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quote:Originally posted by the reverend

quote:Originally posted by Kavanagh

quote:Originally posted by Singularity

Because, as Rev said earlier, the ICMP ping is not the same as the in-game ping. There are elements of how fast and efficient the TWGS is operating that also adds to the in-game lag which won't show up thru ICMP.


I understand that, but would the additional latency not be the same for all players, or is it also dependant on the terminal program used?


you are correct. i don't think that terminal programs really play a part in the latency issue. many claim that one program is inferior to another, but when it comes to the fundamentals of sockets and telnet, i think the differences are insignificant.

you *could* keep a dos command window up on your task bar all the time to check your ping, but can you explain how to do that easily and simply to dos-impaired corpies? it's a lot easier to just ask them to run a ping script and you can then see on subspace what their ping is - and it will be directly comparable to you're ping script results.


Both very good points, neither of which had occurred to me.


Thu Sep 14, 2006 4:47 pm
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On top of this, it's not just about your competition but an issue of capability as well. Some pings are so high that you have no chance of ever defending your grid or being able to respond to an attack. While others may suffer the same effects, it's important to know so you can adjust your strategies and coordinate your defenses as needed.

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Thu Sep 14, 2006 6:36 pm
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