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PHX
Lieutenant
Joined: Sat Mar 03, 2001 3:00 am Posts: 592 Location: USA
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I was once told you could find the class 0's by manually exploring sectors 1-100 in sequence (11-12, 12-13, etc.) I have done it a couple of times and it did work but I can't say it always will.
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| Tue Dec 27, 2005 7:59 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by Harley Nuss (teamEIS)
I've only seen a class 0/stardock with a one-way warp out (or multiple one-ways in) once or twice. I would say in most games, if you do 7 in, 6 out, you'll find it. Probably the best bet is to check those first, then if it doesn't show up, check the rest of the possibles.
Same here, except for edited games. The Mad Hatter banged one (pre twgs) on Eclipse once with 700 backdoors to stardock and 50 to each of the zeroes. It was a bastard to map it.
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| Tue Dec 27, 2005 9:09 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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A historical note: Twassist, which dates from the early 90's, lists class 0 candidates as all sectors whose total warps (warps in + warps out) exceed 10. It prioritises based on total warps, i.e. 13 total is more likely to be a zero than 11 total.
Example of report:
Likely locations for the major ports:
Sector Warps Out Warps In Total
------ --------- -------- -----
4329 6 8 14
125 6 7 13
.. . . ..
3461 6 5 11
3685 5 6 11
I dont remember ever having come across the lower types in ye olde days, but perhaps some here might.
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| Tue Dec 27, 2005 9:32 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Wow, all very intriguing. Now my interests are piqued, so it's off to test a few things.
I'll report soon.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Tue Dec 27, 2005 10:55 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Hmm. the 1-100 thing is cool. Does that mean you could run a mini-ztm of those sectors and probe the resulting 7 and 8 ways?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Dec 28, 2005 7:32 am |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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I wish it were so, but the 1-100 plots doesn't really work. I've tested 3 bangs so far, and Rylos was found in the 1-100 plots, but AC was missed 2 of 3 times. Also testing total warps to see where the Class 0s rank, and so far its inconclusive. In one test they're at the top, while in another they're mid/bottom. Still testing though.
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Wed Dec 28, 2005 3:18 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Ok. So here's another question... if given 1 of the class 0s, is there any way to narrow down the location of the other?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Wed Dec 28, 2005 3:56 pm |
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Mantis
Warrant Officer
Joined: Sun Dec 12, 2004 3:00 am Posts: 97 Location: USA
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I've had pretty good luck just using the Swath's random sector pairs ZTM to run plots equal to 20-25% of the total sectors in the universe and then checking the 6-out/7-in results in the sector finder tool. It's not 100% but works well enough in time limited games where you can't afford a full ztm.
Maybe instead of just random pairs you could use a script that tracks which sectors where in the path and exclude those from the next random starting and ending sectors that way you cover more ground with fewer plots.
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| Wed Dec 28, 2005 5:44 pm |
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Kavanagh
Ambassador
Joined: Wed Feb 28, 2001 3:00 am Posts: 1410 Location: Boo! inc. Ireland
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quote:Originally posted by Singularity
Ok. So here's another question... if given 1 of the class 0s, is there any way to narrow down the location of the other?
Unfortunately, no.
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| Wed Dec 28, 2005 9:11 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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quote: Originally posted by Singularity
Ok. So here's another question... if given 1 of the class 0s, is there any way to narrow down the location of the other?
Yeah. If you know the location of one, you can cross that sector off of your list of possibles for the other 
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| Wed Dec 28, 2005 9:44 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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quote:
Yeah. If you know the location of one, you can cross that sector off of your list of possibles for the other
Goodjob, smartass. 
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| Wed Dec 28, 2005 10:43 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Heh, You guys take so much for granted.
bang a game with the following settings:
(j) enable gold features: yes
(r) random seed: 2230360383
(a) sectors: 7500
(f) two-way warps: 15% (1125)
(g) one-way warps: 10% (750)
The rest of the settings don't matter.
Then go to dock and tell me what's wrong with it. First one to get the answer gets a cookie.
Details to follow [:D]
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Fri Dec 30, 2005 10:04 pm |
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Silence
Commander
Joined: Tue Mar 26, 2002 3:00 am Posts: 1416 Location: Canada
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It's times like these I wish I owned a copy of twgs.
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| Fri Dec 30, 2005 10:46 pm |
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Singularity
Veteran Op
Joined: Thu Jun 02, 2005 2:00 am Posts: 5558 Location: USA
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Not being at home... what, no 1-way in? Or too few warps out?
_________________ May the unholy fires of corbomite ignite deep within the depths of your soul...
1. TWGS server @ twgs.navhaz.com 2. The NavHaz Junction - Tradewars 2002 Scripts, Resources and Downloads 3. Open IRC chat @ irc.freenode.net:6667 #twchan 4. Parrothead wrote: Jesus wouldn't Subspace Crawl.
*** SG memorial donations via paypal to: dpocky68@booinc.com
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| Fri Dec 30, 2005 10:59 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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Heh, it only has 5 warps out.
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sat Dec 31, 2005 1:53 am |
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