All,
I have been working for over 2 years on an web interface (RGTWCompanion) that can be used on an active TW game. (This was done with John Pritchett's knowledge and some much needed information from him as well) With the companion, all your personal assets and corporate assets are tracked near real time (in 30 minute data upload refreshes from the server) on a website that you login to with your in game username and password. Not only that, but it has a custom ship building and construction ordering tool, and a background service that delivers "ordered" ships to you in game based on build times. The build times can be modified by the sysop if too many ships are being built (supply shortages
One of the things I like about it is you can use it to strategize or monitor the game and your assets when you do not have access to telnet (they block it where I work) - of course I only use this on my lunch hour

It is a great tool for big games, and my hope is that it will someday enhance tournament play (with or without the custom ship component) for the community (for a small fee - lol maybe I will just put a donation button up). I am a TW sysop too, but I have nostly only been hosting closed games with my friends who have been acting as beta testers in a way. I feel I am ready for a BETA run with a public game hosted on my server. What do I need from the more experienced sysops? Please send me suggestions/URLs of the best game edits for the following situation:
Settings for a somewhat longer running game (1-2 months hopefully) with 5 members per corp.
Red and Blue hopefully relatively balanced on money earning potential. (i.e. I stink at figuring out good and fair settings for Red as I almost always play Blue)
Initial Colos?
Amount of Colos per day?
Bust clears?
I will of course be a sysop only in this game an will connect as an observer from time to time if needed.
I have early versions of other enhancements to the web pages that will allow you to control some actions in the game from the website if you use Swath and the server allows 'always on' connections and scripting. Before I begin to implement those, however, I want to get a real public game going and put the exiting code through its paces.
I put this all on hold for the past 6 months as real life got in the way. I just got a new laptop and I can finally work on my apps from anywhere in my house and during trips to Starbucks and Borders. That should speed up productivity on my part

Thanks in advance guys, and I will post to the Game Rebangs forum when I plan to open the game.