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 Finding Class 0s 
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Ensign

Joined: Sat May 21, 2005 2:00 am
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I'm attempting to make a script to find Class 0s via exploring. I'm starting with cfing from dock. What should I look for as to how many hops away from dock is the average amount and how many warps should they contain?


Sun Dec 25, 2005 4:19 pm
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance

what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.

To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com

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Sun Dec 25, 2005 5:57 pm
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If you have a full ztm then finding a class 0 is pretty easy unless they have been moved to a different sector. Without one, easiest way to find them is to just probe... especially to DEs. Heck, with 100 probes in a clear uni you can almost expect to find one just firing randomly, 1234, 5678, 9876, 3210, etc.

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Sun Dec 25, 2005 8:13 pm
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Ensign

Joined: Sat May 21, 2005 2:00 am
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quote:Originally posted by Zentock

Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance

what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.

To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com
Class0SupG. Sure, I forgot thanks. But the link is very old. SupG took down that site long ago. Vulcan's webpage has a working link to SupGs pack though.


Sun Dec 25, 2005 9:02 pm
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Lieutenant J.G.
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Um if i remember right rammars prober has an option to find Class O ports.

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Mon Dec 26, 2005 1:42 am
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Lieutenant J.G.
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I guess that don't help ya write your own script. But his works real good

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Mon Dec 26, 2005 1:45 am
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Lieutenant J.G.

Joined: Mon Sep 22, 2003 2:00 am
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Plus if u run supg's u dont have to spend cash on those eprobes.

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Mon Dec 26, 2005 4:29 am
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Scripter's tavern has been down for atleast a year. But you can get the original supg stuff at:
http://twinfo.org/

Class 0 finder works fine but it requires a ztm to function. You might be able to get away with a single pass, depends. I'm think Rammar's prober (a good prober, worth the d/l) also requires a ztm in this mode. In higher-turn games or non-builder games you might not have the option of running a ztm at all (or atleast not until it's too late). I was told that Prom's ztm also has a class 0 option too, never used it.

You can find class 0s several other ways, too. You'll find that in smaller sector games (less than 5k) one of them ends up rather close to terra and probing from fedspace will usually find one. If you lay ftrs around and see a lot of alien hits in an area... it's either a class 0 or an alien's space. You can also just fire a few random probes, seems a bit odd but I had a game last month where I found both class 0s after only 8 probes. Lucky, yes, but was nice being the only corp in the game not using terra to refurb.

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Mon Dec 26, 2005 6:47 am
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quote:Originally posted by Zentock

Distance from dock can vary on 2 factors,
1- size of game.
2- max warp course distance

what you want to do Akor is have a complete ztm done then,
start a cf scan looking for sectors that have 7 hops in 6 out.
this can be a tedious process and involves a lot of sector voiding and void clearing.

To get an idea of how to build this type of script chk out,
Class0SupG.ts available @ http://www.scripterstavern.com


I think the criterion is 6 warps out and a minimum of 1 back door - 7 in 6 out is a candidate, but so would 8 in 6 out.


Mon Dec 26, 2005 10:58 pm
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Lieutenant J.G.

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8 in ? ok whatever if it works for u go for it, I will stick to 7 in 6 out. Its alot faster to scan.

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Tue Dec 27, 2005 2:33 am
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Not really. The code is equally fast scanning for 8 or 6.

It can be done in TWX with a simple while loop, something like this:
setVar $a 11
while ($a <= SECTORS)
if (SECTOR.WARPCOUNT[$a] = 6) and (SECTOR.BACKDOORCOUNT[$a] > 0) and ($a <> STARDOCK)
echo $a "*"
end
add $a 1
endGood luck,
+EP+

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Tue Dec 27, 2005 5:04 am
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Okay, I've updated my old Class 0 search script, and posted it on Grimy. The above code, based on Harley's input, still lies at the heart of it, but it performs a few additional checks to narrow the possibilities. Harley said exactly what Kav said, but keep in mind that a one-way out can make the warp in count < 7.

You should also be aware that SupG's will miss a potential Class 0 sector if one of the warps out is a one-way. In a quick test of a typical 5k universe, SupG's missed 14 out of 37 possible Class 0 sectors because of this. In his defense though, none of those missed were in fact Class 0s.

+EP+

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Tue Dec 27, 2005 6:38 am
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Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
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quote:Originally posted by Zentock

8 in ? ok whatever if it works for u go for it, I will stick to 7 in 6 out. Its alot faster to scan.



Zen, he's right


Tue Dec 27, 2005 7:18 am
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I've only seen a class 0/stardock with a one-way warp out (or multiple one-ways in) once or twice. I would say in most games, if you do 7 in, 6 out, you'll find it. Probably the best bet is to check those first, then if it doesn't show up, check the rest of the possibles.


Tue Dec 27, 2005 7:32 am
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Yeah, I was thinking the same thing. I've only noticed it once, and the reason I noticed it then was because my 7-In/6-out method missed it. I think I'll setup my search routine to prioritize the most common 7-in/6-out sectors first, then add any of the sectors that don't meet that criteria, yet still meet the 6-out/backdoor criteria.

I've been wondering if traffic analysis would reveal which sectors are more likely to be Class 0s. Anyone ever test this?

+EP+

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Tue Dec 27, 2005 6:39 pm
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