector blasts when games are old.
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1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Mon Sep 10, 2007 6:48 pm |
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StormRider
Warrant Officer
Joined: Sun May 08, 2005 2:00 am Posts: 95 Location: USA
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Singularity wrote: It hasn't been fixed entirely, you just need to attempt a landing for the ore to update. Obviously this is a problem with sector blasts when games are old.
+1
Ran into it on Abyss and thats still a fairly new server. Been going on for years, and is a PITA some times. I've found that if u have a scanner and in a sec with multiple planets start the land process but abort (no planet # entered) then remoth the sector to drain the new ore should work.
_________________ Nemesis
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| Tue Sep 11, 2007 10:54 am |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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It's a bug in the current version.
Nice fix stormrider hehe.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Tue Sep 11, 2007 1:58 pm |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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stormrider beat me to it. having a planet scanner on your ship causes the twgs to recalc the planet when you get the list of planets in sector. without a planet scanner the twgs won't do the recalc until you actually attempt to land on one. i'm not sure if it just recalcs the planet you're landing on or the whole sector.
planet scanner ftw!
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| Tue Sep 11, 2007 4:27 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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the reverend wrote: stormrider beat me to it. having a planet scanner on your ship causes the twgs to recalc the planet when you get the list of planets in sector. without a planet scanner the twgs won't do the recalc until you actually attempt to land on one. i'm not sure if it just recalcs the planet you're landing on or the whole sector.
planet scanner ftw!
Just a guess but it is probably the entire sector. The reason I think this might be true is based on the script I wrote to change ownership of a large number of planets after a planet buyout - changing the planets from corp to personal brought the server to a halt. I was told that even though I was aborting the planet list, TWGS still got the planet info from all planets. I don't know if this is true or not, but I do know we killed the server when the script ran so something was maxing the cpu.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Sep 11, 2007 8:10 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Nod, that's very common on unlims where there's a planet buyout or even a big sector and an active ore wh0re. I've seen servers get lagged to a grinding halt because of it.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Sep 11, 2007 9:40 pm |
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StormRider
Warrant Officer
Joined: Sun May 08, 2005 2:00 am Posts: 95 Location: USA
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Oso wrote: It's a bug in the current version. Nice fix stormrider hehe.
LOL.. it's a habit now.. if I come into a game late and start invading, I find myself doing an aborted landing everytime, even if game is only 3 days old. Of course.. I also tend to make sure I cleared a path to somewhere safer if accidents happen, too.
Rev- it works in the whole sector. Since ur not actually specifying a particular sector planet #, TWGS recalcs them all. Wish it would just do ALL the game's planets at once, but oh well. Only reason I even have a ship or 3 w/p-scanners is invasions.
_________________ Nemesis
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| Wed Sep 12, 2007 1:44 am |
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