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 Stardock blockades 
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Sergeant Major

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quote:Originally posted by Big_D

[quote]Originally posted by Singularity

Why should JP and crew take their time to add it when it already exists au natural?


I guess this would be a topic best responded to by JP and crew then wouldn't it?

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Big D


Thu Feb 23, 2006 7:21 am
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This is for fellow SysOp's
That need a way to safely move SD and make it a SXX port.

I have written a script , and I run it on just about every game
I bang on my server , with little to no complaints.

One feature I'de like added to TWGS is a Class 0 harden feature
so I can make it XX times stronger then stock.

But as J.P. has told me in the past , if a script can be written to
preform a task , like moving Dock .. he isn't going to code it
into TWGS.

That is why I wrote one .. if you want it .. Email me.
<side note> also include your version of twx your using
so I get you the right .cts file .. thats right .. I'm not handing out .ts file here.

I hope this will help some of you who want to help others.

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Thu Feb 23, 2006 1:21 pm
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quote:Originally posted by Vid Kid



One feature I'de like added to TWGS is a Class 0 harden feature
so I can make it XX times stronger then stock.
***************************
I have accomplished this in the past by manually blowing up dock then replacing it by "porting" in game as an ambassadore.

this will give you an option to rebuild Stardock and when u do it comes back stronger . I usually blow stardock twice before i open a major Tourny.

*****************************


Fri Feb 24, 2006 11:58 pm
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quote:Originally posted by Space Ghost

quote:Originally posted by Vid Kid



One feature I'de like added to TWGS is a Class 0 harden feature
so I can make it XX times stronger then stock.
***************************
I have accomplished this in the past by manually blowing up dock then replacing it by "porting" in game as an ambassadore.

this will give you an option to rebuild Stardock and when u do it comes back stronger . I usually blow stardock twice before i open a major Tourny.

*****************************




Nod.

BUT -

Let me get on my favorite horse. Anything that the game permits is ok by me, that includes backstabbing, megacorping, asset sharing, info sharing, etc. etc..

Sysop/gameop interference is different.

Hardening the zeroes? Interferes with a legitimate tactic (which costs megabux/turns).

The list is endless. For starters - "1 - N DAY TRUCE". "No SD Blockade" "No planet or ship buyout" and blah blah blah.

All of the above cost TURNS and are useless without followup. Perhaps I'm pissing up a rope, maybe everyone here plays 20K unlim.


Sat Feb 25, 2006 1:00 am
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I think Kav said it the best. If is possible in the game, then it should be allowed.

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Sat Feb 25, 2006 2:59 am
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And clearly a sysop is free to have that policy if they choose. Which is what's so great about the flexibility here, you can have more than 1 philosophy.

The real question here is... when it comes to preventing blockades (which some sysops may want to do), how best can a sysop do this? Clearly it's unlikely that a major revision such as this will occur, but sysops have solutions themselves... like Vid's script, which work fine. What's the easiest way to give, say, edit designers... a way to pass this on?

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Sat Feb 25, 2006 3:23 am
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There's been several revisions in past versions that I'm sure were just a difficult as what I'm suggesting. For one, no torps from fed for fed safe players option. That was brought about not to protect newer players, but to protect reds that want to cash all day without the threat of losing thier turns. That came about because a few scripters couldn't figure out a way around that problem. So get off the notion that this change would be too difficult. As far as using scripts made by other players, tho I'm glad that people are trying, there is a problem there too. Sysops have already paid for the game, and I for one don't really want to depend on someone else's script to do the edits. Kav said that if it's possible to do it in the game then it's fair, That's true. Fair but can we truly say it's right?
If it's not right, then let's change it. Let's get some new players in the game. I'm tired of killing the same old ones.

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Sat Feb 25, 2006 7:56 am
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I have been a registered owner of twgs and gold, etc. since 1999 or so also. I thought I remember John saying when 1.02 or 1.03 was released that he was pretty much finished doing any thing to this version and was going to concentrate on version 4 or whatever the next version is going to be. didn't he?


