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 How to determine a winner? 
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All are quite possible. I've been in games where domination was the goal. Or where planet control was the goal. Or where... well, use your imagination. Chess is a capture the flag style game.

Goals are as open as your imagination.

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Thu Jun 07, 2007 12:32 am
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Lieutenant J.G.

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Cernnunos wrote:
Xentropy wrote:
There are a nearly infinite number of ways of winning TW, and CLV has nothing to do with any of them.  That's why I think a stat exporter could come in extreme handy.


Assets don't matter much if you are #SD#

Cerne

Unless just one member of your corporation isn't #SD# and can bring you a new ship full of ore so you can transwarp home and go back on the prowl.  Or you manage to have an unmanned ship stashed away in Fedspace to transport into that you can then transport longer range with into a backup ship and you're free.
Sadly, even a bunch of #SD# folks doesn't always spell the end of the game.  It does the majority of the time, yeah, but there are always exceptions to prove the rule

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Thu Jun 07, 2007 1:53 am
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Well this is interesting,.. How do you declare a winner here?
Trade Wars 2002 Trader Rankings : 06/09/2007 07:40:06 PM

#       Rank  Alignment Corp        Trader Name         &n bsp;      Ship Type
--- --------------------- -- ------------------------------ ------------------
  1       889          0  ** Crimmy                          # Ship Destroyed #
  2         0        -10  ** Geo         &nb sp;         &nb sp;       # Ship Destroyed #
  3         0        -10  1 Bandit                          # Ship Destroyed #

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Sat Jun 09, 2007 9:52 pm
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Give it to Crimmy?

Cerne

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Sat Jun 09, 2007 10:08 pm
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Runaway Proton wrote:
Well this is interesting,.. How do you declare a winner here?
Trade Wars 2002 Trader Rankings : <FONT class=rankcolor4>06/09/2007 07:40:06 PM<FONT class=rankcolor6><FONT class=rankcolor6><FONT class=rankcolor6><FONT class=rankcolor1><FONT class=rankcolor5><FONT class=rankcolor6><FONT class=rankcolor8> #       Rank  Alignment Corp        Trader Name         &n bsp;       Ship Type <FONT class=rankcolor5>--- --------------------- -- ------------------------------ ------------------ <FONT class=rankcolor6>  1<FONT class=rankcolor6>      &nbs p;889<FONT class=rankcolor6>      &nbs p;   0  <FONT class=rankcolor1>**<FONT class=rankcolor5> Crimmy          &nbs p;         &nbs p;      <FONT class=rankcolor7> # Ship Destroyed #<FONT class=rankcolor6>  2<FONT class=rankcolor7>      &nbs p;  0<FONT class=rankcolor7>      &nbs p; -10  <FONT class=rankcolor1>**<FONT class=rankcolor5> Geo         &nb sp;         &nb sp;        <FONT class=rankcolor7> # Ship Destroyed #<FONT class=rankcolor6>  3<FONT class=rankcolor7>      &nbs p;  0<FONT class=rankcolor7>      &nbs p; -10  <FONT class=rankcolor6> 1<FONT class=rankcolor5> Bandit          &nbs p;         &nbs p;      <FONT class=rankcolor7> # Ship Destroyed #


You have no winner.

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Sat Jun 09, 2007 10:33 pm
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Lieutenant J.G.

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Yeah, looks like the game isn't done.  Maybe no one liked the edits?  The others CBY'd but Crimmy was destroyed in another way.

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Sat Jun 09, 2007 11:14 pm
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Are there any player assets? If so, then they might still be playing. If not, then they probably didn't like the edit and didn't want to play it out.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Sat Jun 09, 2007 11:18 pm
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I tried to look at the stats page but it timed out.

Cerne

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"Time will tell all tales" - SG
Any advanced tactic in TW is indistinguishable from cheating.


Sun Jun 10, 2007 3:08 am
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