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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Cernnunos wrote: Promethius wrote: Your first assignment to test in a game could be to send a text string to the server as fast as possible - maybe "C B Y" for instance. Helps when someone photons you with over 20k moves. What? So now this becomes smack talk? I expected better of you in this forum C
LOL, chill out a bit. If I would have truly wanted to talk smack about it I would have done it in that forum.
Actually there are some scripts I use that will automatically CBY me out if something bad happens - such as a ptorp hit and no corpies for backup - depends on if the fighters I have will cost them more than the cash I have. Getting caught by an IG is also usually a bad thing when cashing as a red - never want to give someone 100M or so. In the game I caught you in, you did the best thing possible in a bad situation.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Nov 23, 2006 11:21 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Singularity wrote: For real features that would be exceptionally cool, a getDistance and getCourse that handles avoids. A built in BFS w/ accessible arrays. A way to spit out menu output and internal menu stuff (like bubbles) to a file or array for later processing.
These are solid requests, very much inline with my own wish list. Some of these will probably get added. Another from my wishlist is inline comments, and I expect that to be included in the final 2.04 release.
Crash on exit is the most important fix from the beta. The 2.03 listening port bug has been solved, so the 2.04b workaround has been ditched, meaning the listening port works correctly again, just like 2.02. Making it database specific will probably happen eventually.
Keep the ideas rolling.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Fri Nov 24, 2006 12:32 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Promethius wrote: LOL, chill out a bit. If I would have truly wanted to talk smack about it I would have done it in that forum.
You are right, I just get a little tired of having to deal with the "Not Made Here" crap.
C
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Fri Nov 24, 2006 6:36 am |
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Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
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Sounds like a good idea to me, since I missed the classes.
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
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| Fri Nov 24, 2006 8:57 am |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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Sorry to bail on that game EP.. Finals are here and I have no time anymore :/
So its just down to RR to admit defeat
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Mon Nov 27, 2006 5:31 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Heh, no prob Kaus. I ended up bailing on Rev's solo too, so congrats to RR.
However, I do have some progress to show for bailing... a new getCourse routine for TWX that takes avoids into account.
New commands will be: addAvoid, clearAvoid, clearAllAvoids, and listAvoids.
And, while I still haven't optimized it, already the new getCourse is 5X faster than the previous getCourse routine. For a 5K universe, I can plot 5000 courses in < 1.5 seconds
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Fri Dec 01, 2006 2:06 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Wow, how'd you improve the getCourse? That's... awesome.
Anything we should know to keep it running snappy?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Dec 01, 2006 3:07 am |
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