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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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quote:Originally posted by The WABBIT
quote:Originally posted by The WABBIT
quote:Originally posted by Traitor
Hmmmmm. trying to figure out your post.
So, say I have a script running in the background. Say that it occasionally needs to lookup STARDOCK for whatever reason. (like my fig-hit-watcher, that shows me how close an enemy fig hit was to dock, among other things...) If I happen to hit V while that script is running (to check Cit counts or whatever), then the next time that the script tries to use the STARDOCK variable, it will get a 0 when it tries to query the database for the StarDock sector?
If the script is not performing any thing after the V screen listing. That would cause TWX Pro, or any version of TWX, to perform an actual update of the game database. Then that is true. In TWX Pro I have attempted to have it to only update the information if the SD location is not already known.
As I have already stated, eight people have tested this release. (The eight people do not include myself.) And all have stated that they have not experienced any problems with the outlined changes/fixes/additions.
But, if you find that the SD location is continuially being update every time the V Screen is listed. Then just tell me and I'll fix it.
Traitor, I just got done having Vid Kid do quite a bit of testing for the possible issue you think it there.
He states that it is not present in the current release. And he does not believe it to be possible. You do not have to take my word for it, go ahead and ask yourself. Zentock is going to be testing it as well later tonite. So, I'll have his input on this.
But, this mute now as I have found the cause of the issue. Well, the cause based on test scripts.
In all of my test scripts, I was using a waitFor statement after performing the send "V" statement. And it seems that the waitFor statement is fired, and cleared, prior to the db cache in memory is updated. And with that it seems that TWX will not update the memory cache until something causes the next game db update. Such as performing a sector redisplay.
If I had used a proper waitOn or a setTextTrigger/setTextLineTrigger w/ a pause statements set. This allows TWX to update the db cache in memory. Which means the issue mentioned by myself does not appear, unless you use a waitFor statement. And the SD sector number is available to all scripts running.
I will be updating the TWX Proxy Groups website, and the distributions changes.txt files.
Heh. That explains it.
WaitFor and WaitOn are convienient, but as you found, they behave slightly differently from Triggers.
While I use them on occasion, it's better to use triggers. About the only place I use them is when I'm looking for the Command prompt.
In general, using WaitFor is better than a WaitOn. WaitFor is supposed to be killed if another trigger gets activated, so they are a little safer to use.
Never mix Triggers with the WaitOn command either. Trust me.
You also have to remember that once you set a WaitFor or a WaitOn, you can't kill them.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Sun May 08, 2005 5:30 pm |
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Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
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quote:Originally posted by ghoury
quote:Originally posted by Harley Nuss (teamEIS)
I personally have to wonder about the test group for the project. Perhaps no one else was interested, but you have a bunch of non-scripters testing a helper that is founded around the idea of user scripting. How much useful feedback are you really going to get from them?
non-scripters?? roffles.. someone kept telling me you really were retarded, now its confirmed
Ok, so do you realize that you just insulted someone who is (A) the moderator of these forums, (B) a talented player, and (C) a talented scripter?
I think Harley's comment was extremely relevant. While I know that some of the people listed as testers do script, none that I'm aware of are among the "top" scripters in the game. Only people with high levels of scripting ability are going to be in a position to offer critical feedback on the scripting engine. I think its pretty obvious that people who push the envelope and play with the arcane features are the people you want testing the scripting engine and making suggestions. If you're designing a new airplane, you don't ask commercial passengers for technical input. You ask aerospace engineers. Duh.
I've never seen any of your scripts, or heard about them from anyone. So unless you're a closet script god maybe you should think before you type and save yourself some embarassment.
Wabbit - Egos aside, it would be in the best interests of TWX to consult with some of the more experienced scripters before making changes. Just because you don't see a need for something doesn't mean it doesn't exist. You can have them chew over your ideas while you chew over theirs. A true collaboration with the people who will be using TWX to the utmost is what will bring about the best possible product.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
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| Sun May 08, 2005 6:06 pm |
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ghoury
Chief Warrant Officer
Joined: Thu Oct 02, 2003 2:00 am Posts: 156 Location: USA
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yes.. harley is also the "Technical Support Lead" i saw a very good example of his techincal support today, i hope his playing and scripting skills are as good as his support!
