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 Runaway Protons TWGS Re-opens 
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I know I gave Sing and the players in the turns game grief for (what I felt was) megacorping against another corp, but they actually did what I would do. Someone violates the rules of a game (in their case they responded to a megacorp in kind), then they become fair game.

I've played truce games on UTW where a player attacked several times and my response was, Ok, I will get a ship again and when I do I will take that player out. I don't bother the sysOp about it - just SD the player (or sometimes get SD) and then cby out. No big deal to me on that. If one player on a corp breaks the truce, then that entire corp should become targets to anyone who wants to atttack.

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Thu Jun 21, 2007 3:03 pm
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Promethius wrote:

I've been caught by an IG and the solution was to pod the player that did it. Waiting on the sysOp to come address the problem and lose hours of cashing really isn't an option. Players can IG someone accidently when alien capping, but to do it continually in my opinion is a rule violation, and one that can't be proved.


Actually it can be proved, you should recieve a comp message stating ur held in IG. Just don't delete ur mail and have SysOp refer to it for his evidence. That way it kills the whole "he doctored it" theory. I had to use that recently in another game and worked just fine. 6 IGs over 4 hrs time.

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Thu Jun 21, 2007 3:31 pm
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Promethius wrote:
Kane. wrote:
Still waiting to know what these "red cashing" scripts are that dont plow in to bases. How much can they cash an hour? 50M?


The one I use will hit over 200M depending on ping times and CPC (believe that is the abbreviation) and it won't hit fighters. In truce mode it will only kill 1 fig deployments. I didn't write the script, but was fortunate enough to have corped with the person who did off and on since I came back to TW.

Good to see proof it not only can be done, but HAS been done.  Now if only something like this would be available publically...
Next up, twmail support.  Even if all it does is translate it into plaintext and dump it it sounds like being able to read the mail easily would be a very important ability to give sysops.

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Thu Jun 21, 2007 5:27 pm
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OK, I revised my rules and posted them at http://runawayproton.darkstarbase.com/v ... p?p=517#51 7
Let me know if they sound better now.
 

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Thu Jun 21, 2007 8:16 pm
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The rules seem reasonable from both a red and a blue player perspective, at least to me.
I'm wondering if photons can be used to cap alien planets in the games that have those.  I would hope so, but by letter of the rules it would be a violation to shoot a photon for any reason during the truce period.


Thu Jun 21, 2007 8:44 pm
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_bob_ wrote:
I'm wondering if photons can be used to cap alien planets in the games that have those.  I would hope so, but by letter of the rules it would be a violation to shoot a photon for any reason during the truce period.

Good point, and fixed that issue.  Thanks for the observation.

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Thu Jun 21, 2007 8:49 pm
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Promethius wrote:
Kane. wrote:
Still waiting to know what these "red cashing" scripts are that dont plow in to bases. How much can they cash an hour? 50M?


The one I use will hit over 200M depending on ping times and CPC (believe that is the abbreviation) and it won't hit fighters. In truce mode it will only kill 1 fig deployments. I didn't write the script, but was fortunate enough to have corped with the person who did off and on since I came back to TW.



Right I know they are out there, but what cerne was saying is that there are public scripts that do that. I was wonder what ones. The one you described is a private script, or atleast not publicly available.

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Thu Jun 21, 2007 9:56 pm
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Thanks Zen for fielding this, I just got home, and came into the issue being brought to my attention, but glad to see there was someone on earlier than I could have been.

And for all to know, when a post is in the Game Rebangs, it should not turn into a fiasco like this was going to. Now that this topic is moved now it is okay to post and counter post, unless it turns in to Smack Talk then it will be moved again.

Vulcan

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Thu Jun 21, 2007 10:07 pm
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Definatley got way off topic and needed to be moved.  Not sure its a fiasco tho.  Actually some good sharing of ideas, info, and opinions in here, imo.
Although fiasco is not far off and could prolly be acheived. 


Thu Jun 21, 2007 10:20 pm
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I agree with bob, this wasn't a fiasco, it was healthy, open-minded discussion, which is exactly the sort of thing a bulletin board should encourage.  It may not have fit in with the particular subforum it was in anymore, but I'm glad it was only moved and not deleted and/or locked.

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Thu Jun 21, 2007 10:53 pm
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Yeah amazing how it really hasnt turned in to smack also, well mostly

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Thu Jun 21, 2007 11:06 pm
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To me, when something derails the subject from what it was intended for, it becomes a fiasco. Also note I said like this one was turning into. I didn't say it was a fiasco yet, but rather that it was heading in that direction. In other words it got derailed off topic, but it sure is not a fiasco as in the usual sense. I use the term to let people know it is off subject of game bang, I use that term on any hijacking and so forth, but the subject is really a good one to follow too, and is good reading, it just got way off topic for the game bangs, I hope to see more good reading from this topic.

You all bring up many valid points from many different perspectives. And it can go any which way on games with truces in place, and I agree with the freedom of movement idea that was put out there as well.

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Thu Jun 21, 2007 11:09 pm
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Yes, it was way off topic, and I'm as much at fault if not more than anybody for keeping it moving, but thanks for moving it.  I know things got out of hand with my posts to Cerne, and I'm sorry for that, and if he returns and continues posting as he was I can deal with it here and move it to smack myself as I can mod this, but couldn't in the other thread.
 

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Thu Jun 21, 2007 11:57 pm
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Runaway Proton wrote:
<FONT style=": #333333">Yes, it was way off topic, and I'm as much at fault if not more than anybody for keeping it moving, but thanks for moving it.  I know things got out of hand with my posts to Cerne, and I'm sorry for that, and if he returns and continues posting as he was I can deal with it here and move it to smack myself as I can mod this, but couldn't in the other thread.
<FONT style=": #333333"> 


Off topic messages seem to sometimes provide the best information and discussion. When it turns into smack, and not in that thread, the to me it is time to move it.

Truces are one of the most complicated simple things about TW. On the surface it appears simple, kind of like the game itself. Get into it a little ways, see other perspectives or tactics, and you realize why the game causes the dreaded TW addiction and why truces are such a pain. The best truces are those that the players agree on. I've given truces and had them honored, and I've had them broken.

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Fri Jun 22, 2007 1:23 am
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My feelings are it's mostly up to the players.  They can make it simple and abide by the "Spirit of the Truce" or you always have those looking for the loopholes, which I think I closed by putting in the rules, "The main objective and moral of this truce to live by: No Hostilities! If it's not spelled out, but breaks the intent of this truce, consider it illegal or ask before you do it."
 

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Fri Jun 22, 2007 8:02 am
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