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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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TWX Proxy 2.04 (Final) is now available for download at http://www.grimytrader.com
This is the RELEASE version of TWX Proxy 2.04.
All known bugs have been fixed, no less than 20 commands have been added, and some of the most important internal processes have been optimized to improve performance.
Just to hightlight some of the new or improved features...
*** Breadth-first searches have never been easier, thanks to a new command, getNearestWarps, which creates an array of sectors sorted from nearest to farthest. All that is left is stepping through this array checking your near-search criteria.
*** getCourse and getDistance have been tweaked to offer roughly a 10x speed increase over pervious versions.
*** There is now an internal avoids list that is used for all of TWX's internal plots, which getCourse and getNearestWarps (among others) take into account.
Many more changes and enhancements documented in the Changes.txt and Script.html files, so please read thoroughly.
I hope you all enjoy this release as much as I've enjoyed developing it.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Tue Jan 23, 2007 3:07 am |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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Thanks for all your hard work EP.
I know ill enjoy using it .
Thanks again.
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Jan 23, 2007 3:49 am |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Bro, since you're early days as a player, I always enjoyed when you released a new version of your scripts to us lowly wannabe scripters.
Since you took over the TWX project, I have been impressed with how you stayed true to the nature of the game, and allowed a new level of play for all, time and time again.
I'm sure you had help from many players who frequent this forum, and I just want to say thanks to the lot of ya for being there to help this game grow in it's attempt's at strategical superiority.
I know I for one was of no help. Just a question or 20 whenever I decided to open up a .ts file. Just wanted to say a thanks to all who continue to develop the weapons we have at our disposal.
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| Tue Jan 23, 2007 4:06 am |
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MisBehavin
Lieutenant J.G.
Joined: Mon Jun 06, 2005 2:00 am Posts: 474 Location: USA
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TYVM EP and everyone who had a hand in this, for all your hard work. Its appreciated very much.
W00t
_________________ chat @ irc.freenode.net:6667 #twchan
*** SG memorial donations via paypal to: dpocky68@booinc.com
**http://wiki.classictw.com/index.php?title=Main_Page **http://web.archive.org/web/19980610181412/http://www.azi.com/
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| Tue Jan 23, 2007 4:20 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Thank you!!!
Cernnunos
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Tue Jan 23, 2007 5:01 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Good work VIP+EP+! (BTW, don't think for one second that I didn't notice you have not worked on anything from my TWX X-mas list!)
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Tue Jan 23, 2007 5:02 am |
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LoneStar
Commander
Joined: Fri Jun 09, 2006 2:00 am Posts: 1402 Location: Canada
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Very much appreciated EP! ..thanks for your hard work. Though, with all the added cmds and enhancements why you don't call it Version 3.0!
...either way, I think it's high-time that the admins at http://www.grimytrader.com create a 'TWX 2.04 Final' Script platform for deployed scripts.
Thanks again
_________________ ---------------------------- -= QUANTUM Computing 101: 15 = 3 x 5 ... 48% of the time.
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| Tue Jan 23, 2007 6:17 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Ditto what everyone else has said, and my .02 worth.
I always appreciate it when a programmer/scripter shares with us that don't have that skill (yet ) so we can further enjoy the game.
Now to get some of those scripters that develope new stuff with your enhancements to share with us
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Jan 23, 2007 10:36 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Appreciate the work. One question regarding the database, will it work with the current 2.04 version. I would like to switch over as soon as possible, but want to make sure I don't hose the database.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Jan 23, 2007 11:30 am |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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I see you have constructed a new TWX. Your skills are complete, indeed you are powerful as the Emperor has foreseen.
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Tue Jan 23, 2007 12:59 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Thanks for the feedback and encouraging words. I'd like to thank Singularity and Parrothead for testing the last few builds for bugs. Also, I mention them here so they can share the blame if any slipped through
Seriously, thanks guys for the help and encouragement. Thanks to all of the people who reported issues with the beta version. I believe that you'll find all reported problems fixed. And a special thanks to Traitor for his past testing and ideas.
I have lots to say about the new features, whenever I have more time. I'd like to assemble the various scripts that I created to test the new features, and release them as a sort of demo script pack, which would probably provide more insight into the useage of new commands than the script.html script reference.
Also, I'll be releasing the source files for this release in the next day or two for anyone interested.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Tue Jan 23, 2007 1:05 pm |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Not to be whining but it still pops an exception error when closing. Unless I am missing something
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Tue Jan 23, 2007 9:07 pm |
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Parrothead
Commander
Joined: Wed May 03, 2006 2:00 am Posts: 1722 Location: USA
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disconnect first
_________________ Coconut Telegraph (ICQ)#586137616 Team Speak3@ 220.244.125.70:9987 Founding Member -=[Team Kraaken]=- Winner of Gridwars 2010 - Ka Pla
 Jesus wounldn't Subspace Crawl
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| Tue Jan 23, 2007 9:51 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Hehe yea, it's been noticed...
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Jan 23, 2007 9:56 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Yeah, Rev does win.
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| Tue Jan 23, 2007 10:26 pm |
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