| Author |
Message |
|
Admin 1
Site Admin
Joined: Sun Dec 24, 2000 3:00 am Posts: 1432 Location: USA
|
quote: Originally posted by Singularity
Well...
Everyone had their differences about the details of the edit. I liked the challenge, it was something new. The map may have been the same (was it? I didn't even look at that. Would've made my ZTM faster!) but everyone had the .TWA beforehand. It was a good exercize in flexibility, win or lose.
Afew thoughts on the edit, since SG asked for them...
A running points count would've been nice, but changes to the points system would've made it easier. Rather than counting kills, give everyone say... 20 lives and make points based on the lives rather than the kills. A lot easier to count.
I agree i didnt really think about doing a rolling points score during the game..i didnt really wanna keep track of it till the end when i could use the log BUT your right i could use lives left ..i was thinking more like uso when we tallied points at the end of the game
I am a bit tired of MBBS games tho, makes bots too valuable. Next game it would be fun to have a Gold game, where reds have to coordinate and blues have to defend. Reduce the colt xport range to make them a little easier to hunt  .
Now this I REALLY like.... take away mega robbing and planet buy downs with out changing the colts landing options...
Variable settings would be really loopy. Adjust the planet trade and steal factor day to day =). "Do we SST? Do we SDT? Do I need to bust up? Hmm"
maybe if we had a script to do it but too much effort going in and changijng those settings everyday!!!
I liked the non-standard map tho, you had to really plan where you wanted to put your planets. It wasn't just "find a DE w/ no enemy fig nearby and shove it there." I might do something similar later on and alter the precentage of other x-ways. I also liked the invis, took more than a glance at the who's online to find out who's doing what.
The length... either 30 days or 10k sectors. Something to make the time go by a bit faster.
i think your right about the length 30 days...i think 20k sectors is still important in this type of game but i agree 30 days would keep it more intresting..thats actually the reason i stopped the game instead of deleting those cheaters and moving on with the game...
Starting mobiles were fun, takes a lot of patience to grid when you can't just do simple charges early-on. A lot of early game passive gridding, I've never had 5k grid on the 2nd day before, that was wild. One tweak tho, make them IG-able. IGs rock, they secure your base and require that people plan their invasions. More than once we were able to ride a planet with little worry, as we could always just retreat off and twarp back to safety when we were ready.
Need a kill ship. The ISS is too slow to get many waves off and the gridder had small waves. Wrote a simple script to land-refill-lift every-so-often and just sat there in a gridder letting people blast me. Nothing they could do to kill me unless I attacked back too often. So someone grids around and you catch them w/ a torp or whatever and there isn't much you can really do. We could always just bring in a saveme planet and there was no risk to our gridders other than lost turns (easily managed).
Ya i was pretty pissed off when i warped in on Uncle Sam and i couldnt kill him...The DEF odds definetly need to be changed so that the attacker has the advantage.
SG also asked to name potential future captains. Hehehe. Uhm. Hehe. I liked my corp, I think we had a lot of good players. I'm not sure who would fit the captain role... Flip would if his new job doesn't eat up his free time. Oz, obviously. Miss and SW headed up resources and cashing, which was no small task with the 50+ ports we had, so they're definately in the mix.
Anyway, I'm not going to get involved in all the drama here. Just want to say Thanks to my team for putting in all the effort and making this happen. I've already talked with ya'll in email, you know what's up. But a public "Ya'll rock!" message is good too.
We got a lot of good potential new players here. Some of the new players here weren't on our team and ended up getting discouraged by things. I hope you come back and play again. Based on the enthusiam I saw from our players I'm guessing there's quite a few up-and-coming big names in the mix. Good, we need them.
Thanks for the Feed Back!!! Look for some of those changes in the next BIG GAME
|
| Mon Apr 24, 2006 2:19 pm |
|
 |
|
yeah_that_way
Chief Warrant Officer
Joined: Tue Aug 02, 2005 2:00 am Posts: 130 Location: USA
|
Space Ghost man, great game, I thought with the ship delay on it would be b/s, but it really wasnt. I would like to say thanks to my team and Dynarri, I had a great time getting to know some of you better. I have to say that I am disappointed at some of the "mega copring" rumors I heard, and kill swapping for points disappoints me too. However WHOEVER brought up the thing about Vid Kid violated a truce, you still have no clue what your talking about, and that server is still one of the worst I have found. Anyway, all said I had a great time Space, and thanks to Vader for hosting. Maybe i'll finally get to play in a HHT this year, heh, great game to everyone, lots of fun.
_________________ Hate me - abuse me - kill me
|
| Mon Apr 24, 2006 2:46 pm |
|
 |
|
LoCuTiS
Boo! inc.
Joined: Sat Aug 13, 2005 2:00 am Posts: 632 Location: USA
|
so if you have all the logs saved.. tally up the points, im sure everyone is curious
"As usual this goes to incredible lack of intelligence..."
this is the second time i have asked you for a point tally and gotten no answer, so of course i am going to think you didnt bother
_________________ I thought I was her daddy but she had 5 more.
|
| Mon Apr 24, 2006 2:49 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Laff, stock. FYI I didn't control hardly anyone, I really did very little this game...
my corpies did 99% of the work. I have written decent torping/dropping scripts, and yes
I use them whenever I needed to. The game is only boring to those that lack the patience
to grind thru a real game... highs and lows.
