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[ 5 posts ] |
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Jabezz The Bold
1st Sergeant
Joined: Thu Jul 21, 2005 2:00 am Posts: 48 Location: USA
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how do i referb a ship while running twx world trade? is it built in or do i need to run another script at the samr time? if so what is the best script for this?
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| Fri Dec 15, 2006 1:42 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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You don't need to refurb a ship using worldtrade because worldtrade doesn't bust your holds down... it's just PPTing.
If you're using worldSSM or a worldSST then you specify some furb options (like the class 0 to furb at). It then waits till you need the furb, runs to the class 0, fills it's holds and restarts.
This "run to the class 0" is a danger spot in world red scripts and is really really turn inefficient... so that's why furb scripts like ck's furb exist. A fedsafe blue will deliver a furb ship for you to blow up (you claim some holds from the blown ship) and picks up your cash in the process. This "furber" corpie isn't used in most world red style scripts (like worldSSM) for various reasons... but in manual SST/SDT or teamSST/SDT situations it becomes a major part of the process and lengthy consideration must be paid to the turn efficiencies involved.
If you do want to use an outside furber you'll need to shut off your world red script, tell the corpie to bring you a furb (call for the furb) and manually blow up the ship before restarting. I don't know of any public world red scripts that furb like that automatically... they all run to a class 0 and self furb.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Dec 15, 2006 1:55 pm |
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Jabezz The Bold
1st Sergeant
Joined: Thu Jul 21, 2005 2:00 am Posts: 48 Location: USA
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thank you gor that info
what i was lookinh for is a script that will buy figs ...
lets say i upgrade to a bettership at the start of a game and it holds 175k in figs but i only have $$ to buy 25k is there a script that will twp me to the closes known 0-port at cetain points and buy say another 15-25 k in figs? and do this until i max out?
it would be nise to set it to a certain fig amount to buy or when you reach this $$ amount buy this amny figs.
it would also be nice to have a script that would take you to say home base evry 10 mil and drop $$ off either with a corpie or in the citedel
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| Fri Dec 15, 2006 3:11 pm |
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Crosby
Lieutenant Commander
Joined: Sun Jan 29, 2006 3:00 am Posts: 801 Location: Iowa
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I don't know how 'nice' it would be to be wandering around with 'just shy' of 10 million and get popped by another player...
Most of the times these things aren't meant to 'wander' and trade/steal for that long...
Not to mention that you will at some point be wandering around 'almost enough' cash to buy figs, and you will still have your starting amount less the number you put down marking ports...
Not really a strategy for an 'active' game.
_________________ #+++ The early bird may get the worm, but the second mouse gets the cheese. #---
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| Fri Dec 15, 2006 7:02 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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why not just edit worldtrade to do just that? it wouldn't be hard...
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| Fri Dec 15, 2006 8:27 pm |
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