In defense of killing noobs
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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How am I to know who is a noob and who is a threat?
And what is the line between playing to win and bullying?
Winning means all other players are #SD# and you have everything covered with figs except fed. How do they stay #SD#? Because they know they'll die the minute they come back into the game. Is that because they were bullied, harrassed, hunted and killed? I don't know what their motivation is to accept defeat. All I know is that if they are in the game and not dead, you can't say you've won.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Fri Dec 22, 2006 2:04 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Baited wrote: This is sad, their killing my grid so I had to kill him, although he doesn't know how to play, doesn't know what a grid is, but I had to kill him.
I could understand if you did it this way, hes killing my grid, so I fotoned him, and towed him to fed, then talked to him and gave him so pointers and explained how the game is played.
But come on the mentality of justify killing noobs over and over is old and unjustified, their is always a better way. Sure some one get in attitude but those are far and few between.
Well Baited. In defense of Oso, not killing noobs isn't the best way to teach them. Granted, I take it easier on noobs and give them a lot more chances, but if they persist in killing my figs, I will pod them. Now you are right about Oso in that he should have been there to defend the grid and blaming it on a noob for killing it when the wolfs away is sort of silly, but the best way to learn is by getting killed. #SD# is part of the trade wars experience.
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| Fri Dec 22, 2006 2:08 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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Big D wrote: Baited wrote: This is sad, their killing my grid so I had to kill him, although he doesn't know how to play, doesn't know what a grid is, but I had to kill him. I could understand if you did it this way, hes killing my grid, so I fotoned him, and towed him to fed, then talked to him and gave him so pointers and explained how the game is played. But come on the mentality of justify killing noobs over and over is old and unjustified, their is always a better way. Sure some one get in attitude but those are far and few between. Well Baited. In defense of Oso, not killing noobs isn't the best way to teach them. Granted, I take it easier on noobs and give them a lot more chances, but if they persist in killing my figs, I will pod them. Now you are right about Oso in that he should have been there to defend the grid and blaming it on a noob for killing it when the wolfs away is sort of silly, but the best way to learn is by getting killed. #SD# is part of the trade wars experience.
I agree killing is part of the game, but my point is, just killing noobs to kill is pointless. If I am trying to lock down the game, I will let them know that this isn't a friendly game and they will die quickly, you can defend your grid with out killing the noobs, I will give them a few warnings a few fotons, but if they are consistant yes I will have to kill them, but early in a game or even late in one, you can do things to let them know with out being a Butt and sd them just for the hell of it at first. Thats all I am saying, not saying you should never kill them just give them some advice, maby point them to a newb friendly game or something like that at first.
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| Fri Dec 22, 2006 2:20 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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I mentioned earlier that this particular game had the photons disabled.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Fri Dec 22, 2006 2:37 pm |
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Thrawn
Commander
Joined: Fri Aug 20, 2004 2:00 am Posts: 1801 Location: Outer Rims
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Cernnunos wrote: ThrawnAs just another player, I humbly apologize. I thought I was stating the obvious, not dragging your project into this. Again I am very sorry.Cernnunos
No need to apologize. I just don't want the TWA used as a reason to alter everyone's play style. What I mean is this. I have vets that have offered to teach players. So does that mean if they teach at TWA then they have to be nice outside TWA? I did not want that at all. My project was to have a server available for people to play and learn, gain respect from vets, and give respect to vets. It's hard for new players to get a foothold in a game when they are low man on the pole. And it's equally hard to enjoy a game when a new player is upset they got podded.
What Oso did is for him to sort out. I do not know all the circumstances. As the CoSysOp, he is charged with helping me keep it going, assisting in organizing the new players and Vets, and giving ideas to the OCS where there might be holes. I do not expect Oso or any vet that helps to alter their tactics for me. When I play on other servers some know me as the SysOp of OP4 and I get podded too. I have even podded and killed a few myself. In the end, we all learn in one form or another.
I have a goal to bridge the gap between the new players (noobs as they are referred to as) and those of us with experience. Whether is will work or not is not my focus. Knowing that I have provided the arena to fulfil my goal is my focus. I just do not want TWA becoming the ammunition for a debate, that was all.
_________________ -Thrawn
But risk has always been an inescapable part of warfare.
--
Knight to Queen's Bishop 3
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| Fri Dec 22, 2006 2:39 pm |
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BlackBeard
Warrant Officer
Joined: Thu Jan 13, 2005 3:00 am Posts: 82 Location: USA
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kill em all... if they leave then they are not mature enough to play the game...if they learn from getting killed then you did a good thing by teaching them what they did wrong
schools in session..now go kill everyone!
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| Fri Dec 22, 2006 2:53 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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Oso wrote: I mentioned earlier that this particular game had the photons disabled.
I was talking in general not just your game.
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| Fri Dec 22, 2006 5:50 pm |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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is this thread a joke... hey cernunos or whatever your name is.. when did defending your grid become "questionable behavior"...
and baited you know better also.. we work hard to maintain a grid in turns games and if anyone touches it, newb or not they are getting torped and killed..
