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 Mind ()ver Matter Bot released on grimy 
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Commander

Joined: Wed Apr 14, 2004 2:00 am
Posts: 1324
Location: USA
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Love the shortcuts.
And also how you're setting it to damage instead of %. Don't have to do the math with that!

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Infecting others with a Polymorphic Virus since 1975.

Curing ignorance and terminal stupidity since 1999.

Questioning the intellectual abilities of three digit annual salary earners since 2015.


Sat Mar 17, 2007 4:15 pm
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Gameop

Joined: Thu Jun 06, 2002 2:00 am
Posts: 2371
Location: USA
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seems convienient... can't wait for the spam free version!

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Sat Mar 17, 2007 5:00 pm
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Lieutenant J.G.

Joined: Mon Jun 06, 2005 2:00 am
Posts: 474
Location: USA
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Slim Shady wrote:
seems convienient... can't wait for the spam free version!


LOL! Stop being a brat.   

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*** SG memorial donations via paypal to: dpocky68@booinc.com

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Sat Mar 17, 2007 8:59 pm
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Chief Warrant Officer
User avatar

Joined: Wed Jan 04, 2006 3:00 am
Posts: 136
Location: USA
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New bot 3.01 beta on http://www.grimytrader.com and http://www.mindovermattertw.com


Fixed multiple login error.
Fixed prompt issues in ZOC and SWATH
Fixed Foton Module
Fixed CitFill Module
Fixed an error with finder command not displaying whether sector is figged or not.
New Help folder added to file structure:
All help files are held in here, and you can edit/add all that you like incase you write your own modules or replace the current ones.

YOU MUST REPLACE ADD THE NEW HELP FOLDER TO THE FILE STRUCTURE TO HAVE HELP COMMANDS WORK.


Tue Mar 20, 2007 12:55 am
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Lieutenant

Joined: Sun Nov 07, 2004 3:00 am
Posts: 588
Location: USA
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how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.

Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.


Tue Mar 20, 2007 1:13 pm
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Lieutenant J.G.

Joined: Mon Jun 06, 2005 2:00 am
Posts: 474
Location: USA
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Baited wrote:
how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.

Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.


You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders.

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*** SG memorial donations via paypal to: dpocky68@booinc.com

**http://wiki.classictw.com/index.php?title=Main_Page
**http://web.archive.org/web/19980610181412/http://www.azi.com/


Tue Mar 20, 2007 8:00 pm
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Lieutenant

Joined: Sun Nov 07, 2004 3:00 am
Posts: 588
Location: USA
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MisBehavin wrote:
Baited wrote:
how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.

Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.


You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders.


heh i could, but not a very good scripter..


Wed Mar 21, 2007 1:07 pm
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Lieutenant J.G.

Joined: Mon Jun 06, 2005 2:00 am
Posts: 474
Location: USA
Unread post 
Baited wrote:
MisBehavin wrote:
Baited wrote:
how about a surrond torper? and a mow callsave me? Just a couple of addons I think would be cool to see.

Thxs for all of your guy's hard work, the bot looks good, and still trying to get used to all its functions, as their is alot. Keep up the good work.


You also can write your own modules such as the surround torper and mow saveme and insert them in the correct folders.


heh i could, but not a very good scripter..


Ahh, ok. Maybe they can work on this.

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Wed Mar 21, 2007 1:32 pm
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Chief Warrant Officer
User avatar

Joined: Wed Jan 04, 2006 3:00 am
Posts: 136
Location: USA
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New version of bot 3.0954 on grimytrader.com and mindovermattertw.com

Release Notes:
Fixed storeship, so that new ship stats captured now automatically load in array, instead of needing to restart bot like before.

New pgrid, move-grid menu accessible by pressing > twice. Pgrid from citadel, needs saveme running to be effective. From command, moves into adjacent sectors. Both navigate using hotkeys 1-6. Other options available you can check out yourself.

New relog procedure will hopefully now catch all possible situations. Let us know if you have any issues with this.

New Finder module added into directory structure, automatically reports nearest fig(s) to a grid hit.

Bot now removes figs from grid when appropriate using sector params.

Surround options now include offensive, defensive, or toll figs to deploy.

Other small fixes as well, and maybe some larger ones I am forgetting.

MD


Tue Apr 10, 2007 2:29 am
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Staff Sergeant

Joined: Thu Mar 10, 2005 3:00 am
Posts: 17
Location: USA
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Oh, I did forget something I wanted to mention. I also forgot to replace the old Mow.txt help file, so here it is if anyone wants to change it. I will change the one on grimy when I get home from work. New stuff is saveme and kill options on mow.

Help file:

Code:
- mow [destination] {figs to drop} {p} {saveme} {kill}
- Lawnmows bot to destination

- {p} will port ship immediately upon arrival.
- {saveme} calls saveme 2 hops before reaching destination.
- {kill} attempts to kill any targets upon reaching destination


Tue Apr 10, 2007 11:40 am
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