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Gameop

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what is the goal you are trying to achieve with this?

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Mon Jan 22, 2007 6:20 pm
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Wasn't saying they had to all be 2-ways, altho too many 1-ways makes the game near unplayable. What I'm saying is that it'd be easier if you kept the number of warps in the universe the same. You'd run into less problems. Start adding warps and I think you're going to run into unforseen problems.

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Mon Jan 22, 2007 6:53 pm
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Singularity wrote:
Wasn't saying they had to all be 2-ways, altho too many 1-ways makes the game near unplayable. What I'm saying is that it'd be easier if you kept the number of warps in the universe the same. You'd run into less problems. Start adding warps and I think you're going to run into unforseen problems.


I see the point. If the game ran long the warp density would get silly and shift to one ways. Not that anyone should let it go that long mind you.

The goal? To make something new and different because we can and it is _Different!_

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Tue Jan 23, 2007 11:30 am
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Gameop

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well, in that case, i'd say this way is.. not the best way to be different

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Tue Jan 23, 2007 3:29 pm
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Slim Shady wrote:
well, in that case, i'd say this way is.. not the best way to be different


No one said you had to play    Seriously, if the script can be made and tested and the flow of the change experienced, I think it could lead to some new and interesting mods. The related idea has the universe start with a large number of sectors set as black holes and thus has the universe grow as the game moves on.

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Wed Jan 24, 2007 6:44 pm
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Gameop

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it fubars twx's database, and would just be a pain in the Butt for anyone to play. you could probably create it, but i guarantee no one would play.
I've seen sysops create "different" games, and they never work.
Hell, i've done it myself.
I had like 8 people show up to the game, a total of 4 played.

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Wed Jan 24, 2007 7:08 pm
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Oh how about making several black holes and then using a script to randomly check random black holes for objects if any are located within it would then (say just before or after Extern takes place) send the item(s) to another random sector if it is a planet, or to FedSpace if it is a ship or player, or if it is a ship to a random sector; that would at least make black holes more playable as they would be moree balanced to all players that encounter them, by at least giving them a chance to get their stuff back, if they pay attention to where they are moved  to.

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Wed Jan 24, 2007 7:37 pm
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1st Sergeant

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Slim- everyone here tells new players "suck it up and adapt" when they are faced with trouble playing against the BigDog's and tried and true scripts. I have seen so many people tell would be admins to simply make more of the same game type on the grounds that noone would play if you change it so that one playstyle wont work. Cant have both man. If only 6 people come to play and four stay though, fine, at least they had a good and novel game. McDonalds sells more burgers than most, but are they good burgers? My challenge is simple- one skilled script writer to help make the game scripts and edits, and a handful of players to back their talk that scripts are tools but they are skilled even without them. TWX may not handle the universe swirling like a lava lamp. So some of the scripts go south. So what. I know that many players have no interest in anything novel or challenging, but then not everyone claims to being a master level player. Whats the worst that happens? I host the game and babysit it as it festers unused? I can deal with that.

Rexx- That could have some fun it it as well. Can you write it up as a script for the blackhole jumpouts?

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Thu Jan 25, 2007 3:25 am
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Hey Mickey D's makes some kicking cheesy burgers! Yea, I would be interested in making something like that, though I have to get caught up on my other pending things first.

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Thu Jan 25, 2007 4:40 am
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Laff, McD's sells burgers because of marketing and uniformity. Hardly a fitting analogy .

But uhm, truthfully this won't effect scripts more than just a tiny tiny amount. Grid defense being only marginally effected, and easily cured by giving the grid defender a bigger than normal CIM. What it does however is give the gridders that can adapt a huge advantage over the newbs that are just learning these things.

Do it if you want, great, it could be an interesting challenge. If I did admin scripts I might help... as is I don't really have the time to actively assume another project. But just don't be under the notion that this will somehow give new unscripting players back any kind of advantage... it won't. At all. If you're doing it to "level the playing field" against scripters you're going to be sorely, sorely upset when it doesn't.

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1. TWGS server @ twgs.navhaz.com
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Thu Jan 25, 2007 8:48 am
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Quite the opposite-I was expecting to have it sort the gods from the mortals.

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Thu Jan 25, 2007 11:40 am
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Gameop

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This won't stop scripts, it will only give scripters a larger advantage over newbs.

you said
Quote:
I have seen so many people tell would be admins to simply make more of the same game type on the grounds that noone would play if you change it so that one playstyle wont work.


Well guess what, I bet you've also heard people say something like

Quote:
Don't F with tedit once a game has started, period!


Sound familiar?

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Thu Jan 25, 2007 2:14 pm
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perhaps a script that looks for changes to a sector cim then do a mini ztm of those and adj sectors should straighten out the database for the most part and provide some free gridding.

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Thu Jan 25, 2007 3:17 pm
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