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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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I have started in 2 medium turn games and blown the dock in both games on the first day. I'd never tried that before but the tactics seems to have the same effect as photoning a player with 20k turns left to play. (ie it takes the heart out of the competition, thanks to Wolfen for the lesson in that feeling) Both of these games are basically over except that I need to meet the winning criteria which will be easy as I am the only one still playing their turns.
Any thoughts?
Cerne
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Tue Nov 14, 2006 5:43 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by Cernnunos
I have started in 2 medium turn games and blown the dock in both games on the first day. I'd never tried that before but the tactics seems to have the same effect as photoning a player with 20k turns left to play. (ie it takes the heart out of the competition, thanks to Wolfen for the lesson in that feeling) Both of these games are basically over except that I need to meet the winning criteria which will be easy as I am the only one still playing their turns.
Any thoughts?
Cerne
Nuking Dock is permitted by the game and therefore OK, but if it drives players away why bother, may as well play solitaire.
I'm curious as to how it might be possible to do so on the 1st day in a medium turn game, which I'd assume to be 1000 to 1500 turns?
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| Tue Nov 14, 2006 5:52 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Really high ship odds, really weak dock?
Yea, you can do it. In most tourny games we get dock preblown and/or rad clear (dock regen cycle) set to 1 day. I tend to lean towards the latter since it makes the whole thing a completely pointless waste of resources.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Nov 14, 2006 7:34 am |
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Cerne
Gameop
Joined: Sun Oct 08, 2006 2:00 am Posts: 991
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Kav I dont understand your thinking. Solitaire? I am learning from you more experienced players to kill everything that moves, if I can, just because I can. I want to play to win, not to give other traders a even break.
Also I thought low turns was 5k or less, medium turns >5k and <20k and high turn games >20k. I like the medium turn games because I can play off and on all day.
C
_________________ "All warfare is based on deception..." - Art of War "Time will tell all tales" - SG Any advanced tactic in TW is indistinguishable from cheating.
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| Tue Nov 14, 2006 8:16 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Hehe. 5k turns is a LOT of turns. Of course it depends on who you ask, but anything less than 800 is low turns for me. Between 800 and 2k being my usual target. Between 2k and say, 5k would be medium and anything over 5k would be high turns. Any game over 20k turns per day might as well be an unlim, you regen enough turns every hour to keep going even if you do get torped.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Nov 14, 2006 9:34 am |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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quote:Originally posted by Cernnunos
Kav I dont understand your thinking. Solitaire? I am learning from you more experienced players to kill everything that moves, if I can, just because I can. I want to play to win, not to give other traders a even break.
Also I thought low turns was 5k or less, medium turns >5k and <20k and high turn games >20k. I like the medium turn games because I can play off and on all day.
C
Turns high or low is in the eye of the player. I think 20k turns is low as I'm used to playing unlimited. Other players can do with 1000 turns what I can't seem to get done in an unlimited game. (Have I mentioned I'm not the best player on the boards?)
As far as solitare, I think what he was saying is that unless you like to play solo in a game, with no other players in the game (only type I can win) it is best not to blow the dock as new players will not enter the game.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Nov 14, 2006 1:43 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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I would have to agree that turn amounts is in the eye of the beholder. I consider less then 800 low turns, and 800-2k just right, 2k-5k medium and over 5k high turns.
As far as Runaways comment about people can do more in 1k turns then he can with unlims, you need to start playing turn game, and get with someone that experienced, most newbs play unlims, because they don't know how to use the turns effectivly their for they die quickly. But the satisfaction is greater when you can beat someone when the ground is equal, unlims is just whos got the better cashing script and who is online the most during the 1st day or 2 if it lasts that long.
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| Tue Nov 14, 2006 5:13 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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quote:Originally posted by Baited
I would have to agree that turn amounts is in the eye of the beholder. I consider less then 800 low turns, and 800-2k just right, 2k-5k medium and over 5k high turns.