Not every game, not every playing style, should be about ending the game in a week thru
quickie invasions. You knew the edit and you still chose to play, you have no just cause
to whine about it now. I had a lot of fun meeting new players, of course you actually
have to spend more than 30 minutes at keys to get anything out of that. Every one of you
that's crying now knew the edit before you signed up, you have only yourself to blame.
Whine whine whine.
The gridder ship had no ship delay, FYI. A ship delay of 0 is a ship delay of 250ms. I
never had a problem w/ it except when attacking in an ISS.
I think if you ask around about CW2 you will find different people had different opinions,
too. But that's not thread-appropriate so who knows.
Would be nice to go Gold intead of MBBS tho, MBBS is getting old and commoditizes turns w/
mega rob. Would be nice to have skilled reds matter to the game's outcome.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Mon Apr 24, 2006 4:31 pm |
|
 |
|
Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
|
Stockton is only mad because he got PWNED... Stockton was practically raped. It wasn't the edits, wasn't stockton, was the team as a whole. Not saying ya'll sucked, you just didn't play well together.
I was very happy with our team, I went inactive because the CEO role was kinda dropped on me, and I didn't want it. Sometimes I like taking the lead, but I prepare for it... I came into the game as a blank slate, willing and ready to take orders... There were no orders to be given.
That upset me. This is the 2nd game I've come into in the last few months where leadership was either non exsistant or just plain sucked.
I did not have any problems with the game, the only thing I would have liked would have been some detonators, and a ship with IG (That didn't take 30 minutes to move b/c of ship delay) Even something smaller would have been okay...
However, hunting some of you down in your iss's and ship delay was really fun, reminded me of the old days  Loved it.
I was asked to make a post about the edits, and who I think on our team should be considered for CEO next year.
Edits - Great - Like I said, a det and a smaller IG ship would have been nice, screw colos, screw pbusting, we all did fine without it. However, if I had the time to invest, we could have easily raped 50+ ports a day, maybe mbbs is not the best edit for this type of game. Ptrading is still very profitable without it.
Game as a whole - Exellent, our team made very few mistakes, but we hardly had any killers at all. At several points in the game we outresourced EVERYONE 2 and 3-1... but.. We were too afraid of "giving away" points.
CEO's for next year on our team -
I hope alot of you read this.
A good CEO, Captian, or 2nd in command knows the following:
How to read edits, situations, players, and attitudes on the fly
When to take a break, or have his/her team take a break, just to cool down.
What buttons to push, and what buttons not to push..
ie: If you have someone (for example) Loc on your team, you don't say something like "If you don't hurry up, I'm gonna stick my **** in your moms mouth" I saw some of that this game, from supposed 'leaders' If you don't know your players, and you don't know their history, don't slam them... Makes you look stupid, and players hate you. ((No offense bro, just trying to make a point))
I think performance ALWAYS reflects leadership, not sometimes, not often, but always.. If a team does great, it's because they had great leadership. Not because they have 100% of the assets, but because they have 100% moral, 100% loyalty, 100% faith, and 100% of the credit. Even though a team wins or loses because of leadership, the win or loss is ENTIRELY because of the team
Might sound like I'm arguing with myself here, but you can have the BEST leader in the world, without a team, he isn't going to win. The draft we just played, I ceo'd, had a fantastic team... but only like 7 of them showed up  Was a pain in the Butt.
If you were on the team I was, and you feel you have what it takes to CEO a big game like this... Think again. There was 1 player who stood up above all, honestly, even his leadership was lacking, he did try very well though. I would not recommend anyone on my team to CEO the next game.
If someone nominates me, I'm flattered, but don't think I deserve it.
Thanks for taking the time to read.
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
|
| Mon Apr 24, 2006 8:19 pm |
|
 |
|
Alexio
Chief Warrant Officer
Joined: Mon Oct 07, 2002 2:00 am Posts: 125 Location: USA
|
I want to start off with a BIG thank you to all members in my corp and to SG for setting up another well edited game. Some may disagree with the edits but each corp had to deal with it.....
_________________ Alexio just #Ship Destroyed# your Butt! hahahahah
Check out Damage Unlimited Perma Website!!
http://WWW.DAMAGEUNLIMITED.COM
|
| Tue Apr 25, 2006 3:42 am |
|
 |
|
River Rat
Chief Warrant Officer
Joined: Sat Feb 24, 2001 3:00 am Posts: 145
|
Hi ALL
I would like th thank SG for putting up the game it had its good and bad moments. I did like the edits but could use somechanges. I really not sure why some think the edits were terrible as they made you think of different ways to do things. I just wish I would of had more time for the game but work wouldn't allow it.
I had mention at end of game that we never have a non mbbs type games anymore which i think make it a little more interesting on what should be done. I loved the idea of no colos. I think it would of been nicer to have the marble hold a little more fuel as riding planets was way to easy. IG or no IG not to sure on that one. On ship edits it would of nice to been able to kill a Gridder.
