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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Is it possible to configure swath to run in local mode? I'm using my laptop to edit some game settings to upload into my server later. I'd like to run some stuff in the games to see how it goes, but have my TWGS Software set to local, and need to get swath/TWX to play on that game. Is it possible?
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 20, 2006 6:51 pm |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Do you mean you have TWGS on your laptop running and you want to connect SWATH to it?
If so set SWATH to connect to LOCALHOST port 23
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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| Fri Oct 20, 2006 7:07 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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How about if you use the TWX/Swath combo. I want to test TXW scripts.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 20, 2006 7:09 pm |
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Darkstarbase
Gameop
Joined: Wed Jun 07, 2006 2:00 am Posts: 241 Location: Daytona Beach, Florida
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Then you need to run TWX on your laptop and set it up the same way as you do on your desktop. pick a port for TWX to listen to and set SWATH to connect to it.
_________________ -=Darkstarbase TWGS=- http://www.darkstarbase.com telnet://darkstarbase.no-ip.org:23 Like us on Facebook http://facebook.com/darkstarbase
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| Fri Oct 20, 2006 7:22 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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I can't find a way to get twx to connect in local mode. I could run swath as you say, but that doesn't help me get twx going. I tried localhost, but that didn't work
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 20, 2006 8:16 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Well, in retrospect, I'm not getting swath to connect using localhost:23 either.... must be a setting off somewhere, but not finding it.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 20, 2006 8:22 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Got it going! Thanks Rev for the help!
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Fri Oct 20, 2006 8:40 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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The main problem, and one of my biggest complaints about SWATH is its authentication process - it has to have the Internet. This isn't a problem most of the time, but... if you Internet is down and you want to test scripts, you had best already have the window up and authenticated. If not you are hosed on running SWATH offline. I am not sure how SWATH could verify that it is offline and connected to a local (same machine) server when it goes through TWX. I would just as soon it go to limited functionality when it can't verify. Another reason to have ZOC on standby.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Oct 20, 2006 10:58 pm |
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Runaway Proton
Gameop
Joined: Thu Aug 24, 2006 2:00 am Posts: 1737 Location: USA
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Well, the challenge was in getting twx to connect. Turns out I had port 23 in use already, so when I changed the local game port to 123 it connected to 127.0.0.1. I then set swath to listen to 127.0.0.1 and port 123, and I have twx connecting localy and swath also functioning. Keep in mind that the TWGS has to be set up for local access as well. I'm using this to set up and test game edits offline. I can then just export those settings to my server and bang a new game without having to edit any further settings. This shortens the time I have to have the server down to edit games as some settings can't be modified with the server running.
_________________ American soldiers don't fight because they hate what's in front of them...they fight because they love what's behind them. http://www.runawayproton.com <-- Expired telnet://runawayproton.dyndns.org:223 V2.20b Games <-- Expired http://www.twsubspace.com <-- Expired Teamspeak 3 50.23.212.53:4196 <-- Expired Just a has been now.
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| Sat Oct 21, 2006 2:42 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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quote:Originally posted by Runaway Proton
Well, the challenge was in getting twx to connect. Turns out I had port 23 in use already, so when I changed the local game port to 123 it connected to 127.0.0.1. I then set swath to listen to 127.0.0.1 and port 123, and I have twx connectint localy and swath also functioning. Keep in mind that the TWGS has to be set up for local access as well. I'm using this to set up and test game edits offline. I can then just export those settings to my server and bang a new game without having to edit any further settings. This shortens the time I have to have the server down to edit games as some settings can't be modified with the server running.
Okay for the port 23 issue, check the services on the laptop and see if the telnet server is active, and if it is stop it or disable it and it should let you connect to port 23 on your twgs.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sat Oct 21, 2006 7:49 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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never mind you prolly meant setting the twx to listen on the port you said. If so then forget my last post. Doh!!!!
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sat Oct 21, 2006 7:51 am |
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severian
Chief Warrant Officer
Joined: Mon Feb 11, 2002 3:00 am Posts: 187 Location: USA
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Prom, get with Mac or Stein re: the authentication deal. They set something to allow one to connect with FULL functionality, for a certain ammount of connects (can not recall how many). One does need to connect after the buffer is used up. Not sure how to do it[;)], but my old ISP was waaaaaaaaaaaayyyyyyyyy to unreliable to allow this to go on.
_________________ Severian
Don't wait for your "ship to come in" and feel angry and cheated when it doesn't. Get going with something small.
- Irene Kassorla
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| Mon Oct 23, 2006 8:15 pm |
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Planet Hopper
Staff Sergeant
Joined: Sat Jan 24, 2004 3:00 am Posts: 19 Location: USA
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SWATH "should" connect up to 7 days since your last authentication, at least thats the way it's supposed to work. Don't think it's actually worked for me before.
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| Wed Nov 29, 2006 2:53 am |
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