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 BYOC game 
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Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
Posts: 449
Location: USA
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is that right grandpa? and I bet you walked uphill both ways barefooted to school :)

ACTUALLY, I'd like to see no more then 10k regardless....


Thu Feb 16, 2006 4:58 am
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Lieutenant Commander

Joined: Thu Dec 08, 2005 3:00 am
Posts: 903
Location: USA
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I Agree with coke! more action packed!

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Thu Feb 16, 2006 5:41 am
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
Posts: 632
Location: USA
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i didnt feel like making a new thread.. so check this out
http://www.youtube.com/p.swf?video_id=k ... KGxaol4qws

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Thu Feb 16, 2006 5:56 am
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Chief Warrant Officer

Joined: Tue Aug 02, 2005 2:00 am
Posts: 130
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Coke, lmfao, 10k is fine with me, hell I dont mind playing a 5k game, it wont last as long however.

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Thu Feb 16, 2006 5:56 am
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Lieutenant

Joined: Sun Nov 07, 2004 3:00 am
Posts: 588
Location: USA
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5k Would rock... That would make u stay on your toes and people would be eliminated day 1.. would definitly be a challenge.. 40+ peole 5k nice


Thu Feb 16, 2006 6:07 am
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Joined: Sun May 06, 2001 2:00 am
Posts: 267
Location: USA
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i definately agree with 10k sectors...btw draft was fun...ya'll *****es got put in your place lol hahaha yeaaaaaaaahhhhhh sorry i had too :) i just put a main target on me in byoc :P lol

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Thu Feb 16, 2006 7:20 am
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
Posts: 577
Location: USA
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lol, everyone rocked... I think there should have only been 2 sucky player awards that game, and one of them got nullified for balls, kills, and overall performance (coke)

other one goes to kal durak :D

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Thu Feb 16, 2006 8:22 am
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Lieutenant

Joined: Sun Feb 13, 2005 3:00 am
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if we are going to get 8 full corps, first of all we have alot of work to do still, also i would think 12k might be a good number verse.

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Thu Feb 16, 2006 5:48 pm
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
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I'd like to see 40 people in 10k or less game. I think we should have 1k for every team :) 8 teams = 8k sectors... anyone else? I think that port density should be max, put planets at 3 per sector, (eliminates overkill on doors), mbbs, and... my personal favorite... quarter ship delay.

show why these scripts were made to begin with.

;)

Graz

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Thu Feb 16, 2006 7:32 pm
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Boo! inc.

Joined: Sat Aug 13, 2005 2:00 am
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with ship delay gridding would be impossible, first fig you hit youd be torped

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Thu Feb 16, 2006 9:01 pm
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Lieutenant

Joined: Sun Nov 07, 2004 3:00 am
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Anytype of ship delay would make gridding impossible.. ship delay of anytype would suck...


Thu Feb 16, 2006 9:34 pm
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Commander

Joined: Tue Mar 26, 2002 3:00 am
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Graz just wants to be able to torp people. [:D]


Thu Feb 16, 2006 10:21 pm
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First time for everything...

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Thu Feb 16, 2006 10:47 pm
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1st Sergeant

Joined: Sun Feb 25, 2001 3:00 am
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No, you can still grid with a ship delay, just makes it very hard.
As far as sectors 1250 per corp. Cus in a 8 copr game that would be 10k which I think is perfect. I will def have a team comming in. Am still working on 1 last spot. Waiting on responces from a few people. I have never played CW edits but can learn them pretty quick so will give my $.02 later but most people say the battleship needs tweaking so that is proba correct choice.

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Fri Feb 17, 2006 12:52 am
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Lieutenant

Joined: Fri Mar 02, 2001 3:00 am
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Don't see why it bothers baited, he'd never leave the planet anyway..... Sing, suck a wingnut, lmao you know your wrong....

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Fri Feb 17, 2006 4:30 am
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