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 Turn Players: Game 2 Voting Begins!! 
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Moo is decent, but will require a few tweaks...

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Sun Mar 18, 2007 9:46 am
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wtf is moo?

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Sun Mar 18, 2007 3:46 pm
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It really doesnt' matter to me, because I won't be playing anyway, but if you need it, I can start my server up just for this game.  I can take all the games off but this one and shouldn't have a problem hosting it.  It's totally up to you guys, but the offer is there.   There is one point that I need to make if it is held on my server tho.  The random corps (if that is used) has to be done in advance, and the game edits have to be ready to rebang with the correct edits in advance.  I will add the player accounts if the exact log in names and passwords are sent to me in advance of the bang.  That way there are no problems at the start of the game.  This information has to be absolutely correct and pw's are case sensitive to allow the game to get started without entry problems.


Sun Mar 18, 2007 4:01 pm
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1)   Sectors:    
     B) 5K

2)   Turns       ;
     C) 1000 or less

3) Corp   Size
     B) 6 or less

4) Planets Per Sector:
    C) 5

5) Turn Bank:
     A) 2 days

6) MBBS

7) Photons:
     B) 2 seconds

8.) Death Limit
     No preference
      
9) Alienbase Call to Battle. Gives reds decent CFS,     Havoc and Colt.

10) Corporation Affiliation:
      No Preference.

Other suggestions:

11) If rules are changed after players say that they will play the agreed settings, re-poll to determine the player pool before corps are chosen.

12) Time limit. It severely limits the script kiddies.


Mon Mar 19, 2007 4:57 pm
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Time limit... bad bad bad. It gives those of us who write our own scripts a huge advantage and it teaches players to play the waiting game, turtling and being a sissy "never grid with others at keys" type player. The last one was TL, give it a rest plz.

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1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Mon Mar 19, 2007 6:16 pm
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heh at the rate this is going its going to be mid july before we see this happen.

Oh yeah no time limit. Like Sing said last one was. Lets put this in warp speed, some of us want to play.

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Mon Mar 19, 2007 6:20 pm
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Singularity wrote:
Time limit... bad bad bad. It gives those of us who write our own scripts a huge advantage and it teaches players to play the waiting game, turtling and being a sissy "never grid with others at keys" type player. The last one was TL, give it a rest plz.


(Most) humans sleep from time to time. A game without time limits on playing time, is a script kiddie game, similar in kind to an unlimited turn game. It devolves into CPU/Script versus CPU/Script.

I have no problem with those who like such games, just is not to my taste.

For what its worth, I have never used a helper or other party scripts, I write mine own - no problem with scripts per se.


Mon Mar 19, 2007 7:47 pm
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Slim Shady wrote:
wtf is moo?

I thought he was refering to Ms B's shakin it.
 
 
 

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Mon Mar 19, 2007 8:55 pm
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Quote:
(Most) humans sleep from time to time. A game without time limits on playing time, is a script kiddie game, similar in kind to an unlimited turn game. It devolves into CPU/Script versus CPU/Script.


If you're referring to a keepalive, sure. If you're referring to running a torper afk... my macro will beat your script. A TL game doesn't give you any more sleep... if a person is going to grid on you, they're going to grid on you... regardless of whenever it is. All a TL game does is give you an excuse not to care.

And it's still quite trivial to monitor game activity while not in the game. How? First start with the # screen, then go in and compare to the high scores on a regular basis. There's no time penality for hitting "H" from the menu. If alignment or experience are changing... they're doing something. That however requires a script to do, which is only going to happen in a TL game. Irony of irony, eh?

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

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Tue Mar 20, 2007 3:15 am
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Singularity wrote:
Quote:
(Most) humans sleep from time to time. A game without time limits on playing time, is a script kiddie game, similar in kind to an unlimited turn game. It devolves into CPU/Script versus CPU/Script.


