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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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Description:
Gold Planet Maker V0.50 (2.04 Only)
Limitations:
-You need 999+ Alignment and must have a twarpable ship.
-Gets hung up if planet name doesnt have a space between the type and name
Features:
Makes planets
Restocks gen torps/atomics
Stops at minimum credits
Other assorted options.
Release Notes:
I have decided to realease this as a .ts till at which time I can work on improving it. Its fairly stable and your welcome to improve on it or whichever you decide to do. This script is as is without warranty to its safety. This is also not the best script to learn off it was my first and as such has allot of redundant code and stuff it could live without if I get time to remove the added stuff I will and repost it.
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Wed Oct 11, 2006 4:40 am |
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Desert Fox
Lieutenant J.G.
Joined: Fri Sep 12, 2003 2:00 am Posts: 352 Location: USA
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quote:Originally posted by Kaus
I added a time-index to it so it will expire in one month.
Why would you do that? What good is a script if you can't use it?
_________________ It's a game. Have fun! Desert Fox / Tommy Gunn Member of Phoenix Rising
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| Thu Oct 12, 2006 12:12 am |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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He wants to be cool like EP.
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| Thu Oct 12, 2006 12:37 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by Desert Fox
quote:Originally posted by Kaus
I added a time-index to it so it will expire in one month.
Why would you do that? What good is a script if you can't use it?
I might do that for a script that is under development and have people willing to test. I would not want a script out with my alias on it that I know is under development and someone might get it thinking it was a completed version. The time limit would expire, but a new version would be available - hopefully an improved version.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 12, 2006 12:49 am |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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quote:Originally posted by Desert Fox
quote:Originally posted by Kaus
I added a time-index to it so it will expire in one month.
Why would you do that? What good is a script if you can't use it?
Yea im doing it in the wake of EP. Its a great way to make people grab the most current version which is my intention. As its a beta I'm looking for feedback on issues.Version 1.0 will more than likely NOT have a imposed time limit.
Sorry for any confusion
-Kaus
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Thu Oct 12, 2006 3:35 am |
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Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
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Give it up folks... Rev already has an option in his helper to keep banging planets for a specific type...and NO anal retentive time limit to kill the script. [;)] (Of course TWX is another issue!)
_________________ You are forgiven...now warp out and sin!
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| Thu Oct 12, 2006 8:24 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Yea but does it user the overload method?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Oct 12, 2006 8:57 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote: Originally posted by Father Cajone
Give it up folks... Rev already has an option in his helper to keep banging planets for a specific type...and NO anal retentive time limit to kill the script. [;)] (Of course TWX is another issue!)
I don't know much about Rev's script other than from what I saw when writing in REXX a long time ago. From what I saw, his scripts are very well written.
I use a script, proPlanetCreation, that creates the specific type and also strips undesirable planets while it is at it. Granted, it is not a script for a low turns game, but then as we all know, low turns games aren't worth playing.  j/k
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 12, 2006 2:42 pm |
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Oso
Commander
Joined: Wed Apr 14, 2004 2:00 am Posts: 1324 Location: USA
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I always use Alexio's Planet Maker.
It was available for download from the damage unlimited website.
_________________ Infecting others with a Polymorphic Virus since 1975.
Curing ignorance and terminal stupidity since 1999.
Questioning the intellectual abilities of three digit annual salary earners since 2015.
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| Thu Oct 12, 2006 3:06 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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lol. I asked a script-related question... and I ask it again. Does it use the overload method?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Thu Oct 12, 2006 3:46 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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Just to clarify Im looking for feedback on the script Gold Planet Maker itself not conjecture on other scripts and its realationship to it. If your uncomfortable with timed betas please dont download it as it is a beta and may not be to your taste. Please leave this thread to information related to the script itself.
Thanks
-Kaus
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Thu Oct 12, 2006 3:48 pm |
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Kaus
Gameop
Joined: Tue Nov 19, 2002 3:00 am Posts: 1050 Location: USA
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quote:Originally posted by Singularity
lol. I asked a script-related question... and I ask it again. Does it use the overload method?
It will in a future revision. But currently it doesnt, sorry for not answering it earlier as I thought your reply was directed at someone else.
Future Revisions:
*Red Version
*Work Backwards For Best Odds
*Online Checker Through Window
*Better Spoof Protection
_________________ Dark Dominion TWGS Telnet://twgs.darkworlds.org:23 ICQ#31380757, -=English 101 pwns me=- "This one claims to have been playing since 1993 and didn't know upgrading a port would raise his alignment."
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| Thu Oct 12, 2006 3:50 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by Kaus
Just to clarify Im looking for feedback on the script Gold Planet Maker itself not conjecture on other scripts and its realationship to it. If your uncomfortable with timed betas please dont download it as it is a beta and may not be to your taste. Please leave this thread to information related to the script itself.
Thanks
-Kaus
Don't worry too much about other scripts and what they do or don't do. Creating a script of your own to do exactly what you want it to is the important part. Some post what their script does, and when they do, if it is something I like, I try and incorporate it in what I do. Scripts are already created for most specific jobs, however improvement is usually always possible.
Think of how many gridding scripts, planet busters, ptrade, ptorp, and planet drop scripts are out. Coming up with a truly original script is getting harder to do thanks to people like Rev, Wildstar, Traitor, PHX, Sing, Mind Dagger, Alexio and others.
Sorry, this isn't actually thread related, but to let you know I was asked why I was creating a ZTM script when SupG's and the Rev's was out there -- the reason - because - because I wanted to see if I could do it and add some things I wanted.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Oct 12, 2006 6:26 pm |
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Baited
Lieutenant
Joined: Sun Nov 07, 2004 3:00 am Posts: 588 Location: USA
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If FC is talking about the PLanet Creation on rev helper, it is limited, it won't overload the sector as it dets or pops the same planet number every time until u get the planet u want. It doesn't have all the cool stuff that Kaus put in his, but I have used rev's many of times and it is acurate and easy to use...
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| Thu Oct 12, 2006 7:53 pm |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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omg i wrote a script to do that?
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Thu Oct 12, 2006 8:11 pm |
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