Quick Sombody, "Turn" Me On!
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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I was needing some help in making sure these are all correct for the chart portion of the manuel also if there are any points I am missing. I am recalling these all from memory, which is obviously... not to sharp! ...which, is why I am needing help, heh. [;)]
Number of turns used for each of the following:
Docking at any class Port: 1 per docking,
Being Photoned: All turns are lost, until the next hour is reached.
Move-Warping: Varies on the TPW per sector moved through.
Stealing/robbing: 1 per attempt.
Attacking player: None
Attacking alien/trader: None
Attacking a Port: None
Deploying/retrieving mines/fighters in sector: None
HoloScanning: 1 turn per scan.
Upgrading a Port: 1 turn per upgrade session.
Fleeing an attack: 0-1 turns 50% chance of receiving a 1-turn penalty in addition to the move. Actually would be: 1-2 turns.
Towing: Variable I can’t recall? Is it based on TPW of towing ship combined with TPW of the vessel-in-tow or *2 of the towing ships TPW?
Creating a planet: None
Destroying a planet: None
Taking fighters/shields from a planet: 1 turn each instance
Taking products/Colos from planet: 1 turn each instance
Giving/taking from a Corpie or another player: None
Leaving fighters/shields on a planet/ship: None
Landing and leaving product or Colo’s: None
Launching a Photon: None
Transporting: 1 turn each transport
Bwarping: 1 turn each Bwarp.
Pwarping: 1 turn each Pwarp.
Twarping: Variable based on TPW
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Tue Apr 18, 2006 11:35 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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hmm... Didn't read all this, but just glancing at it...
Grabbing figs / shields = 0 turns.
Upgrading ports = 0 turns <--- Makes 0-exp ups possible
Towing = Your TPW + 2*Towed ships TPW
Pwarp = 0 turns (Costs 400 units of fuel tho)
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
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| Wed Apr 19, 2006 1:45 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Ok here is my final revision for this chart, if I am still missing anything or have errors, or there are any suggestion, please let me know.
Turns Expended Referrence (TER Sheet)
Action : Turns Per
Attacking (Player/Port/Trader/Alien): None
Attacking deployed Fighters: None
Being Photoned: * All turns are lost, until the next hour is reached.
Bwarping: 1
Citadel ship exchange: None
Cloaking: None
Creating/Destroying a Planet: None
Density Scanning: None
Deploying (Beacon/Fighters/Mines): None
Destroying a Beacon: None
Detonating a Mine: None
Docking at any class Port: 1
Exchanging (Credits/Fighters/Shields): None
Fleeing an Attack: 0-1 turns, (there is a 50% chance of receiving a 1-turn penalty in addition to the turns used in the TPW of the ship.)
Holo-Scanning: 1
Landing on Planet and leaving (Colonists/Fighters/Products/Shields): None
Landing on Planet and taking (Fighters/Shields): None
Landing on Planet and taking (Colonists/Products): 1
Launching EtherProbe :None
Launching Photon: None
Manuel-Warping: Variable: TPW per sector moved through.
Parking in the Citadel: None
Pwarping: None
Retrieving (Fighters/Mines): None
Stealing/Robbing: 1
Towing a vessel: Variable: (TPW + 2 * Vessel-in-tow TPW) this value is per sector when Manuel-Warping or per warp when Twarping.
Transporting (ship-to-ship): 1
Twarping: Variable: TPW.
Upgrading Ports: None
* In unlimited games all values with exception to being struck with a Photon are not applicable, rather the ship will be dampened and unmovable for one minute per second of the Photons total duration.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sat Apr 22, 2006 11:52 pm |
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Promethius
Ambassador
Joined: Mon Feb 09, 2004 3:00 am Posts: 3141 Location: Kansas
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Photons in an unlimited take your moves for however many minutes the photon duration is.
_________________
/ Promethius / Enigma / Wolfen /
"A man who has no skills can be taught, a man who has no honor has nothing."
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| Sun Apr 23, 2006 12:22 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Ok I fixed it, does that sound better?
