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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Significant burning plastic smelll... out indefinately... will return when comp is better.
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| Sat Mar 03, 2007 1:37 am |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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Silence wrote: Significant burning plastic smelll... out indefinately... will return when comp is better.
Sorry to hear. All that leaves now for you is drinking... lol
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Sat Mar 03, 2007 2:08 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Might be what caused that smell in the first place!
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sat Mar 03, 2007 11:06 am |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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hey, you can always go to the library
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Sat Mar 03, 2007 3:50 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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For a drink? I'm moving to your town!
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sat Mar 03, 2007 6:21 pm |
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Gray Lensman
Ensign
Joined: Sun May 29, 2005 2:00 am Posts: 234 Location: USA
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Actually the branch I play at is co-located with the community college (oh my the girls) and there is a bar on campus. But I was talking about playing, hehe.
Come To The Dark Side My Son
I think Everybody should experience 600 and higher pings at least once in life, (thank god they finally went fiber optic)
_________________ Today just proved it again, ETERNALLY NOOB <grin> IMNSHO and YMMV as always,
Dan
"The greastest lesson in life is to know that even fools are right sometimes" Winston Churchill "A person who never makes mistakes seldom makes anything else." Christine Friberg "Above all, remember that you are the master architect. If a chart gives you a result that you don't like, throw the book out the window and make your own choices!"World Builders Guidebook, 1996, TSR Inc., Page 3
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| Sat Mar 03, 2007 6:52 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Gray Lensman wrote: I think Everybody should experience 600 and higher pings at least once in life, (thank god they finally went fiber optic)
No thanks on the 600 ping, I was that and then some for a some of the recent turns game. The server in Australia I was playing on a couple of years ago at least gave me a ping of 500.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sat Mar 03, 2007 11:18 pm |
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Maniac
Lieutenant J.G.
Joined: Sun Mar 13, 2005 3:00 am Posts: 387 Location: USA
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Silence
How in the world did you let the magic smoke escape?
_________________ Find out just what any people will quietly submit to and you have the exact measure of the injustice and wrong which will be imposed on them. Frederick Douglas
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| Sat Mar 03, 2007 11:22 pm |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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you know - electricity is just a myth for the masses. things really run on smoke. i know this because whenever you let the smoke out, stuff stops working.
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Sun Mar 04, 2007 2:33 am |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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Gray Lensman wrote: Actually the branch I play at is co-located with the community college (oh my the girls) and there is a bar on campus. But I was talking about playing, hehe.
Come To The Dark Side My Son
I think Everybody should experience 600 and higher pings at least once in life, (thank god they finally went fiber optic)
Laff, Heck I was gridding in the last game with anywhere from 600 - 1300 ping at times, and still wasn't getting hit...
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| Sun Mar 04, 2007 2:48 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Because gridding (in a good gridder) is ping independant. The best gridders abort display and macro their hits, so you're in and out as fast as the server can process regardless of your ping. This is one of the least understood mechanics of gridding, sadly, despite how simple it is.
The same is not true of a grid defender. Your ping is very important because the msg has to travel from the server to the player, then the command has to return back from the player to the server.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Mar 04, 2007 9:48 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Singularity wrote: Because gridding (in a good gridder) is ping independant. The best gridders abort display and macro their hits, so you're in and out as fast as the server can process regardless of your ping. This is one of the least understood mechanics of gridding, sadly, despite how simple it is.
The same is not true of a grid defender. Your ping is very important because the msg has to travel from the server to the player, then the command has to return back from the player to the server.
You are right about the gridder. You get all the info before you enter the sector and then send everything in 1 macro or packet while in the figged sector. Makes it almost impossible to stop. I said almost. The real grid defender can set his grid up properly and get a good gridder very quickly unless they want to go to a lot of trouble clearing limpets and mines. Laying armids and limpets is a good deterent for gridders. They will have to make sure they don't grid over your limpets. Of course there are always those blind gridders, but sooner or later that will get you killed too.
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| Mon Mar 05, 2007 4:15 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Laff, in an unlim game you aren't torping. It's a waste of time since you can shrug off a torp due to the bug. Pdrops don't require quite as much precision since you're dropping adj.
It's not a pain in the butt to clear limps tho, I have scripts that do it all automatically. They are hard to catch, even if you're a "real grid defender." I've used these scripts in games against the best unlim players around (you know who...) and they've lost every time. Yawn...
It's a simple matter of knowing how to stop on unlimped sectors, learning to read if your enemy is plock waiting, and then using a counter limpet gridder or planet-based limpet cleaner. Unlim grid technology has advanced a lot in the last 6 months, and an unbelievable amount in the last few years. That's the fastest growing element of the game today, no doubt.
The risk to these gridders comes when the number of hitsecs or jump points decreases to a critical level. Then it becomes easy to predict the next hit and you have to change your tactics a small amount to avoid a plock drop (assuming ISPs are on). That's why the way to stop a good gridder isn't to always defend your grid, but rather to counter grid faster than they can.
Enter team gridding... I believe I'm one of the only players that actually have a team gridding script. A good team gridder can knock out JPs faster than you can reclaim them, allowing them to shut you down for good. Then there's the matter of people @ keys to monitor progress.
That is where ping time comes in with unlim gridding. Not in the actual hitting of the sector, but how fast you can hit across multiple sectors. You really do need to wait for a fig lock on the jump point before you can go, not doing so is a sure way to die very quickly. That means you can only hit as fast as your ping will allow. Fortunately a grid defender has a much easier time, pingly speaking, since there is not only a delay on the jump in but also a delay between the JP and the hitsec, in addition to the delay on the way out of the hitsec.
All of that gives you atleast 2 full lag cycles instead of just the 1 that a turns game does.
In a turns game all of this is moot however. A single hit gridder will burn a lot of turns, but be very hard to hit regardless of ping. The grid defender's ping is the most important part in that situation. Fortunately most people don't do a lot of single hit gridding because of the turn cost, so you can usually anticipate their next hit and torp ahead of them instead, giving you much more leeway. Enter afew gridder types that I won't mention here because I hope I never have to face them...
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Mon Mar 05, 2007 4:39 am |
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