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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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The problem isn't the scripters. It's always been a lack of creativity on the part of the sysops and players.
The same ones who whine endlessly about scripts are the same ones who line up to play the same games where the so called "problem" scripts are useful. If the sysops would change a few small parameters, and the players would actually play something besides 5k MBBS 1/3 cit time games or 3 hour unlims, then the script problem would solve itself.
Consider the following: A 5k sector game, 800 turns, 3 man corps. non-mbbs. no ore producing planets. Reduce the amount of ore they can store by 50%. (so you have to buy ore on them, using turns) No fig production. Quick growth to L4 (3 days), but slow to L5 & L6 (30 days or so). Stock ships, except none of them carry probes or mines and only the IDC carries photons, and it only carries one, but make it able to land. Oh, and a 6 hour timelimit.
If you look at those settings and say to yourself that you wouldn't play in it, and the reason is because you couldn't use your favorite scripts, then what does that tell you?
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Fri Jan 05, 2007 4:00 pm |
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Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
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Traitor wrote: The problem isn't the scripters. It's always been a lack of creativity on the part of the sysops and players.
The same ones who whine endlessly about scripts are the same ones who line up to play the same games where the so called "problem" scripts are useful. If the sysops would change a few small parameters, and the players would actually play something besides 5k MBBS 1/3 cit time games or 3 hour unlims, then the script problem would solve itself.
Consider the following: A 5k sector game, 800 turns, 3 man corps. non-mbbs. no ore producing planets. Reduce the amount of ore they can store by 50%. (so you have to buy ore on them, using turns) No fig production. Quick growth to L4 (3 days), but slow to L5 & L6 (30 days or so). Stock ships, except none of them carry probes or mines and only the IDC carries photons, and it only carries one, but make it able to land. Oh, and a 6 hour timelimit.
If you look at those settings and say to yourself that you wouldn't play in it, and the reason is because you couldn't use your favorite scripts, then what does that tell you?
All that from someone that wants to quit TW. I don't think you realy want to quit, oubt: you just want things to change so the people play the game not there computers.
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
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| Fri Jan 05, 2007 6:01 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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Now Traitor that sounds like a fun game
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| Fri Jan 05, 2007 6:34 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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DF,
That's part of it. Mostly, I don't have time for it. I'll be back when I win the lottery. Or retire. Whichever comes first.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Fri Jan 05, 2007 6:36 pm |
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Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
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Well Traitor I wish you the best in what ever comes your way. But all I ask is if you win the Lottery is remember all your TW frinds. laters and God bless.
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
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| Sat Jan 06, 2007 12:13 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Traitor wrote: The problem isn't the scripters. It's always been a lack of creativity on the part of the sysops and players.
The same ones who whine endlessly about scripts are the same ones who line up to play the same games where the so called "problem" scripts are useful. If the sysops would change a few small parameters, and the players would actually play something besides 5k MBBS 1/3 cit time games or 3 hour unlims, then the script problem would solve itself.
Consider the following: A 5k sector game, 800 turns, 3 man corps. non-mbbs. no ore producing planets. Reduce the amount of ore they can store by 50%. (so you have to buy ore on them, using turns) No fig production. Quick growth to L4 (3 days), but slow to L5 & L6 (30 days or so). Stock ships, except none of them carry probes or mines and only the IDC carries photons, and it only carries one, but make it able to land. Oh, and a 6 hour timelimit.
If you look at those settings and say to yourself that you wouldn't play in it, and the reason is because you couldn't use your favorite scripts, then what does that tell you?
A lot of sysops know how to bang the right type games, but the problem is, you bang a game like that and a unlimited with quick & high edits at the same time, guess where 9 our of 10 players go. I can't tell you why this is so, but it's the way it is. Which really sucks from a sysops point of view, because everyone screams for low turn low edit games but no one plays them. Go figure.
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| Sat Jan 06, 2007 12:19 am |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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The problem is their is sooooo many servers out their. I am always looking for a low turn game that I won't be playing by myself and can bring a corp to. But its not that easy, most games have 1 or 2 people playing in them. Just to many servers for low turn players.
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| Sat Jan 06, 2007 12:22 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Big D wrote: Traitor wrote: The problem isn't the scripters. It's always been a lack of creativity on the part of the sysops and players. The same ones who whine endlessly about scripts are the same ones who line up to play the same games where the so called "problem" scripts are useful. If the sysops would change a few small parameters, and the players would actually play something besides 5k MBBS 1/3 cit time games or 3 hour unlims, then the script problem would solve itself. A lot of sysops know how to bang the right type games, but the problem is, you bang a game like that and a unlimited with quick & high edits at the same time, guess where 9 our of 10 players go. I can't tell you why this is so, but it's the way it is. Which really sucks from a sysops point of view, because everyone screams for low turn low edit games but no one plays them. Go figure.
And there you have it. Don't host unlims.
[sysop whine] But then I won't have any players. [/sysop whine]
Are you in it for the players, or for the game? Save the game. Everyone says the game is going downhill, right? Scripts are the problem. We gotta ban scripts and make truce games so noobs can play! Blah blah blah.
