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 Serious Problem With TURNS 
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Corporal

Joined: Fri Nov 25, 2005 3:00 am
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Location: USA
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Im in a game where I turned evil, I get wasted at SD because TWXlogin script re-logged me into a game when I cloaked at SD, having only used my only cloak on board, I have to take the time on reentering game (thanks to TWX login script put me back in), to enter SD and buy another cloak, in that time I get killed.. BAD luck and poor management on my part of using TWX.
Ok I sit out 24 hours, am given a S.Maurader and only $15k, and only 75 or 80 Turns, I go to SD a mistake I should have bought holds at 1 since I was already there. But I'm still very evil at -800, I can't make enough credits in the remaining turns to buy a cloak, so I have to take my chances in a DE. I get killed again!
Here is the problem. I wait till after extern 24+hrs. I come back into game find out I'm killed, and it wants me to name my new S.Maurader, BUT I have NO TURNS. I abort out of game without naming ship. I have no clue if I am given the ship without a name, and thus easy prey again, or aborting saved me?
BUT it is UNFAIR to the EVIL player to get NO TURNS when killed and come back into the game. IF it is my error on timing, ie not enough time elapse so I should have ZERO turns, then I shouldn't be allowed to enter game. Once I am killed I should only be allowed to enter game when the game will give me a FULL set of turns. So I have been out of the game now for 3 days.

THIS game is over for me, as its a busy game. Sure my novice mistakes cost me, but the game more over cheated me, not allowing me twice to have a full set of turns after waiting 24 hours each time I was killed.

In a previous post about turns, I said I would come in a game after extern and NOT have a full set of turns, this seems to be a setting in almost every game. I can see why unlimited turn games are popular, the game or sysop can't cheat you out of your turns. BUT who wants to live 24/7 in a game which an unlimited turn game requires. I want to play a game for 1 to 2 hours and be done, but when I'm shorted 2000 or 3000 turns in a 10k turn game or in the above example getting only 1000 or 800 turns in a 1300 turn game, and have to play X hours to get the remaining balance of the 1300 turns is totally stupid.


Thu Dec 01, 2005 12:15 pm
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Joined: Mon Feb 11, 2002 3:00 am
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If you don't like the rules, don't play. Simple.

Seriously, learn the rules (previously suggested) then adjust your stategy accordingly.[xx(]

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Don't wait for your "ship to come in" and feel angry and cheated when it doesn't. Get going with something small.
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Thu Dec 01, 2005 4:00 pm
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Joined: Thu Mar 21, 2002 3:00 am
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Sev,
I don't say this often. Shut the fvck up. Don't fvcking post in this section if you aren't going to be fvcking helpful. This guy is asking for help, and you shot him down. It's fvcking posts like yours that make peeps want to leave this game. sigh...

Now Yocalif,
Unlims suck Butt. Don't play them if you are just learning. You'll only learn bad habits. Kinda like the difference between learning to drive in an automatic, and learning how to drive in a stick. The person that can drive the stick can drive any car. (I'll catch flack for that comment, I'm sure. But really, stick to turns for a while before you try getting into a competitive unlim game. [:D])

Auto-login scrips are bad bad bad. Just about everyone I know has been bitten by them. Now you have too. I bet you won't get bitten by it twice. heh.

When you get killed, you loose ALL your turns. You aren't allowed back in the game till Midnight. You aren't allowed to accumulate more turns until Midnight. So when you do come in again, it may say you have zero turns, but you will actually get at least 1 hour's worth of turns. It'll say you recover blah blah turns once you log in. (if you wait till 6am server time, you would have 6 hours worth of turns.) This is NOT sysop configurable, it's how the game works.
In the future, before you enter the game, you should check to see if you have been #SD# before loggin on. That way, you know to wait a bit after midnight so you have turns to play around with. And ideally, you want to try to get back on-line when there are few others on.

Off the top of my head, I think if you disconnected before you named your ship, you don't appear in the game, and you are still #SD#. But you have to actually disconnect to break out of it.

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Thu Dec 01, 2005 5:31 pm
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yocalif did you read the other thread you started?

http://www.tw-attac.com/TWForum/topic.a ... C_ID=19458

Basically its the same question I guess I wasn't clear in the way I answered it.

A lot of times what people do when they want to get back in to the game right away after extern after they have been #SD# is after logging in they immediately land on terra and camp there online until they have enough turns or find a corpie to help them get back on there feet. Since you can't blow up terra and can't attack someone at the take or leave colonist prompt you will be safe there until you can get help provided you don't drop connection.

Just something to think about next time your in a game and end up in the same circumstances again.

Good luck in your future trading.

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Thu Dec 01, 2005 6:40 pm
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Corporal

Joined: Fri Nov 25, 2005 3:00 am
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I commented on the rules, and that is an opinion, everyone has one. TW never was perfect and sure as hell isn't perfect now. As I recall this is the school secton, and I don't claim to know crap. If you defend TW when someone is critcal as if someone stepped on the Holy Grail it shows you need to get a life.
1st some are missing what I posted.
I AM EVIL, the game puts me in a SM with $15k a couple of shields and 30 ftrs and after extern + a few hours I only had about 75 turns, after buying an additional 10 holds and and a density scanner (which I don't think I could even afford). This is a busy game I have yet to join this game and there wasn't at least 2 others in the game. If I don't get a cloak I can't sit around anywhere and let time accumulate to get more turns. Every port is blocked with ftrs, you do the math, with 15k. I'm not making enough to get a CLOAK, I'm DEAD before I start. THIS PARTICULAR GAME SETUP is FU! As a newbie I don't belong in this game.

