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M00se
Lance Corporal
Joined: Sun Oct 08, 2006 2:00 am Posts: 4 Location: USA
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Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?
Thanks,
Moose
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| Sun Oct 08, 2006 9:33 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by M00se
Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?
Thanks,
Moose
There is no way.
Some ztms (or analyses of them) might not find it tho.
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| Sun Oct 08, 2006 10:10 pm |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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quote:Originally posted by M00se
Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?
Thanks,
Moose
cherokee used to do lots of cool warp layouts without that problem. i wonder if we are forgetting a step or something... like maybe you need to bigbang after wards? or ... i dunno... hmm
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Mon Oct 09, 2006 1:14 am |
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Muss
Veteran Op
Joined: Mon Jun 16, 2003 2:00 am Posts: 639 Location: USA
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mOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOse 
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| Wed Oct 11, 2006 2:32 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by M00se
Hi, am setting up a game for a friend. He wants to make a black hole with a warp in and not out. I understand I can edit the warps in each individual sector, but in the game, it still knows about the warp I deleted. Is there anyway to fix this?
Thanks,
Moose
I created a black hole in a test game by simply turning the warps to a value of 0. I tested the warps out using cf 11 to 1 and received the message of no warps.
[Edit]When I checked the sector by actually going into it, I had:
"Warps to Sector(s) : NONE!" displayed. A couple of ANSI characters (solid blocks, red/white) were before the word "NONE".[/Edit]
When you say the game still knows about the warp you deleted, are you talking about warps out or warps into the black hole? Actually warping into and being able to warp out?
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Wed Oct 11, 2006 2:48 am |
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M00se
Lance Corporal
Joined: Sun Oct 08, 2006 2:00 am Posts: 4 Location: USA
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OK, for example: Say I deleted the warp between 111 and 239. If I am in sector 19 and try to get to 239, it still thinks it can route me thru sector 111. It doesn't know that the link between 111 and 239 is no longer there. Any ways around this?
Thanks,
M00se
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| Sat Oct 14, 2006 7:44 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by M00se
OK, for example: Say I deleted the warp between 111 and 239. If I am in sector 19 and try to get to 239, it still thinks it can route me thru sector 111. It doesn't know that the link between 111 and 239 is no longer there. Any ways around this?
Thanks,
M00se
Is that course plot(111->239) using the game computer or twx?
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| Sat Oct 14, 2006 9:03 pm |
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M00se
Lance Corporal
Joined: Sun Oct 08, 2006 2:00 am Posts: 4 Location: USA
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It is using the game computer.
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| Sun Oct 15, 2006 2:58 pm |
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John Pritchett
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 3151 Location: USA
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From what I understand of the warp editor, you should be able to do something like this. If you can't, it's probably a bug. So I'll take a look at this as soon as I can and try to follow up. If you don't see anything within a few days, email me at jpritch@eisonline.com to remind me 
_________________ John Pritchett EIS --- Help fund the TradeWars websites! If you open a hosting account with A2 Hosting, the service EIS uses for all of its sites, EIS will earn credits toward its hosting bill.
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| Tue Oct 17, 2006 8:25 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote: Originally posted by John Pritchett (EIS)
From what I understand of the warp editor, you should be able to do something like this. If you can't, it's probably a bug. So I'll take a look at this as soon as I can and try to follow up. If you don't see anything within a few days, email me at jpritch@eisonline.com to remind me
I'd rather that you leave it as is, there is a game "workaround". Your call obviously; and without offense offered.
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| Wed Oct 18, 2006 2:44 am |
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M00se
Lance Corporal
Joined: Sun Oct 08, 2006 2:00 am Posts: 4 Location: USA
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Ummmm, what?
quote:
Originally posted by Kavanagh:
I'd rather that you leave it as is, there is a game "workaround". Your call obviously; and without offense offered.
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| Wed Oct 18, 2006 11:59 pm |
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Mantis
Warrant Officer
Joined: Sun Dec 12, 2004 3:00 am Posts: 97 Location: USA
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Can you just edit the warps to point back to the same sector? (Hehe, that would really mess with world trade and world SSM scripts.)
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| Thu Oct 19, 2006 6:52 pm |
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Cherokee-TLTT
Ensign
Joined: Sat Jan 19, 2002 3:00 am Posts: 214 Location: USA
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This was working fine back in 2002-2003 or so. You shouldn't have any sessions running when you make the changes in TEDIT.
_________________ Cherokee
The Lost Traders Tavern
http://tavern.homeip.net
Deployed Fighters Report Sector 911: Cherokee's Imperial Starship entered sector.
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| Tue Apr 17, 2007 5:25 pm |
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