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 Big Game 2006 
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Lieutenant

Joined: Sun Feb 13, 2005 3:00 am
Posts: 589
Location: USA
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rofl you still dont get it.

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Thu Apr 06, 2006 4:21 pm
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Chief Warrant Officer

Joined: Sat Feb 24, 2001 3:00 am
Posts: 139
Location: USA
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Yea well, Im pulling myself and my name from Big Game 2k6. I signed as an alternate, Im #60 on the sign in page, and Ive heard.... Yes, that is correct. Nothing. Its been a week, and I have to get back to Brood War.

Back in 2k7 maybe.

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Velocity

"We are Dyslexia of Borg. Your Butt will be Laminated"


Sun Apr 09, 2006 1:32 pm
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Joined: Sun Dec 24, 2000 3:00 am
Posts: 1432
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quote:Originally posted by Velocity

Yea well, Im pulling myself and my name from Big Game 2k6. I signed as an alternate, Im #60 on the sign in page, and Ive heard.... Yes, that is correct. Nothing. Its been a week, and I have to get back to Brood War.

Back in 2k7 maybe.

Maybe next time you will sign up before the draft.
We didnt use alternates this game.


Tue Apr 11, 2006 9:52 pm
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
Posts: 632
Location: USA
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although you could have.. i posted that i would not be around much so decided not to play.. but no one, including the CEO, bothered to contact alternates to take my place, and now im stuck playing

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Tue Apr 11, 2006 10:34 pm
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
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Well, there was no alternate CEO pool...

Big D is a good guy, but he's been in the game 1 day.

Who choose him to CEO?

I expected this from alexio (no offense alex) but not big d.

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Thu Apr 13, 2006 8:43 pm
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Lieutenant J.G.

Joined: Sat Dec 01, 2001 3:00 am
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Sorry everyone for not showing for BG but had major life issues and will fix them soon

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Jester


Sun Apr 23, 2006 3:23 pm
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Lieutenant J.G.
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Joined: Fri Sep 12, 2003 2:00 am
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Well Jester you didn't miss much, the edits realy suxed. I'm glad it's over

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Desert Fox / Tommy Gunn
Member of Phoenix Rising


Sun Apr 23, 2006 10:57 pm
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Commander

Joined: Wed Apr 14, 2004 2:00 am
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Sorry for being AFK the whole time.
Was gone for most of it.
Grandma died, and RL took over.

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Mon Apr 24, 2006 1:59 am
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Warrant Officer

Joined: Sun Feb 25, 2001 3:00 am
Posts: 75
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sorry to hear that oso, hope your alright. and refer to Fox's message :)


Mon Apr 24, 2006 5:40 am
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quote:Originally posted by Desert Fox

Well Jester you didn't miss much, the edits realy suxed. I'm glad it's over


im sorry you didnt like the edits Desert,,,,
Why did you play? I thought i poated all the edits... was there something specifically you didnt like?
im really intrested in your honest thoughts and advice.

Space Ghost


Mon Apr 24, 2006 1:16 pm
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quote:Originally posted by corran

sorry to hear that oso, hope your alright. and refer to Fox's message :)


i know you play tradewars more then just a little ...why did you play if you didnt like the edits and what specifically did you not like? what edits would you have made it different or better for you??

Space Ghost


Mon Apr 24, 2006 1:19 pm
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Warrant Officer

Joined: Sun Feb 25, 2001 3:00 am
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I did like the fact that planets were what they were, it made it challenging, although aggrivating at times. My thoughts are this, 1. Used same universe, and yes i know that wasn't intentional. 2. Should have had a death limit, 3. could have made torps, and planets that would go level 4 with product requirements, but wouldn't go higher so that those that did get there's taken could have made one and was back in game or so teams could go out gridding. and it would have been easy to cut down on price of making planets, make the toprs as expensive as the game would allow, then make a ship that could only hold 1 torp, that was 100tpw that way it wasn't turn effecient to warp it back and forth to dock and make the ship cost 150mil or something.
Just my thoughts. I did have fun, I got to play with some very good people, and learned a few things along the way. A few of em I would love to play with or against again. Sing my props to you and yours during the game you all had some great photoning scripts and it was fun trying to work ways around them...


Tue Apr 25, 2006 1:40 am
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oh and to why i played, seeing as the first big game was when I last played I thought it only proper that be the game I start back in... SG thanks, I did have a good time. Just frustrating at times is all...


Tue Apr 25, 2006 1:42 am
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Lieutenant

Joined: Sun Nov 07, 2004 3:00 am
Posts: 588
Location: USA
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quote:Originally posted by corran

I did like the fact that planets were what they were, it made it challenging, although aggrivating at times. My thoughts are this, 1. Used same universe, and yes i know that wasn't intentional. 2. Should have had a death limit, 3. could have made torps, and planets that would go level 4 with product requirements, but wouldn't go higher so that those that did get there's taken could have made one and was back in game or so teams could go out gridding. and it would have been easy to cut down on price of making planets, make the toprs as expensive as the game would allow, then make a ship that could only hold 1 torp, that was 100tpw that way it wasn't turn effecient to warp it back and forth to dock and make the ship cost 150mil or something.
Just my thoughts. I did have fun, I got to play with some very good people, and learned a few things along the way. A few of em I would love to play with or against again. Sing my props to you and yours during the game you all had some great photoning scripts and it was fun trying to work ways around them...


Not sure why people are whinning over planets... Yes I didn't playt he game, but this set of edits was designed for killing not farming... Get over it... I wish I wasn't moving during the game or I would have played. But the fact is everyone knew what the edits were before they signed up, so shut up already, this is getting old now 2 threads of people whinning about the same thing... Darn didn't know we had so many kids playing this game.


Tue Apr 25, 2006 2:00 am
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Warrant Officer

Joined: Sun Feb 25, 2001 3:00 am
Posts: 75
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baited if you read SG's post, he asks me to list what i thought needed changed. i did that. i didn't whine, was only responding. TYVM.


Tue Apr 25, 2006 5:44 pm
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