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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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Love the shortcuts.
And also how you're setting it to damage instead of %. Don't have to do the math with that!
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Sat Mar 17, 2007 4:15 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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seems convienient... can't wait for the spam free version!
_________________ Ask Slim!
--==[The Outfit]==--
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| Sat Mar 17, 2007 5:00 pm |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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Slim Shady wrote: seems convienient... can't wait for the spam free version!
LOL! Stop being a brat.
_________________ chat @ irc.freenode.net:6667 #twchan
*** SG memorial donations via paypal to: dpocky68@booinc.com
**http://wiki.classictw.com/index.php?title=Main_Page **http://web.archive.org/web/19980610181412/http://www.azi.com/
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| Sat Mar 17, 2007 8:59 pm |
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Mind Dagger
Chief Warrant Officer
Joined: Wed Jan 04, 2006 3:00 am Posts: 136 Location: USA
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New bot 3.01 beta on http://www.grimytrader.com and http://www.mindovermattertw.com
Fixed multiple login error.
Fixed prompt issues in ZOC and SWATH
Fixed Foton Module
Fixed CitFill Module
Fixed an error with finder command not displaying whether sector is figged or not.
New Help folder added to file structure:
All help files are held in here, and you can edit/add all that you like incase you write your own modules or replace the current ones.
YOU MUST REPLACE ADD THE NEW HELP FOLDER TO THE FILE STRUCTURE TO HAVE HELP COMMANDS WORK.
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| Tue Mar 20, 2007 12:55 am |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.
Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.
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| Tue Mar 20, 2007 1:13 pm |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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Baited wrote: how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.
Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.
You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders.
_________________ chat @ irc.freenode.net:6667 #twchan
*** SG memorial donations via paypal to: dpocky68@booinc.com
**http://wiki.classictw.com/index.php?title=Main_Page **http://web.archive.org/web/19980610181412/http://www.azi.com/
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| Tue Mar 20, 2007 8:00 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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MisBehavin wrote: Baited wrote: how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.
Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work. You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders.
heh i could, but not a very good scripter..
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| Wed Mar 21, 2007 1:07 pm |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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Baited wrote: MisBehavin wrote: Baited wrote: how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.
Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work. You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders. heh i could, but not a very good scripter..
Ahh, ok. Maybe they can work on this.
_________________ chat @ irc.freenode.net:6667 #twchan
*** SG memorial donations via paypal to: dpocky68@booinc.com
**http://wiki.classictw.com/index.php?title=Main_Page **http://web.archive.org/web/19980610181412/http://www.azi.com/
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| Wed Mar 21, 2007 1:32 pm |
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Mind Dagger
Chief Warrant Officer
Joined: Wed Jan 04, 2006 3:00 am Posts: 136 Location: USA
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New version of bot 3.0954 on grimytrader.com and mindovermattertw.com
Release Notes:
Fixed storeship, so that new ship stats captured now automatically load in array, instead of needing to restart bot like before.
New pgrid, move-grid menu accessible by pressing > twice. Pgrid from citadel, needs saveme running to be effective. From command, moves into adjacent sectors. Both navigate using hotkeys 1-6. Other options available you can check out yourself.
New relog procedure will hopefully now catch all possible situations. Let us know if you have any issues with this.
New Finder module added into directory structure, automatically reports nearest fig(s) to a grid hit.
Bot now removes figs from grid when appropriate using sector params.
Surround options now include offensive, defensive, or toll figs to deploy.
Other small fixes as well, and maybe some larger ones I am forgetting.
MD
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| Tue Apr 10, 2007 2:29 am |
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minddagger
Staff Sergeant
Joined: Thu Mar 10, 2005 3:00 am Posts: 17 Location: USA
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Oh, I did forget something I wanted to mention. I also forgot to replace the old Mow.txt help file, so here it is if anyone wants to change it. I will change the one on grimy when I get home from work. New stuff is saveme and kill options on mow.
Help file:
Code: - mow [destination] {figs to drop} {p} {saveme} {kill} - Lawnmows bot to destination
- {p} will port ship immediately upon arrival. - {saveme} calls saveme 2 hops before reaching destination. - {kill} attempts to kill any targets upon reaching destination
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| Tue Apr 10, 2007 11:40 am |
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