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Apr 23, 2006 12:40 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Citadel ship exchange is 0 turns. So you can grid, get torped,
exit-enter scrub, cit swap and do grid defense all in the same
hour. Kindof handy 
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Apr 23, 2006 2:44 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Could that also be used in Red tactics as well? Rather then Xporting ship to ship just ship swap in the Citadel and maybe have a blue or whatever get into to sell it to the Port, might benefit the Red more by saving those turns for them to do what they do best...steal it back! [;)]
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Apr 23, 2006 2:51 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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You don't xport just to swap ships, you xport to change your location so you
don't hit the same port twice and fake bust. Swapping in a citadel does not
change your location and has no potential for doing so, therefore it won't help
you rob another port. I can't see a way to make this save corp turns (I don't
think you can really compare red and blue turns, blue turns are equally valuable
they just do different things), but if you can find a way...
I do suppose if you have a citadel at the port you could swap w/ a blue, and have
them sell off. In a game with poor planet percentage (otherwise you'd just SDT)
this would atleast make 1 of the blue's turns (per cycle) act as a red's. Managing
that would be a pain in the butt tho and you might as well just dump to a planet
and have the blue sell off 1 load at a time, if that's your goal. Personally I think
it's easier to just add an extra red and run team SST. You wouldn't have to train
your corpies on a new method for nothing.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Apr 23, 2006 3:37 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Yea, I was thinking of having one planet with a Corpie awaiting in each sector, Bwarp to the other sector land in the Citadel and ship swap with that player, then repeat.
This would save the Red 2 turns per cycle and cost the Blue no turns per cycle (unless they Ported to sell it), correct? It would just use more Ore, though would take the movement delay away and would also be safer.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Apr 23, 2006 3:59 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Why bwarp? The goal of xporting is to change sectors. No need to xport if you bwarp.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Apr 23, 2006 4:54 am |
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RexxCrow
Captain
Joined: Sat Jun 18, 2005 2:00 am Posts: 2214 Location: USA
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Along with not using the same Port consecutively is'nt there a rule about using the same ship at those ports or using the same ship when you Bust? Maybe I just misunderstood something then.
_________________ Your reliance upon subjective IRM's, subjugates you through utter omission, obfuscation, and distortion of fact! Don't mess with me, I will 26 U.S.C. § 7212(a) your IRS!
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| Sun Apr 23, 2006 5:12 am |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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When you bust you lose 10% holds, that's it (well, some exp too). Get
furbed from a corpie, solves the problem. You can use the same ship
over and over and over, just can't steal from the same port twice in
a row.
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Sun Apr 23, 2006 5:35 am |
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Father Cajone
Lieutenant J.G.
Joined: Wed Apr 18, 2001 2:00 am Posts: 480
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Since General Discussions forum was formerly know as 'Smack Forum' would it be politically correct to ask Bud, Graz or Sing to blow in Rexx's ear to "turn him on"? Muhahahaha.... [:D]
This is the kind of question that used to be raised in the School Forum a few months ago!
_________________ You are forgiven...now warp out and sin!
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| Sun Apr 23, 2006 7:50 am |
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Grazhoppa
Lieutenant
Joined: Fri Mar 02, 2001 3:00 am Posts: 577 Location: USA
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Actually, I like him.
He's doing exactly what I'd like to see, keeping topics up, so people can read them. He's helping educate our new TWarriors, and probably doesn't even realize it.
BTW Rexx....
Keep it up 
_________________ http://the-glacier.com
The source for all your computer needs!
--==[The Outfit]==--
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| Sun Apr 23, 2006 10:20 am |
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Vulcan
Gameop
Joined: Fri Sep 03, 2004 2:00 am Posts: 2041 Location: Acworth, Georgis USA
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uhhhh, 1+1=3, hah, laff, [:D]
You're right Graz, he may be helping the new Twarriors to learn the game and hopefully get a few of the current ones to look at things as well. Who knows, maybe sometimes an old dog can learn a new trick or a new dog learn an old trick. Hehe.
_________________ Vulcan's Forge v1 TWGS telnet://vulcansforge.homeip.net:2002 v2 TWGS telnet://vulcansforge.homeip.net:23 Forum and site down for now. my Email is vulcan219@comcast.net now
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| Sun Apr 23, 2006 5:38 pm |
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