This is why Eleqtrizity has all of you beat. He didn't care. People came to his server cause it was the best. He could have served up a game of warmed up crap and peeps would have played it. He didn't bow down to his players. (often heh)
People ask why TW has gone downhill? There is your answer.
Lazy players who biatch about the very scripts they can't live without, and the sysops who cater to them because the thought of the other sysop having more players is somehow damaging to their ego.
Tell me I'm wrong.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Sat Jan 06, 2007 2:57 am |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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you're wrong, It's those whiney goddamn players always *****ing about anything they possibly can!! *snicker*
Goddamn TW players, all you you go to hell!!
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| Sat Jan 06, 2007 3:28 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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LOL. Sometimes an unlim is fun tho. Turns games can drag on forever and ever, most unlims end in a day or 2 which makes for a good weekend.
Reason there are no "good turns games" anymore is because they tend to last a lot longer, so you need more of them to keep them fresh. But to do that you need a lot of servers, which spreads out the player base. Most people don't want to play against an established corp as a new corp, and for good reason... their odds aren't too hot.
The day's of eleq's server are gone. There aren't enough players to keep it hot, has nothing to do with scripts or turns or unlims. Has nothing to do with pandering to players as there's simply more supply than demand... if you don't provide something fun, they'll go elsewhere. There just aren't enough players to make every single game a big hot super competition.
And frankly who wants a big hot competition all the time anyway? Sometimes it's good to just have a goof around game.
I wouldn't play in your edit, T, because of 1: the time limit, 2: the obvious red favoritism. Such an edit would favor reds over blues by lightyears, so you'd have a mixed corp of say... 1 blue and 2 reds that cloak out every night and no real planet development to speak of. Doesn't sound like much fun to me. Sounds incredibly boring, infact.
And that's really why the game is why it is today. There's a lot more to the game now than there was years ago. Some people choose to ignore it, but that just leaves them sitting in fedspace the whole game.
Because of this people find a lot of different elements fun... what I find fun is probably going to be very different than what you find to be fun. So I won't probably play in your game and you probably wouldn't want to play in mine... meaning that as a group we really only run into a small subset of each other, over and over again. The odds of you finding 20 or 30 players that would enjoy the edit and settings is very very unlikely now. And like it or not a stock edit is just another edit option.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Jan 06, 2007 3:46 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Traitor wrote: Big D wrote: Traitor wrote: The problem isn't the scripters. It's always been a lack of creativity on the part of the sysops and players. The same ones who whine endlessly about scripts are the same ones who line up to play the same games where the so called "problem" scripts are useful. If the sysops would change a few small parameters, and the players would actually play something besides 5k MBBS 1/3 cit time games or 3 hour unlims, then the script problem would solve itself. A lot of sysops know how to bang the right type games, but the problem is, you bang a game like that and a unlimited with quick & high edits at the same time, guess where 9 our of 10 players go. I can't tell you why this is so, but it's the way it is. Which really sucks from a sysops point of view, because everyone screams for low turn low edit games but no one plays them. Go figure. And there you have it. Don't host unlims. [sysop whine] But then I won't have any players. [/sysop whine] Are you in it for the players, or for the game? Save the game. Everyone says the game is going downhill, right? Scripts are the problem. We gotta ban scripts and make truce games so noobs can play! Blah blah blah. This is why Eleqtrizity has all of you beat. He didn't care. People came to his server cause it was the best. He could have served up a game of warmed up crap and peeps would have played it. He didn't bow down to his players. (often heh) People ask why TW has gone downhill? There is your answer. Lazy players who biatch about the very scripts they can't live without, and the sysops who cater to them because the thought of the other sysop having more players is somehow damaging to their ego. Tell me I'm wrong.
So let me get this right. I should bang 3 or 4 stock games, turn the server on, and let it run. If no one plays so what? That the ticket?
Hey. Eleq was so worried about losing players to upcoming servers that he couldn't handle the pressure anymore and got out of tw. I can see why he did it too. Sometimes the pleasure just isn't worth the pain. I know this 1st hand, because Silver Wings was one of the upcoming servers at that time. Lot of heated battles back then and like Sing said, that's ancient history. As far as not catering to the players, that's what a sysops job is. If you don't cater to them, you might as well throw the twgs codes in the trash. They'll do about as much good there. This is a players game. Free and the way they like it. Better than McDonald's eh?
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| Sat Jan 06, 2007 5:19 am |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Gawd. You guys are too easy.
Back in the day, I'd have been flamed off the planet. <sigh>
Uphill.
Both ways.
In the snow.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Sat Jan 06, 2007 5:52 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Laff, I was thinking of something to write, but then I recalled that new "DUPERMANIA" game, that was recently posted and am now thinking what's the point, really? lol and geez!
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sat Jan 06, 2007 6:41 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Laff, UTW banging a game called "dupermania" ... seems a bit redundant. Last game I played there ended up being just that. Fortunately scouts don't eat much cannon.
T, you WANTED to be flamed?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sat Jan 06, 2007 7:26 am |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Traitor wrote: Gawd. You guys are too easy.
Back in the day, I'd have been flamed off the planet. <sigh>
Uphill.
Both ways.
In the snow.
Well, this is the Open Discussion forum. If it was the Smack forum I'm sure things would heat up. lol
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| Sat Jan 06, 2007 8:09 am |
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