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| Sun May 08, 2005 7:19 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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I try my best to resolve any problems that people on here might have 
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| Mon May 09, 2005 5:04 am |
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BobTheBuilder
Private
Joined: Mon May 09, 2005 2:00 am Posts: 1 Location: Kazakhstan
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Question:Found a possable bug, I am playing TWGS Local with TW2002 v3.13 Registered, whenever I go to the Starport Tavern and try to write on the Bathroom wall the game crashes. With this Error.
Answer:Don't try to write on the bathroom wall in the tavern
That must be the best technical support i have ever seen... thats not trying your best, thats being a jackass.
and then you ban me for calling you a retard?? LMAO.. thats basically what you called Wabbit and his beta testers.. only in a nicer way, so am i being banned for being straight forward??
please ban this one too.. i have fun making new accounts!
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| Mon May 09, 2005 5:36 am |
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Psion
Ensign
Joined: Tue Jan 11, 2005 3:00 am Posts: 297 Location: USA
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quote: Originally posted by BobTheBuilder
Question:Found a possable bug, I am playing TWGS Local with TW2002 v3.13 Registered, whenever I go to the Starport Tavern and try to write on the Bathroom wall the game crashes. With this Error.
Answer:Don't try to write on the bathroom wall in the tavern
That must be the best technical support i have ever seen... thats not trying your best, thats being a jackass.
and then you ban me for calling you a retard?? LMAO.. thats basically what you called Wabbit and his beta testers.. only in a nicer way, so am i being banned for being straight forward??
please ban this one too.. i have fun making new accounts!
Nice selective editing there ghoury. What Harley said was:
"Don't try to write on the bathroom wall in the tavern  In seriousness though, thanks for letting us know." What did you want him to do? Recompile a new version of TW on the spot?
We've been giving Wabbit constructive criticism and our opinions on how TWX should evolve, not just name calling for the sake of name calling. What are you, four? Jerky.
_________________ --==[The Outfit]==--
Member of The Foundation
Hereby it is manifest, that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war, as is of every man, against every man. For WAR, consisteth not in battle only, or the act of fighting; but in a tract of time, wherein the will to contend by battle is sufficiently known.
--Hobbes, Leviathan
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| Mon May 09, 2005 1:12 pm |
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Traitor
Lieutenant Commander
Joined: Thu Mar 21, 2002 3:00 am Posts: 890 Location: USA
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Ghoury,
For what it's worth, if you, Wabbit, or anyone asks a question about TW, or TWGS, or Helpers, or anything, if I know it I will do my best to answer their question. Unless someone else has already done so. It doesn't matter how I feel about them personally, because the answer might help someone else. Even though I said I was done talking to Wabbit, I responded to his last post because I saw an opportunity to help others. I feel Harley is the same way. He's just don't go out of his way to make the person asking the question feel good about themselves. heh. It's not like anyone here is getting paid to help people. Shurg.
_________________ http://tw-cabal.navhaz.com - THE TW info site
Man, I gotta quit showing up here...next thing you know i'll get dragged back in.
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| Mon May 09, 2005 3:18 pm |
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Slim Shady
Gameop
Joined: Thu Jun 06, 2002 2:00 am Posts: 2371 Location: USA
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sigh.
ghoury, you.. to say in a way that won't get me banned... you are not impressing anyone.
harley had a very valid point.
it is also his perogative to be sarcastic at any time he chooses, especially when he gives a non-sarcastic response after.
i personally would say the same thing.
as someone said, what did you want him to do? hack twgs and fix the code? fly to jp's door and hold a gun to his head till it gets fixed?
he gave the BEST answer there is.
and then he put a  after cause he is a fun guy, trying to have a little bit of fun.
god forbid he trys to ellicit a laugh while answering countless questions by lots of people for free.
i defend harley in the fullest.
even though he has banned me for being sarcastic  hehe.
sometimes its not a funny sarcastic
Slim
_________________ Ask Slim!
--==[The Outfit]==--
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| Mon May 09, 2005 7:55 pm |
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The WABBIT
Ensign
Joined: Fri Mar 02, 2001 3:00 am Posts: 227 Location: USA
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quote:Originally posted by Maniac
As a new question from looking at the database format how can you set the
Rob/Steal factor that is located in the TWXHeader?
there are other examples of updating any of the TWXHeader fields. Try searching the Database.pas source file for other TWXHeader field names. And see how they are being updated.
quote:Originally posted by Maniac
Another question/request please keep backwards compatablility or announce that this version cannot/will not be compatable.