Sat Feb 25, 2006 9:16 am
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quote:Originally posted by Singularity

And clearly a sysop is free to have that policy if they choose. Which is what's so great about the flexibility here, you can have more than 1 philosophy.

YES! If only more people really understood this.
quote:
The real question here is... when it comes to preventing blockades (which some sysops may want to do), how best can a sysop do this?

#1 Make rules.
#2 Ruthless enforcement of said rules
#3 Make only closed games. And have it so one has to ask to be invited in.
#4 Host clearly marked new player games, and some anything goes games.
#5 Use stock settings and less than 1000 turns.
#6 Limit corp size to 3 or so.
#7 Don't turn on MBBS.
#8 Turn off fire photons from fed from fedsafe players.
#9 Turn off move delay.
#10 Turn off photons.
#11 Point your players at my web-site. In big neon letters. Teach them and they won't need to worry about it as much.
#12 Don't give out more than 1k creds and 50 figs to starting players.
#13 Give the starter ship and the escape pod higher defensive values.
#14 Set Radiation Clear time to one day.
#15 Move stardock next to fed, or put a few dozen extra one-ways into dock.
#16 Make all the exits from dock one-ways. (Makes it harder to quickly surround) Make one or two of them one-ways into fed.
#17 Do not age the game!
#18 Set Fedspace Ship Limit to 255
#19 Set NavHaz dispersion to 100%
#20 turn OFF interactive Sub-Prompts
#21 Turn ON time limits.


Use some or all of the above in combination. Frankly, #1, #2, and #11 are the most important.

Some out of the box changes you can try:
Turn on steal delay for the first day.
Limit max commands per cycle.
Raise the price of photons, mines, gen torps, dets, and maybe probes.
Lower the price of corbo, dens scanners, holo scanners, limpet removal, mine disrupters, cloaks, and transwarp drives.
Limit the # of days to allow entry to 1 or 2.


quote:Clearly it's unlikely that a major revision such as this will occur, but sysops have solutions themselves... like Vid's script, which work fine. What's the easiest way to give, say, edit designers... a way to pass this on?

Post it here. Post it on grimy. Spread the word.

EDIT: Added to the list.

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Sat Feb 25, 2006 5:31 pm
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quote:Originally posted by Big_D

There's been several revisions in past versions that I'm sure were just a difficult as what I'm suggesting. For one, no torps from fed for fed safe players option. That was brought about not to protect newer players, but to protect reds that want to cash all day without the threat of losing thier turns. That came about because a few scripters couldn't figure out a way around that problem. So get off the notion that this change would be too difficult. As far as using scripts made by other players, tho I'm glad that people are trying, there is a problem there too. Sysops have already paid for the game, and I for one don't really want to depend on someone else's script to do the edits. Kav said that if it's possible to do it in the game then it's fair, That's true. Fair but can we truly say it's right?
If it's not right, then let's change it. Let's get some new players in the game. I'm tired of killing the same old ones.

Are you an unlimited only player? You must be, because that kind of attitude can only come from someone jaded by the unlims. Do yourself a favor. Stop playing in Unlims. Stop hosting Unlims. Your attitude about blockades will change once you really know what it takes to get one going with only 750 turns.

You want it all nicely handed to you on a silver platter, eh? I have an idea. Instead of whining about the evil scripters, why don't you get off you butt and do someting about it? Write a tutorial. I'll even host it for ya. Learn how to script. Learn how much time it really takes to put a decent script together. Learn how to program and offer to help JP. He IS only one guy. At least the rest of us SCRIPTERS are trying, unlike you, who only seems capable of pissing and moaning.

What you think is right isn't what others think is right. And if you think something isn't right, then it's up to you to change it. As a sysop, you have the ability to do almost anything you want with the game. You just have to, um, learn how. We can help. You just have to ask.

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Sat Feb 25, 2006 5:56 pm
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Nice list. How about extra shields on the starter or pod to prevent mine blockades?

