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 Anomoly Checker Script 
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The script below will list all of your limpeted sectors and then compare it to found anomolies in the TWX database. The anomolies indicated in the database are those "last seen" for a given sector.

Mainly used for newbie hunting or to create a list of enemy limpets. Don't expect to find an experienced player very often using this script unless they have been ejected from fed and you have just finished gridding.

--------------------------


# anomoly check - compares limpet list to sectors showing anomolies
# - to locate a cloaked trader or enemy limpets
# Script by: Promethius
# Written: January 2006


setVar $totSectors SECTORS
setVar $i 11
setVar $sectorCnt 0

while ($i <= $totSectors)
if (SECTOR.ANOMOLY[$i])
# delete comments and make part of if statement to check only deadends
# and (sector.warpcount[$i] = 1)
echo ANSI_11 "* Anamoly in sector: " $i
add $sectorCnt 1
setVar $anom[$i] $i
end
add $i 1
end

:buildLimpets
killalltriggers
send "k2"
waitfor "===================================="

:buildLimpetList
killalltriggers
setTextTrigger corpLimp :deployedLimp "Corporate"
setTextTrigger persLimp :deployedLimp "Person"
setTextTrigger doneLimp :compare "Total"
pause

:deployedLimp
getword currentline $limpetSector 1
setVar $limpet[$limpetSector] $limpetSector
goto :buildLimpetList

:compare
killalltriggers
setVar $unknown 0
echo ANSI_12 "** " $sectorCnt " Sectors Found with Anomolies"
echo ANSI_12 "* Comparing to Known Limpeted Sectors.."
setVar $i 11
while ($i <= $totSectors)
if ($anom[$i] > 0)
if ($limpet[$i] <> $anom[$i])
echo ANSI_15 "*Unaccounted for anomoly in sector: " $i
add $unknown 1
end
end
add $i 1
end
echo ANSI_11 "** " $unknown " discrepancies found"
halt

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Thu Jul 13, 2006 6:00 am
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ATTAC has a more interesting variant on this. It constantly checks for "attached" limpits and groups and orders the sectors by the number of times they appear. Therefore, the report is the percentage time a user has spent in a sector. More times that not, the player's home sector is in that list.
earth.

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Thu Jul 13, 2006 10:12 pm
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If a player brings a limpet to base... they deserve their fate. Many times tho people setup scrub sectors or are just very careful about what they bring back with them. Interestingly tho anoms can reveal patterns in the enemy's limpet coverage. Correlate them w/ port type and amts, proximity to DEs, tunnels and unexplored sectors to reveal what could be an area of upgraded ports or developing bases. Combine it with sector density to filter out common limpet gridding techniques and you might end up shortening that list even more.

Now that would be a script worth making... ;-)

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Thu Jul 13, 2006 11:34 pm
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I like those ideas actually. Datamining is something a lot of players don't do enough of and maybe part of that is due to the unlimited turn games. (I'm not bashing the unlims as I play those mainly).

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"A man who has no skills can be taught, a man who has no honor has nothing."


Fri Jul 14, 2006 6:28 am
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Well in unlims it's easier to just explore the whole universe. Laff. So what's the point? Turns force you to choose your gridding more specifically. The proximity idea is one I've tossed around. While I have a few ways to consider... I haven't found the holy grail of "cluster" finding yet (groups of sector types) as I haven't really gotten the perfect weighted algo yet. Something to toss around.

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Fri Jul 14, 2006 7:37 am
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quote:Originally posted by Singularity

Well in unlims it's easier to just explore the whole universe. Laff. So what's the point? Turns force you to choose your gridding more specifically. The proximity idea is one I've tossed around. While I have a few ways to consider... I haven't found the holy grail of "cluster" finding yet (groups of sector types) as I haven't really gotten the perfect weighted algo yet. Something to toss around.



The main reason I would datamine in an unlimited is due to time constraints, but I agree if you have time it is easier to explore everything. Sadly, time is something I really haven't had much of recently - at least not enough to effectively play. The 2k mile drive to and from AZ this week isn't going to help at all.

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"A man who has no skills can be taught, a man who has no honor has nothing."


Fri Jul 14, 2006 5:03 pm
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Nice 3 day drive... each direction. Laff. Done that, I feel ya. Why not fly?

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May the unholy fires of corbomite ignite deep within the depths of your soul...

1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
4. Parrothead wrote: Jesus wouldn't Subspace Crawl.

*** SG memorial donations via paypal to: dpocky68@booinc.com
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Fri Jul 14, 2006 8:15 pm
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quote:Originally posted by Singularity

Nice 3 day drive... each direction. Laff. Done that, I feel ya. Why not fly?



Have to pull a U-Haul trailer one-way and not looking forward to it.

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Jul 15, 2006 12:03 am
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Where in Az?


Sat Jul 15, 2006 12:28 am
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quote:Originally posted by Animal

Where in Az?


Tucson

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               / Promethius / Enigma / Wolfen /

"A man who has no skills can be taught, a man who has no honor has nothing."


Sat Jul 15, 2006 5:15 am
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oh ok, i'm up by Bullhead city


Sat Jul 15, 2006 9:09 am
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