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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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entering the same sector I am in. Code: # killtrader systemscript :killtrader send "*" setTextTrigger killtrader :killtrader "warps into the sect" pause # send 3 waves #manually adjust the figs depending on the amount on hand send "a y n y q z 999 *" send "a y n y q z 999 *" send "a y n y q z 999 *" killTrigger killtrader goto :killtrader
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Mon Mar 26, 2007 3:45 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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A macro that will kill one particular trader. This macro has never failed.
macro text as follows: "cn3qb#y"
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| Mon Mar 26, 2007 4:11 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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That is so mean. LOL I posted this here cause I haven't used it yet and I was wondering if I had it right.
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Mon Mar 26, 2007 4:21 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Cernnunos wrote: That is so mean. LOL I posted this here cause I haven't used it yet and I was wondering if I had it right.
Cerne
lol This is like a ritual for new players. Everyone needs to experience it once. Sort of like snipe hunting on your 1st camping trip.
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| Mon Mar 26, 2007 4:29 am |
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Decker
Gunnery Sergeant
Joined: Mon Mar 12, 2007 3:40 am Posts: 25 Location: North American Union
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Code: send " C;Q " waitfor "Max Figs Per Attack:" getWord CURRENTLINE $killers 5 stripText $killers "," isNumber $tst $killers if ($tst = 0) setVar $killers 9999 end setVar $waves 3 setVar $i 1 setVar $kill_str "" while ($i <= $waves) setVar $kill_str ($kill_str&" a y n y q z "&$killers&"887765544332211* ") add $i 1 end :killtrader setTextTrigger killtrader :killtrader_forreal "warps into the sect" pause :killtrader_forreal killTrigger killtrader send $kill_str goto :killtrader
[EDITED FOR FORMAT]
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| Mon Mar 26, 2007 4:50 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Just as a suggestion: Get your total figs with either the I or / command and then divide by your fighter wave. This will allow you to send max waves which may be necessary. You could also have 5 waves of 6k on a ship that holds 35k fighters so you would have a possible 6th wave of 5k fighters.
You might also want to check if max fighter wave is greater than the number of fighters you have so it sends the maximum fighters available. Say your max wave is 15k and you have 10k available. Your wave would send 1500 instead of 15k or the 10k available.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Mon Mar 26, 2007 10:34 am |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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personally, i wouldn't suggest using such a script, but don't get me wrong, feel free to noob it up and die
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon Mar 26, 2007 10:55 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Another helpful post, thank you
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Mon Mar 26, 2007 11:12 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Also beware that someone mowing thru is going to be too fast to hit. On top of that, if they know you are there, they can bring in a ship w/ them and corb bomb you. A script like the above will not work in fedspace either as you won't attack past feds, empty ships or other fedsafe traders.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Mar 26, 2007 11:58 am |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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Another issue with that script is that it will also get triggered by aliens as well. So don't be like JB and use it in an alien game!
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Mon Mar 26, 2007 12:14 pm |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Noted. Actually this idea started while I was Fed Safe sitting at dock waiting for a lazy red
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Mon Mar 26, 2007 2:47 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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What were you reading?
hehe
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Mon Mar 26, 2007 2:53 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Singularity wrote: Also beware that someone mowing thru is going to be too fast to hit. On top of that, if they know you are there, they can bring in a ship w/ them and corb bomb you. A script like the above will not work in fedspace either as you won't attack past feds, empty ships or other fedsafe traders.
Sing is correct. This could be dangerous, I personall prefer macros on hot keys for situations when quick attack responses are needed. I set them according to the game and ship stats. If the ship I'm going to be in most of the time for killing has a maximum of 10k figs per attack, then I set my F keys as follows
F1 = ay10000^M^M
F2 = any10000^M^M
f3 = anny10000^M^M
The extra enter key is in case they leave your not at a bad prompt.
There may be a bettter way than this, but this is the best I've found and I can control the outcome in most cases.
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| Mon Mar 26, 2007 2:59 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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What helper do you use D?
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Mon Mar 26, 2007 3:02 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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Cernnunos wrote: Another helpful post, thank you Cerne
What? Its a very newb script that will end up getting you killed.
How much more helpful do I need to be?
That isn't even a script, it's a macro which you have no control over.
Thats just stupid.
If you're going that route, just use macros, which you can make on the fly, and make them much smarter, or just write a smart script that won't get you killed.
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon Mar 26, 2007 3:09 pm |
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