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1. TWGS server @ twgs.navhaz.com
2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads
3. Open IRC chat @ irc.freenode.net:6667 #twchan
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Sat Feb 25, 2006 6:04 pm
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While that would be a nice option, as far as I know, there is no way to set the starting number of shields. Best bet is to increase the defensive odds so that with starting figs, one can survive a full wave from a scout. Mines are best dealt with by increasing the cost and lowering the disrupter cost. (something i should have added...duh.)

But nothing beats being an educated player.

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Sat Feb 25, 2006 6:28 pm
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# 0: Dont make rules.
# -1: If you dislike those who do not play by the "unwritten" rules, do not play with them. Screw them up any which way.

quote:Originally posted by Traitor

quote:Originally posted by Singularity

And clearly a sysop is free to have that policy if they choose. Which is what's so great about the flexibility here, you can have more than 1 philosophy.

YES! If only more people really understood this.
quote:
The real question here is... when it comes to preventing blockades (which some sysops may want to do), how best can a sysop do this?

#1 Make rules.
#2 Ruthless enforcement of said rules
#3 Make only closed games. And have it so one has to ask to be invited in.
#4 Host clearly marked new player games, and some anything goes games.
#5 Use stock settings and less than 1000 turns.
#6 Limit corp size to 3 or so.
#7 Don't turn on MBBS.
#8 Turn off fire photons from fed from fedsafe players.
#9 Turn off move delay.
#10 Turn off photons.
#11 Point your players at my web-site. In big neon letters. Teach them and they won't need to worry about it as much.
#12 Don't give out more than 1k creds and 50 figs to starting players.
#13 Give the starter ship and the escape pod higher defensive values.
#14 Set Radiation Clear time to one day.

Use some or all of the above in combination. Frankly, #1, #2, and #11 are the most important.

Some out of the box changes you can try:
Turn on steal delay for the first day.
Limit max commands per cycle.
Raise the price of photons, mines, gen torps, dets, and maybe probes.
Lower the price of corbo, dens scanners, holo scanners, limpet removal, and transwarp drives.


quote:Clearly it's unlikely that a major revision such as this will occur, but sysops have solutions themselves... like Vid's script, which work fine. What's the easiest way to give, say, edit designers... a way to pass this on?

Post it here. Post it on grimy. Spread the word.


Sat Feb 25, 2006 11:26 pm
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quote:Originally posted by Big_D

There's been several revisions in past versions that I'm sure were just a difficult as what I'm suggesting. For one, no torps from fed for fed safe players option. That was brought about not to protect newer players, but to protect reds that want to cash all day without the threat of losing thier turns. That came about because a few scripters couldn't figure out a way around that problem. So get off the notion that this change would be too difficult. As far as using scripts made by other players, tho I'm glad that people are trying, there is a problem there too. Sysops have already paid for the game, and I for one don't really want to depend on someone else's script to do the edits. Kav said that if it's possible to do it in the game then it's fair, That's true. Fair but can we truly say it's right?
If it's not right, then let's change it. Let's get some new players in the game. I'm tired of killing the same old ones.


I didnt say it was "fair", grin, just that I do not have a problem with it. I vote with my feet if a gameop or player does not play fair. I never go back to places hosted by the gameop, or never corp with with the player that pissed me off.


Sun Feb 26, 2006 2:19 am
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[/quote]
Are you an unlimited only player? You must be, because that kind of attitude can only come from someone jaded by the unlims.
You want it all nicely handed to you on a silver platter, eh? I have an idea. Instead of whining about the evil scripters, why don't you get off you butt and do someting about it? Learn how to script. Learn how much time it really takes to put a decent script together. Learn how to program and offer to help JP. He IS only one guy. At least the rest of us SCRIPTERS are trying, unlike you, who only seems capable of pissing and moaning.
[/quote]

This coming from a moderator? I came into this section to make a suggestion for a game change as a owner of twgs. So far all I've gotten is posts saying I'm ignorant so to speak. I am a scripter, and I don't have a problem getting to the Stardock, as a matter of fact, I'm usually the one doing the killing, and guess what. IT EASY TO KILL A NEWB. Too easy. There's no challenge in it anymore.

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Sun Feb 26, 2006 6:34 pm
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