I am all about helping newbies.. here is how you help them.. you let them know this is a serious game where the grid is contested and is not a good game to learn in.. and point out where is a good place to learn.. give them your icq number and tell them you will be happy to help them but unfortunatly they will not be able to play in this game.
Oso, i am with you on this one buddy... I died many many times on my way to learning the finer points of turns play and I KNOW i am better for it.. at the same time it also took people helping me over icq and in newb games and im all about helping other people in that way.. but if a newb comes into a serious game then I say defend your grid...
_________________ CYA at extern!
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| Fri Dec 22, 2006 6:50 pm |
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pcunite
Gunnery Sergeant
Joined: Mon Jun 14, 2004 2:00 am Posts: 26 Location: USA
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The protection of noobs is not the responsibility of individual Tradewar players. It is the responsibly of the game designer. This game lacks this protection mechanism or game story in place to prevent monopolies from occurring in the game. This is well known and documented.
The temporary solution, until the new version of Tradewars (I don't recall the name), will be to have game servers set aside for noob play only. Until then no one should feel the need to "protect" anyone but themselves.
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| Fri Dec 22, 2006 7:24 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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It is very much related to style of play, both at the noob end and the veteran.
I restarted 10 years ago after a 6/7 year retirement. Podded within less than 30 mins for a couple months. It pissed me off. I searched for doc files to learn the ropes and was also helped greatly by two of the finest TW players ever, Space Ghost (the bastard who had podded me most frequently) and Zoobar.
I dont kill newbies. Hell, I seldom kill anyone, pref is to destroy their assets. That ends a game.
Killing newbies is not a good way to perpetuate the Game. We need new blood. Aint gonna get it by parading your "superior" TW knowledge but might give some jackasses a sense of superiority.
If we dont get good opponents we might as well play Solitaire.
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| Fri Dec 22, 2006 7:30 pm |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Stockton
Defending the grid is not questionable behavior. Blaming the n00b for
one's lack in defending the grid that IS questionable. Read all the
posts not just the ones that ring your bell.
Cernnunos
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Fri Dec 22, 2006 7:36 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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...Or how about just offering newbies (and only newbies) a "Kill em' all, let Q sort em' out!" mentality/sentimentality and just enjoy the game play... while it lasts?
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Fri Dec 22, 2006 8:22 pm |
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Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
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The noobies have a limited protection, stay in fed space
under 1000 exp. If the game author where to extend that to anywhere in the game other then fed space tradewars would die almost overnight.
No player can learn this game and not die.
The more they die the faster they learn.
To be posting that we need to let the noobies run
rampant on the grid, is the most insane idea i have
ever read on these forums.
Sysops post rebangs so often that it will be very hard not to find a game to play, so if a player lacks the skills they shouldnt jump into a game with some age on it.
Like any other game be it doom2, civ 3 , shattered steel, or Quake, if you dont know the way things are done then theres no sense putting ur leaky rowboat in the water cuz ur going to sink. And you wont get a life preserver tossed your way.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
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| Fri Dec 22, 2006 8:25 pm |
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Big D
Veteran Op
Joined: Tue Nov 28, 2006 4:04 pm Posts: 5025
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Kavanagh wrote: It is very much related to style of play, both at the noob end and the veteran.
I restarted 10 years ago after a 6/7 year retirement. Podded within less than 30 mins for a couple months. It pissed me off. I searched for doc files to learn the ropes and was also helped greatly by two of the finest TW players ever, Space Ghost (the bastard who had podded me most frequently) and Zoobar.
I dont kill newbies. Hell, I seldom kill anyone, pref is to destroy their assets. That ends a game.
Killing newbies is not a good way to perpetuate the Game. We need new blood. Aint gonna get it by parading your "superior" TW knowledge but might give some jackasses a sense of superiority.
If we dont get good opponents we might as well play Solitaire.
LOL SG is an old school teacher, and that is the best way. You won't teach a newbie new tricks without letting them know the consequences 1st. The difference is, you tell them what they did wrong when you pod them. That is the point that a lot of teachers are missing. If you let them run around and do as they please without paying the piper, they will never be a quality opponent.
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| Fri Dec 22, 2006 8:38 pm |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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Cernnunos wrote: Stockton
Defending the grid is not questionable behavior. Blaming the n00b for one's lack in defending the grid that IS questionable. Read all the posts not just the ones that ring your bell.
Cernnunos
I have read all the posts and they have made two things pretty clear to me.. you are both a newb and an idiot...
you contradict yourself in every post "I kill everything in sight whether they are a newb or not" and then go on to say people should draw lines... Sing touched on my favorite gem by you where you said Oso should of been actively protecting his grid <as if people have nothing else to do> but if he had been he would of only killed this newb earlier..
please shut up and die
_________________ CYA at extern!
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| Fri Dec 22, 2006 10:27 pm |
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