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[ 6 posts ] |
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kilroy
Chief Warrant Officer
Joined: Mon May 16, 2005 2:00 am Posts: 155 Location: USA
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In an unlimeted game does turn per warp have any effect.
Will a 1 turn per warp cash faster than a two turn per warp ship.
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| Tue Apr 25, 2006 6:05 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Ship delay off? Then no.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Tue Apr 25, 2006 6:15 pm |
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kilroy
Chief Warrant Officer
Joined: Mon May 16, 2005 2:00 am Posts: 155 Location: USA
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Thanks
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| Tue Apr 25, 2006 8:20 pm |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:
~Updated~
0-Normal Movement (1000ms * TPW)
1-Quarter Movement (250ms * TPW)
2-Third Movement (333ms * TPW)
3-Half Movement (500ms * TPW)
4-Double Movement (2000ms * TPW)
5-None, N/A (250ms)
* 1000ms = 1-second
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Tue Apr 25, 2006 10:15 pm |
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Xentropy
Lieutenant J.G.
Joined: Fri Apr 05, 2002 3:00 am Posts: 332 Location: USA
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quote:Originally posted by RexxCrow
Thank for reminding me about the Ship Delay Kilroy, I was wanting to make sure these figures are correct:
0-Normal Movement (250ms * TPW)
1-Quarter Movement (63ms * TPW)
2-Third Movement (83ms * TPW)
3-Half Movement (125ms * TPW)
4-Double Movement (500ms * TPW)
5-None, N/A (250ms *TPW)
* 1000ms = 1-second
Er, no. Normal movement is (1s * TPW), quarter is (250ms * TPW), and so on. And None is just 250ms, always, regardless of TPW. With or without ship delay, you're never going to move faster than 250ms per move.
_________________ Creator of the TWGS Data Access Library
http://twgs.xiuhtec.com
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| Wed Apr 26, 2006 12:16 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Figures it would take an Editor question to get Xen to scurry out from the woodwork, j/k ...Were you been at Xen! Thanks for correcting that, I thought it was wrong, my numbers did seem weird, using the second makes sense. [:)]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Wed Apr 26, 2006 12:40 am |
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