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 Planet Type Percentages? 
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Chief Warrant Officer

Joined: Wed Aug 09, 2006 2:00 am
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How is it determined what kind of planet you get when you blow a p-torp? Is it random or are certain planets harder to get to pop up?

I just busted 28 planets and did not get the type that I wanted. Shouldn't even 1 have popped up in 28 since there are only 6 types of planets? I got several of EVERY kind except an O.

How freakin' frustrating.

Killian

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Wed Sep 27, 2006 6:21 pm
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Chief Warrant Officer

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Make that 36. 36 planets and not even 1 O?

BIG waste of money.

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Wed Sep 27, 2006 6:26 pm
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Try filling the sector with planets and THEN start popping them, replacing them when you get the type you're interested in.
If it's a gold planet, that seems to be the best way to do it.

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Wed Sep 27, 2006 6:33 pm
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Lieutenant J.G.

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The Oceanic planet is the hardest planet to get in a default game.
however if as Oso said you fill the sector to its max capacity
and work backwards up the list you will have a better chance of getting it as the odds are not based on 1:1 planet generating, but instead on if the sector is full of planets or not.
Additionaly, most Sysops build gold planets off a similar planet type.
If instead they where to start with the oceanic and modify the 1st new planet off that, then the 2nd new planet type off the 1st one etc.. then the gold planets become increasingly harder to produce.

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Wed Sep 27, 2006 7:06 pm
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Gameop
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i'm a little rusty on this, but if i recall correctly, there are 7 stock planets - you can tedit them, but you can't remove them from the game. gold planets are any planets in addition to those 7 types. gold planets are more likely to be produced once a sector is overloaded.

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Wed Sep 27, 2006 7:53 pm
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Hi Killian, Check this link
http://tw-cabal.com/strategy/Planetmaking.html
See you in Game P

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Wed Sep 27, 2006 10:12 pm
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Lieutenant J.G.

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Any Planet type can be deleated from the database, thus from the twgs its self and then it becomes unavaliable to players.

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Thu Sep 28, 2006 3:07 am
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quote:Originally posted by Zentock

Any Planet type can be deleated from the database, thus from the twgs its self and then it becomes unavaliable to players.


have you tried deleting the 7 stock planets? go into the planet editor and hit "!" to delete the class and you get the following:


Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 6 <A> Title forest <+> New class ¦
¦ <@> Reset <B> Class L Subclass FE <!> Delete class ¦
¦----------------------------------------------------------------------------¦
¦ <1> Maximum Values ¦ <2> Initial Values ¦ <3> Citadel Values ¦
¦ +---------------------------------------------------¦
¦ ¦
¦ <C> Colonists producing fuel ore 100000 ¦
¦ <D> Colonists producing organics 100000 ¦
¦ <E> Colonists producing equipment 100000 ¦
¦ <F> Storage capacity for fuel ore 200000 ¦
¦ <H> Storage capacity for organics 200000 ¦
¦ <I> Storage capacity for equipment 100000 ¦
¦ <J> Storage capacity for fighters 1000000 ¦
¦ <K> Storage capacity for shields 50000 ¦
¦ <L> Citadel technology level Planetary Thrusters ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ You can't delete a standard planet class <press a key> ¦
+----------------------------------------------------------------------------+

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Thu Sep 28, 2006 5:15 am
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nod

You can, however, mark it as unavailable IIRC.

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Thu Sep 28, 2006 5:32 am
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quote:Originally posted by Singularity

nod

You can, however, mark it as unavailable IIRC.




for stock planets, the <F> option is greyed out.

Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 0 <A> Title earth <+> New class ¦
¦ <@> Reset <B> Class M Subclass None <!> Delete class ¦
-+----------------------------------------------------------------------------¦
¦ <2> Initial Values ¦ <3> Citadel Values ¦ <4> Miscellaneous ¦
-+---------------------------------------------------+ ¦
¦ ¦
¦ <C> General deployment Yes ¦
¦ ¦
¦ <D> ANSI illustration No ¦
¦ <E> Text description _EARTH.TXT ¦
¦ ¦
¦ <F> Planet is active Yes ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ <Enter your selection> ¦
+----------------------------------------------------------------------------+
<G> Get Class <>> Next Class

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Thu Sep 28, 2006 6:06 am
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quote:Originally posted by the reverend

quote:Originally posted by Singularity

nod

You can, however, mark it as unavailable IIRC.




for stock planets, the <F> option is greyed out.

Trade Wars 2002 Planet Editor Gold Edition
+----------------------------------------------------------------------------+
¦ <*> Abort changes <Q> Quit <?> Help <^> Commit changes ¦
¦----------------------------------------------------------------------------¦
¦ ID : 0 <A> Title earth <+> New class ¦
¦ <@> Reset <B> Class M Subclass None <!> Delete class ¦
-+----------------------------------------------------------------------------¦
¦ <2> Initial Values ¦ <3> Citadel Values ¦ <4> Miscellaneous ¦
-+---------------------------------------------------+ ¦
¦ ¦
¦ <C> General deployment Yes ¦
¦ ¦
¦ <D> ANSI illustration No ¦
¦ <E> Text description _EARTH.TXT ¦
¦ ¦
¦ <F> Planet is active Yes ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦ ¦
¦----------------------------------------------------------------------------¦
¦ <Enter your selection> ¦
+----------------------------------------------------------------------------+
<G> Get Class <>> Next Class


Rev is right, the stock planets can't be deleted or be set to inactive, you can however edit the daylights out of them tho. and rename them as well. laff

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Fri Sep 29, 2006 3:49 am
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Yea, that kindof blows...

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Fri Sep 29, 2006 3:51 am
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the only reason i know that is because in a few of my edits i wanted to have just one planet possible. my solution? make the 7 stock planets identical. lame, but it works.

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Fri Sep 29, 2006 4:09 am
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Chief Warrant Officer

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That could mess with your head. All 7 planets, same type, but given numbers.

Dude, I got a 3. I have a 7...they're all the same.

The key is not to tell anyone.

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Fri Sep 29, 2006 12:56 pm
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