Another observation, TW is heavily slanted to favor a corp. not the solo player, but newbies aren't invited onto corps and newbies don't know who to ask to join a corp. Learning the ropes is slow and tough, and everyone has to do it though. Corps shouldn't be allowed to stay in Fed Space either just like an evil player they should have to fend for themselves, the solo player should get protection, even the evil solo player but only stay as cloaked. In the old days as a solo evil player being able to keep an ISS, it was rare to find a corp that had enough players to compete against a real good evil player, so the game then was tilted too heavily toward the evil player, as it is now tilted too heavily toward the corp. Solo players should be allowed to camp in Fed space with a huge amount of fighters, and their experience shouldn't matter, this would give them time to accuulate the credits/fighters necessary to attack a weak defended planets.

Another opinion, evil traders should be allowed to go to SD and Terra and allowed to buy stuff or get colonist. There should be a time limit from either 1 - 10 min. if the evil player stays too long he is fair game. This way a solo evil player has a chance in a busy game, right now a solo evil player especially a newbie solo evil player has zero chance. This way the evil player can do a bit of stuffr from SD, ie. eprobe, purchase, visit the old trader, etc, without worrying about getting toasted. If some good wants to knocked him off let him post limpets around SD and trace the evil player from there. As it is now the good just needs to check SD with a probe every few minutes and he can easily kill a solo evil player.

Again these are opinions, a few weeks from now I might not even feel this way as I gain more experience playing TWGS.

I appreciate Traitor's defense, he is right, newbies need help rather than being b i t c h slapped. I choose not to suffer in silence, instead I post my frustration.


Thu Dec 01, 2005 8:35 pm
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quote:Originally posted by yocalif

If I don't get a cloak I can't sit around anywhere and let time accumulate to get more turns. Every port is blocked with ftrs, you do the math, with 15k. I'm not making enough to get a CLOAK, I'm DEAD before I start. THIS PARTICULAR GAME SETUP is FU! As a newbie I don't belong in this game.


Obviously you didn’t even bother to read what I posted. I guess I just type this stuff out for you just to type.

Your attitude here is starting to suck.

I’ll ask you this why should and red player be able to use an ISS this is a blue ship that requires a commission to use don’t you think the game is already slanted towards red play enough jeez let the blues have one thing.

Basically what I heard between the waaa waaa I’m whining because I got killed is that the game should be rewritten to fit your play style instead of what am I doing wrong and how can I get around this.

Your opinions are valid and your entitled to them but may I suggest you keep them to yourself until you actually learn to play the game.

The whole point behind multi player online games to is make friends if you can’t make friends then yea your going to have a hard time finding a corp. to play with. Also, there are a lot of people who play solo all the time and do just fine.

And yea your right this is not the same TW that you used to play back in the 80’s things have been fixed and changed to make the game more balanced that’s life stuff changes either you learn to adapt to it or you become extinct like the dinosaurs.

Suggestion keep your rants to the open forums and ask for help in the school forums but if your just going to keep ranting about how this and that is unfair instead of trying to learn how to get around the problem no one is going to want to help you or corp. with you. In other word use your head to learn not your feelings to complain.

Trust me I know I started where you are a few years back but I didn’t complain when the crap hit the fan in the game or something didn’t work the way I thought it should I asked what I was doing wrong and thought up ways to fix the problem.

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Thu Dec 01, 2005 11:14 pm
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Joined: Thu Jun 02, 2005 2:00 am
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Game isnt perfect, but sometimes we just have to adapt to the rules instead of expecting the rules to adapt to use. New players have a tough time today, but mostly because they don't know the tricks to survive.

One thing to recognize is that not all games are appropriate start-ups. You don't want to get into a game that's weeks old if the corps are developed. The game has become chesslike, you wouldn't start a chess game as a new player if the other guy already has his pieces developed. Just wait for the next game to come along. Expecting the rules to be rewritten would short-change the developed players, the ones that have put in time and worked hard to get their bases going... in favor of undeveloped players that may or may not even stay in the game.

Even corps are weak at startup. Evil players can go to dock and terra, they just risk getting killed. That's why a corp is so important. This isn't "solo versus corp," corps will always win 100% of the time, even if they're poorly played. Allowing a solo to sleep in fedspace will not change that. Nothing can change the simple math that a corp has more turns and player time than you. As a solo player against a corp, you're just dead in the water. Find another game or find a corp. When you get really good, to the level of some of the players here, you may be able to reverse this rule (I've seen solo players beat 3-man corps before, but the experience level made up the difference) to some degree. But for now, it just isn't going to happen.

In your situation you could land on terra and wait for turns. Then trade for a cloak... if dock hasn't been blocked. If you can't do that, then you're out of that game. Time to find another. Easiest way to find a corp is simply to ask in-game. Hook up and demonstrate reliability, then you'll get called into another.

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Fri Dec 02, 2005 2:07 am
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Traitor,
heh, I do not post often, so just being cranky I guess...

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Severian

Don't wait for your "ship to come in" and feel angry and cheated when it doesn't. Get going with something small.
- Irene Kassorla


Fri Dec 02, 2005 5:43 pm
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Hey no prob sev. If you had posted that in any other forum, I wouldn'a blinked.

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Man, I gotta quit showing up here...next thing you know i'll get dragged back in.


Fri Dec 02, 2005 8:57 pm
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Joined: Mon Oct 14, 2002 2:00 am
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If you need help you can yahoo IM me or ICQ me.... If either of these you don't know how to do, Email me at Amamaxbjl@yahoo.com . Relearning the game is hard enough but helpers and scripts are important also... Just give me a ring and i will answer your questions...

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Tue Dec 06, 2005 12:27 am
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