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CALLING ALL LOW TURNS PLAYERS
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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Hey guys... Vulcan will be banging a low turns game at 9pm est Sunday night that I hope to get a good turnout for.
Vader has allowed vulcan to run Corpwars Edits which happen to be my favorite edits and always produce fun, competive games. For those who don't know they are stockish edits with faster cit times and some mods on ships including Photons added to the Battleship to help reds. The first mobile doesnt come untill day 5 I believe so corps will actually have to SDT for awhile which always produces fun action out on the grid.
We are looking at 1-2k turns, 5 man corps, 8-10k universe, mbbs,
I am bringing a corp.
Sam is bringing a corp.
Who else???? come on guys this can be a fun game... please post if any interest or if you can bring a full corp.
Ty to vulcan for hosting, and vader for the edits.
_________________ CYA at extern!
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| Sat Dec 16, 2006 1:36 am |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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Hmm, Hoooo, Hummm....
Oh wait, I am already playing....
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| Sat Dec 16, 2006 4:47 am |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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Well despite the lack of reponses here, i have heard through icq that there might be as many as 4-5 corps right now... come on guys,, its not to late to throw together a corp and come have fun in a low turns game.
_________________ CYA at extern!
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| Sun Dec 17, 2006 3:42 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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also the game settings are this.
Corp size: 5
turns: 1500
bank: 14 days
sectors: 8K
tournament mode: on
max # of deaths: 15
MBBS: on
Ships and Planets are pretty much stock with minor edits to them, planets that go mobile will do it in 9 days
Battleship has 2 Photons
************************************************************ ********************
Local (game) settings
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Game C - Corp Wars - 8000 sectors - 1500 turns
Corp Wars, the very popular edit of Vader's now here for a onetime engagement to
commemorate Stocktons return to the game, so if you want to get in an play the
edit, now is the time.
The rules for this edit are the servers main rules or the rules for the tourname
nt, whichever is stronger on the rules.
Vulcan
tw2002:\\vulcansforge.dyndns.org:23\new?game=C§ors=8000& name=CorpWars
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Tournament mode is ON.
Days to enter: 10 days &n bsp; Max deaths: 15
Age of Game: 0 days &n bsp; Game banged on: Sun Dec 17 2006
Closed game? true &nb sp; Extern last ran on: Fri Dec 15 2006
Sectors: 8000 Max users: 200
Max ships: 800 &nb sp; &nb sp; Max ports: 3200
Max planets: 1600 New player planets? false
Turns per day: 1500 &nbs p; &nbs p; Turn bank: 4 days
Time limit per day: 480 min &nb sp; Time penalty: 0 min/logon
Starting credits: 300cr   ; ; &nbs p; ; Starting holds: 20
Starting figs: 30   ; ; &nbs p; ; Dea th delay? true
Radiation duration: 3 days NavHaz clear rate: 10% / day
Times Class0/9 Blown: 0   ; ; &nbs p; ; Cloak failure rate: 3%
Port regen: 100% / day Port regen max: 100% / visit
Max product: 32,760 units Built port density: 95%
One-way warp density: 3% &n bsp; Two-way warp density: 30%
Max course length: 45 &nb sp; &nb sp;Fighter lock decay: 1440s
Terra max colos:1,000,000 &nb sp; Terra regen rate: 50,000 colos/day
Squatters: &n bsp;4 ships/sec &nb sp; Corp size: 5 users/corp
Planetary nego: 100% &nb sp; Planets per sector: 4
Photon duration: 2s & nbsp; & nbsp; Fedsafe Photons? false
Multi photons? false   ; ; &nbs p; ; Photon cost: 40,000cr
Gold mode? true &nb sp; &nb sp; MBBS mode? true
Steal from buy? true &nbs p; &nbs p; Steal delay? false
Steal Factor: 70% &n bsp; &n bsp; Rob factor: 50%
Busts clear every: 1 days &n bsp; Last bust clear: Sat Dec 16 2006
Ship reregistry cost: 5000cr & nbsp; & nbsp; Cloak cost: 25,000cr
Armid mine cost: 1000cr & nbsp; Limpet mine cost: 10,000cr
Beacon cost: 100cr &n bsp; Limpet removal cost: 5000cr
Genesis torp cost: 20,000cr &nbs p; Atomic det cost: 15,000cr
Density scanner cost: 2000cr & nbsp; Holo scanner cost: 25,000cr
Corbomite cost: 1000cr & nbsp; Planet scanner cost: 30,000cr
Ether probe cost: 3000cr & nbsp; Mine disruptor cost: 6000cr
Planet xport cost: 50,000cr &nbs p; Plnt xport upg cost: 25,000cr
TWarp I drive cost: 50,000cr &nbs p; TWarp II drive cost: 80,000cr
Twarp upgrade cost: 40,000cr &nbs p; Psychic probe cost: 10,000cr
Internal aliens? false Intern al Ferrengi? false
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_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sun Dec 17, 2006 8:01 am |
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Stockton
Lieutenant
Joined: Sun Feb 13, 2005 3:00 am Posts: 589 Location: USA
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bump
_________________ CYA at extern!
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| Sun Dec 17, 2006 4:38 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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Game is up and going game R
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Mon Dec 18, 2006 12:24 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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V, is that from Xen's Exporter? If so looks like it does not want to post right in the new forums.
Update: Opps, I just read the answer to this the other topic. (It is, if somebody is able to see if Xen is able/willing to do an update.)
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Mon Dec 18, 2006 12:44 am |
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