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 Fig Production seems broken? 
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Gameop
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Here's the deal. In my gold planet settings I set fig production for 2 colos to produce 1 fig

<C> Colonists to produce one fuel unit 2
<D> Colonists to produce one organic unit 3
<E> Colonists to produce one equipment unit 4
<F> Colonists to produce one fighter unit 2
<H> Starting fuel ore 1000
<I> Starting organics 0
<J> Starting equipment 0
<K> Hazard level 0
<L> Habitability rating 100


Now a player has added colos:

Planet #x in sector x: .
Class a-CBDI, TerraFormed
Created by: xxx
Claimed by: xxx

Item Colonists Colonists Daily Planet Ship Planet
(1000s) 2 Build 1 Product Amount Amount Maximum
------- --------- --------- --------- --------- --------- ---------
Fuel Ore 10,725 2 5,362 259 0 10,000,000
Organics 0 3 0 217 0 500,000
Equipment 0 4 0 102 0 500,000
Fighters N/A 4 2,681 407 93 1,000,000

Figs are showing 4 to 1 yet in my tedit settings I'm still seeing 2:1

Colonists (in Thousands) Productivity (units per day):
<E> Fuel Ore : 10727 (Colonists/2) = 5363
<F> Organics : 0 (Colonists/3) = 0
<G> Equipment : 0 (Colonists/4) = 0
Fighters : production of(E+F+G) / 2 2681

I've noticed that if I add colos to equipment, it takes the total production/2 rather than colos/2 as I would assume the setting in my planet settings would mean.

Colonists (in Thousands) Productivity (units per day):
<E> Fuel Ore : 10728 (Colonists/2) = 5364
<F> Organics : 0 (Colonists/3) = 0
<G> Equipment : 50001 (Colonists/4) = 12500
Fighters : production of(E+F+G) / 2 8932

So now the question is, as the planet edits show production/2 and my gold planet edits show colos/2 which is correct? Or maybe I shoud say as I know it's using production over colos, is this broken and a problem for JP?

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Wed Nov 08, 2006 8:37 am
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Gameop
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You will have to play around with the product amounts of the cols, for the balance to work out, sometimes it does the 2:1 when certain amounts are in the right place. I have noticed this bug in twgs a few times.

also it takes in account that it uses x amount from the other products to produce the figs too, you have to make sure that it is not adding up the others to make figs as well.

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Wed Nov 08, 2006 10:27 am
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This is from what I have come to understand about figs to date:

For fighters it takes the total production line in consideration divided by i.e. 2 (or 1-9,999), not the the actual colo count; so that would be correct: (2+3+4)=9/2=4.5 assuming it rounds to the floor=4 figs produced by each line of 9 colo's. if you want something like that you would have to go with a minimum line of 3 i.e.: 1:1:1= 3:1; which would be the lowest possible production.

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Wed Nov 08, 2006 11:15 am
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Gameop
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I guess this is something I'd like to call the attention of JP to. If I have the option to set the numbers of colos to produce figs I'd like it to be a true count. Anyway, I just wondered if it was something I'd done. Wouldn't be the first time.

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Wed Nov 08, 2006 12:09 pm
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No bro, you had it right, but I do agree myself it is somewhat confusing, until you get a bearing on it all, i.e. max colo's always bothers me personally; say you make 40k max colonists in a given catagory, after-which if the player goes over 20k then they start loosing their production quota rather then maintaining it, that to me is misleading, but I now have realized how that works now since messing with it so I have come to accept it as such. Eh, nothing more nor nothing less, give and take I guess you could say. Heh, so I can't really complain about it.

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Wed Nov 08, 2006 2:33 pm
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Gameop
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your analysis is correct. fig production = total products produced / <F>. the description in TEDIT has always been misleading, but it has always worked this way, so doubt JP will do anything about it. if anything he might change the text in TEDIT, but that would just break any programs that are designed for the old text.

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Wed Nov 08, 2006 4:42 pm
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Sigh, another formula nightmare for edits. Story of my life, "get used to it".

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Wed Nov 08, 2006 4:58 pm
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