As far as Runaways comment about people can do more in 1k turns then he can with unlims, you need to start playing turn game, and get with someone that experienced, most newbs play unlims, because they don't know how to use the turns effectivly their for they die quickly. But the satisfaction is greater when you can beat someone when the ground is equal, unlims is just whos got the better cashing script and who is online the most during the 1st day or 2 if it lasts that long.
I agree. I just need to learn to play better in all aspects. I'm trying to play a few limiteds but keep getting put out of my misery before I gain much experience.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Nov 14, 2006 5:57 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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The solution to surviving a turns game is finding corpies. Every time you see someone in a game contact them and exchange ICQs. Over time you'll build a list of people that play in the same circles as you, and they'll be in a good position for corpmate later on.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Nov 14, 2006 6:45 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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have to survive long enough to contact them on fed channels.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Tue Nov 14, 2006 6:53 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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medium turns = 20k turns made me almost spit out my drink thank you very much
if wssm/wsst is a viable cashing method, it's not a medium turn game
"low" turn games are always harder to find because for it to be fun, there really has to be a few corps active in it, or it becomes a complete route (if say, corp 1 got in day one, and no one else got in effectively till day 2 or 3, it's imo equivilant to showing up 15 minutes late to an unlim. It's still possible, but it'll be tough.)
Of course, it's all relative to edits and universe size too, if a corp of 5 is in an 800 turn game in a 20k universe, showing up day 2 will suck, but you will still have time to prevent them from getting 100% probed by day 3, heh.
_________________ Ask Slim!
--==[The Outfit]==--
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| Tue Nov 14, 2006 8:33 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Personal opinion on low turns coming from someone who plays unlims, would be < 1500. Between 5k and 10k would be a medium turn with > 15k a high turn. The gaps in-between would be a gray area to me for classification. Slim is right, if you can use cashing methods designed for unlims, then it is a high turn game.
Cernnunos, you are welcome for the feeling I gave you. It is the same one I have had many times, and will have again.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Tue Nov 14, 2006 8:40 pm |
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JesseShrake
Staff Sergeant
Joined: Thu Feb 16, 2006 3:00 am Posts: 13 Location: USA
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To me low turns is around 500 or less. Medium around 1k, and high around 2500. I only bother with unlimiteds if I want a one or two-night quickie  .
I wouldn't blow dock mainly because of the lack of new players after dock is blown. To be honest, tradewars wouldn't be much without other interactive players. I wouldn't really consider destroying dock winning, but rather knocking the ball out of the park so there's no ball left to play with; then everyone has to go home.
_________________ http://www.TWFlagShip.com
Play at telnet://twflagship.podzone.net
"Turn onto politics, or politics will turn on you," Ralph Nader.
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| Tue Nov 14, 2006 10:13 pm |
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Zentock
Lieutenant J.G.
Joined: Mon Sep 22, 2003 2:00 am Posts: 486 Location: USA
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heres a thought
x < 500 = ultra low turn game
x > 500 = low turn as long as x is < then 1000
x > 1000 = medium turn game as long as x is < then 5000
x > 5000 = moderate turn game as long as x is < then 10000
x > 10000 = a large turn game as long as x is < then 20000
x > 20000 = a huge turn game almost = to an unlimited turn game.
wheres the asprin.
_________________ C.E.O. Corp Noble House Sysop - Zentock's Realm TWGS Co-Sysop - Vulcans Forge TWGS
Admin. Vulcans Forge Forums Vulcans Forge TeamSpeak
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| Tue Nov 14, 2006 11:08 pm |
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kilroy
Chief Warrant Officer
Joined: Mon May 16, 2005 2:00 am Posts: 155 Location: USA
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Hide at terra and when everyone else gets blown up, declare yourself the winner on the basis that you've been #SD# the least. Works for me.
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| Tue Nov 14, 2006 11:14 pm |
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