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 BigBang question 
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Gameop
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Joined: Wed May 23, 2007 6:12 pm
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Location: United States
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I have created a custom game and created 12 planets loaded and custom built. The idea is for someone to capture them all to win the game.
Problem is that when I rebang the game, they all dissappear/and not recreated. I have tried everything I can, but don't seem to be able to retain them. Is Tera the only one that can be retained after a rebang?
I can reload the .TWA file to start at beginning of game, but that doesn't create a new universe from a new seed.
I have gone through all the past posts on this forum and can't come up eith anything?
Any help is appreciated.
Thanks,
Data
 


Sun Jun 10, 2007 12:44 am
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Gameop
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Okay when you bang the game the planets will not show up till you restart the twgs then look and see if they show up, but while the server is down for the bang, it will not populate the planets till it is restarted. Then the planets will be in place.

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Sun Jun 10, 2007 1:10 am
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If you have the game in a TWA file and rebang, then they should be there. Be sure when you rebang, a Create New Game box opens up and select the option to migrate from a game, select General Settings, Gold Ships, Gold Aliens, etc... Also be sure you are importing from the right game selection in the dropdown box (example, game A, B, etc).

The other thing once you rebang is to check to be sure the planets are set to Active: Yes.

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Sun Jun 10, 2007 1:26 am
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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planets that are built with tedit after a game is banged , by built i mean made in to cits with ore and shields, and figs deployed on it, and with its defensive settings set, will not be reproduced in the next bang of that twa file.
the sysop will have to rebuild the planets every time the seed # is changed and after each re-bang of the edit.


Sun Jun 10, 2007 5:11 am
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Lieutenant J.G.

Joined: Fri Apr 05, 2002 3:00 am
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If there would be real demand for such a thing, once I get write access fully going with my library, I could write a program that could add assets like this to a game quickly and easily.  In this case you'd build a configuration file to tell the program to place 12 planets in random locations (or only in dead-ends or something, perhaps, though I haven't considered yet how to ana-lyze warp data to determine where bubbles are and such; not an algorithm I've needed) and set them to lvl 6 with such-and-such resources, named these 12 names, or whatever.  Once the configuration was set up it would take all of half a second to add the planets.

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Sun Jun 10, 2007 5:22 am
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Gameop
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Data, another option is to make a macro to create those planets again.  I do this is some games,.. I use swath, but log into the admin port, and run macros to set up certain game perameters.
 
 

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Sun Jun 10, 2007 8:59 am
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