Anyway enjoyed my teammates even though we lacked a CEO and communication was not the best at first but we managed well.
Thanks again for a very different game Space Ghost and keep up the good work. If all games were the same it would be very boring  Can't wait for the HHT.
River Rat
_________________ twgs.alienbase.net www.alienbase.net
|
| Tue Apr 25, 2006 5:16 am |
|
 |
|
Bone Collector
Lieutenant J.G.
Joined: Sat Aug 25, 2001 2:00 am Posts: 301
|
I for one thought the game was BORING. However, that might be how they are played nowadays. If I were to ever feel like returning to a game it wouldnt be one that I went DAYS without ever being online when a fig was hit. The game is fun when you get a chance to kill people and that wasnt presented too often this time.
That being said, I wasnt around to actually play a whole lot so maybe the action took place when i wasnt there. Snow White did a great job of leading the buydowns and stuff and Big12 hasnt dropped off too much since he left. Oh yea, I killed a fully faction fitted Phantasm the other night in EVE online though  .
_________________ Bone Collector
|
| Wed Apr 26, 2006 6:20 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Hehe. Well bone it was fun playing w/ you, if you wanted to be more active tho you
could've told me... there was plenty of room for people that wanted to grid or go
hunting. The other corps didn't hit many figs, mostly because they couldn't without
dying or atleast getting torped.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Wed Apr 26, 2006 6:42 pm |
|
 |
|
Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
|
Hey, I hit a fig every time my turns regened, so I take offense to that!
lol
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
|
| Wed Apr 26, 2006 7:04 pm |
|
 |
|
Bone Collector
Lieutenant J.G.
Joined: Sat Aug 25, 2001 2:00 am Posts: 301
|
LOL...more active? I would have died the first time I tried to grid. I fully planned on trying to have some fun once we got the figs, but Loki and I made a big move over to BOB in EVE so I got really busy in a hurry with all the PVP stuff and moving all my stuff 40+ jumps. I am sure the game could have been more fun, but I realized as bad as I suck now I would have only ended up costing my team fighters and a death if I had tried to do anything. I am more of an action junkie now and big games like this are not meant to be played that way. I think the games were always more fun when there were like 10 teams of 5 or something, but when I left TW all of those games had turned into people either cheating or one dominating early (ie blowing dock up) so even they were not much fun. You guys did a great job though winning the game and I can clearly see that while BIG12 continued right where he left off, tw has clearly left ME behind.
_________________ Bone Collector
|
| Wed Apr 26, 2006 11:18 pm |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Laff. We just used Ram's gridder and never lost anyone using single-hop hits.
Sure, people ate a few torps, but saveme always picked em up before any pods flew.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Thu Apr 27, 2006 12:57 am |
|
 |
|
Bdanzer
Sergeant
Joined: Mon Mar 27, 2006 3:00 am Posts: 8 Location: USA
|
I think the "marbles" type game was certainly one of those if you put the effort that you wanted to in, that you would have a better time than one that just sat there. When I had roughly 850 turns one night I asked sing to let me grid out my turns. We ran Rammar's, and I think I gridded out about 700 turns before getting torped (by Corran). A huge reason for us finding other peoples areas and scrub zones was that we paid attention to attached limpets. People were rather careless and assumed that no one was paying attention to the attached limpet scan, and that resulted in 4 deaths (150 each) early in the game on corp 1. Later in the game people were more careful, but we certainly found scrub zones using that method. I like finding scrub zones because although you don't get any kills from taking the zone, you cost the opponents gobs of money with a minimal cost to your own corp.
|
| Thu Apr 27, 2006 6:20 pm |
|
 |
|
corran
Warrant Officer
Joined: Sun Feb 25, 2001 3:00 am Posts: 75 Location: USA
|
The other corps didn't hit many figs, mostly because they couldn't without
dying or atleast getting torped??? I hit your figs quite a few times with and without getting torped, never got killed from it though. You guys seemed to only want to attack when people weren't at keys. Not that i am trying to knock ya or anything, just seemed you all planned on just photoning people til game ended. you were done with the killing unless you all had offline peeps or ones that lose connections.. Sorry SG had to say it..
|
| Fri Apr 28, 2006 5:15 am |
|
 |
|
Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
|
Laff. Problem being that w/ saveme it's too easy to get a rescue. I took a few shots at atk gridders, but it was pretty rare that someone would be stuck in mid-space after being photoned. Occasionally I'd get into ship 2 ship over a planet, but even then you could just refill over and over. We caught a few pods, but once people stopped moving around those more or less dried up. Ship delay made killing in an ISS a pain in the butt.
Only time you could get a decent kill was when someone was afk, sadly. So that's just when it happened. Likewise we never took an #SD# from gridding either. Afew pods here and there, but that just comes with taking 500+ sectors a day with wild charges.
I torped people because it worked so dang well. Half your team didn't manage their turns and gridded with nearly-full turns. Why kill someone when you can fire afew torps and accomplish the same end result?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
|
| Fri Apr 28, 2006 7:57 am |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 7 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|