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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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I have placed ver 1.3 on Grimytrader for download. This includes two bug fixes. Thanks to Uncle Sam and Mad Hatter for finding these.
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Sep 21, 2006 10:24 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by Promethius
I have placed ver 1.3 on Grimytrader for download. This includes two bug fixes. Thanks to Uncle Sam and Mad Hatter for finding these.
k, was in a fog and uploaded version .07 instead. Fixed that now.
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Thu Sep 21, 2006 11:23 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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What were you somking Prome? I want some. Hehe, J/K
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Thu Sep 21, 2006 11:26 pm |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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BTW what were the bugs?
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Thu Sep 21, 2006 11:27 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote: Originally posted by Vulcan
What were you somking Prome? I want some. Hehe, J/K
Just a cigar w/o any additives - this time.
I have an idea for a new ZTM that I will start working on tonight - might as well script since my ISP makes playing extremely difficult with ping times in the 250 - 350 range.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 22, 2006 12:30 am |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote: Originally posted by Promethius
quote: Originally posted by Vulcan
What were you somking Prome? I want some. Hehe, J/K
Just a cigar w/o any additives - this time.
I have an idea for a new ZTM that I will start working on tonight - might as well script since my ISP makes playing extremely difficult with ping times in the 250 - 350 range.
You might be interested in checking out the method used by twassist. It is very accurate and fast,usually ~45/50 minutes for 5k.
http://web.archive.org/web/200503060828 ... WAST23.ZIP
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| Fri Sep 22, 2006 12:46 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by Vulcan
BTW what were the bugs?
One was a simple typo in a label - not good when TWX can't find the label to go to. The other was a return command in the wrong place - at least that is what I am hoping on that - never had the error that was described. The return "should" never have been hit but was.
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/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 22, 2006 1:03 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Rev's method is still the most accurate. If you cache the plots it works very fast. Considered interjecting a 2nd pass that plots to most distance first, not sure if that would really reduce the plot count all that much tho.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Sep 22, 2006 1:31 am |
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the reverend
Gameop
Joined: Thu Mar 08, 2001 3:00 am Posts: 886 Location: USA
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/bow
_________________ twgs : telnet://twgs.thereverend.org:5023 web : http://www.thereverend.org games : http://www.thestardock.com/twgssearch/i ... verend.org helper : http://svn.thereverend.org:8080/revhelper/
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| Fri Sep 22, 2006 3:01 am |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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quote:Originally posted by Singularity
Rev's method is still the most accurate. If you cache the plots it works very fast. Considered interjecting a 2nd pass that plots to most distance first, not sure if that would really reduce the plot count all that much tho.
I've never seen the method that Rev uses, although I thought SupG's ztm was based off of it. I will have to find those scripts and take a look at it. I've messed with REXX a little - just enough to figure that TWX was easier and just as fast.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Fri Sep 22, 2006 3:23 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Yes, CK and Supg's use the same approach.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Sep 22, 2006 4:32 am |
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