If you're referring to a keepalive, sure. If you're referring to running a torper afk... my macro will beat your script. A TL game doesn't give you any more sleep... if a person is going to grid on you, they're going to grid on you... regardless of whenever it is. All a TL game does is give you an excuse not to care.

And it's still quite trivial to monitor game activity while not in the game. How? First start with the # screen, then go in and compare to the high scores on a regular basis. There's no time penality for hitting from the menu. If alignment or experience are changing... they're doing something. That however requires a script to do, which is only going to happen in a TL game. Irony of irony, eh?

Well I'll be darned.  I found something I agree with Sing on. lol
Time Limits are crap.  It doesn't help anyone, but can hurt everyone in the aspect that you can be caught off gaurd and run out of time at the wrong moment.  I'll guarantee that if a corp of five wants to protect the grid they can alternate times and have someone torping the whole game.  Odds are even if they aren't online, you won't pick the right time to be there when they aren't.  If you can't grid against them when they are at the keys, you probably shouldn't be in the game anyway, because you are just going to lose from lack of abilty and guts.
 


Tue Mar 20, 2007 3:24 am
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kav - i see where you are coming from - BUT

a) scripts are used whether there is a time limit or not
b) all of us are script kiddies
c) script authors have a distinct advantage in TL games because there is a distinct shortage on scripts designed for TL games. therefore a team with a good script author will have access to the kinds of scripts that monitor the game from the menu and log in when it looks like something significant is happening.
d) from my experience in the last TL game, time limits do not afford one more sleep. instead what happens is that you must find a rotation where you keep one player online around the clock and when you are sleeping is when the youngsters with all the time on their hands are working you over. this is no different than non-TL games except that now, only one of your players is online instead of all of you. if all of you were online, then your opponents might use a little more caution working you over (they don't know for sure that you're sleeping). but if its just one of you online at night it becomes quickly clear that he/she poses no threat, then they work you over with reckless abandon.

the solution you want is not a time-limit game, but a play-limit game e.g. where you can only play between noon and midnight - or name your hours.

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Tue Mar 20, 2007 12:37 pm
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Well i like time limits BUT im ok with no time limit.
A time limit does have some good things BUT only when combined with a minum login time.
I play "x" amount of time.(workaway from a computer..family etc etc) Most time limits are going to be OVER that amount.So a Time limit for me Makes sense.
Now I'm cool with it either way.But i do prefer a Time Limit.


Tue Mar 20, 2007 12:41 pm
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Agree with what rev said.   All a time limit does is chop up your corp into rotation shifts never allowing you to play as a corp which is part of the fun of TW.   

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Tue Mar 20, 2007 12:46 pm
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Stockton wrote:
Agree with what rev said.   All a time limit does is chop up your corp into rotation shifts never allowing you to play as a corp which is part of the fun of TW.   


thanks i failed to mention that - i'd like to be able to play with my corpies instead of coordinating a rotation. also, if the lotto gives you a corp that can't fill the rotation very well, good luck with that. at least in a non-TL game you can all be online and afk or running a decent bot - nobody can know for SURE that you're not there.

i wrote a script just for TL games to grid offline corps. time limits turned me into a coward. i hate that. other scripters wrote scripts to monitor the game menu. i suppose that's not cowardice... i thought JP was going to make the H screen more static - or have it update daily or something. what ever happened to that?

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Tue Mar 20, 2007 1:13 pm
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the reverend wrote:
the solution you want is not a time-limit game, but a play-limit game e.g. where you can only play between noon and midnight - or name your hours.

Actually this isn't a bad idea. It would be a pain in the tail for the sysop of th server it was held on, but say you have 2 time intervals
Server online (8am to 3pm)
Server offline (3pm to 8pm)
Server online (8pm to 3am)
Server offline (3am to 8am)
That would give it a time limit of 14 hours a day and everyone would have to play at the same times hence giving you time for dinner and a nap a couple of times a day.    :-)
 


Tue Mar 20, 2007 2:04 pm
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