Currently the database version number has been incremented to 8 and any other versions will simply fail to load. The only work around I have found is to fire up the old version, export the warpdata quit and import the warpspec file in the new version.
From seeing what changes have been made this shouldn't be hard. If my memory serves me right you changed the DataBase Name field length and incremented the version #.
for example
DBHeader.ProgramName <> 'TWX PRO DATABASE' should not just fail and send a client message it should fall back to converting the old database format to the new format, or let the user decide.
I have just played around with the new source and am not sure about my system/settings but I cannot get the setup screen to show I have to use the '$' functions to create,delete,edit and select databases.
Well, I am sorry for not mentioning the fact that the TWX Proxy Pro was not compatible with previous TWX Proxy game databases. But, the change in the game database header was required. To allow ElderProphet, and his EIS Fan boys, to OWN and release the OFFICIAL TWX Proxy. And to allow me to continue to release my poor of an excuse version of TWX Proxy. Well, that is if EP ever publically releases his OFFICAL version.
And the addition of code to do a automatic conversion from one TWX Proxy game database to the TWX Proxy Pro game database. Would create unnecessary bloat in the program. And Traitor, with his all powerful God like knowledge, does not want a bloated program.
quote:Originally posted by Maniac
I would like to converse with you further if I haven't pi**ed you off too much but if I have I just want to say FAQueue.
Well, if you wish to talk then take it to email. You can get my email from here, The TWX Proxy Group website, any where else you wish to look.
But, statements like the last one does not go over to well with me.
_________________ The WABBIT ICQ# 12988803
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| Fri May 13, 2005 6:58 am |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Before anyone decides to flame off of this, I remind you that this is not open discussions and I will suspend you for it. I have handled innappropriate posts in here and will continue to do so.
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| Fri May 13, 2005 9:00 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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I play TW because I enjoy scripting. I study and develop TWX Proxy because I enjoy scripting. It'll be ready when it's ready.
And when it's ready, it will be right.
"When I was a child, I spoke like a child, I thought like a child, I reasoned like a child; when I became a man, I gave up childish ways." - St. Paul
What more is there to say?
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Sat May 14, 2005 1:38 am |
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supgdotnet
Staff Sergeant
Joined: Thu Mar 17, 2005 3:00 am Posts: 13 Location: USA
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Wabbit,
I don't think it's appropriate for you, with your tongue in cheek approach, to be bashing EP or anyone who wishes to improve upon TWX as they see fit. It is Open Source, meaning, do what you want with it, just give credit where it is due.
Why should you care anyway? If your release is better than EP's or anyone elses, it will rise to the top and be the most popular and most used version.
Just stick to your project and don't worry about the others, especially if you are going to be an Butt about it.
_________________ SupG
twgs.supg.net
Download TWA's - ftp: supg.net user/pass: tradewars/twftp
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| Mon May 16, 2005 7:00 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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I've heard talk of a cost??? Xide releasings his code and peeps take it modify it, don't tell me there will be a charge for something that has been released freely, cause its been improved on....
That is just not right, u mod it fine, don't try to cash on it, without him there would be no TWX.
Either keep it too urself or don't release it, if u do Xide should get 90% of the Profit.....
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Mon May 16, 2005 8:28 pm |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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P.S. harley, that was not meant as a flame to antone... Please don't ban me...lol
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Mon May 16, 2005 8:29 pm |
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ElderProphet
Commander
Joined: Tue Oct 07, 2003 2:00 am Posts: 1134 Location: Augusta, GA
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I've heard no talk of a fee for TWX. If someone wants to release a killer script pack for a fee, then props if it's worth it. But those developing TWX that I know of have no intent to charge for it.
That said, I have no problem whatsoever if someone develops a killer helper for a fee. I've said before, I'd rather pay for greatness than freely wallow in mediocrity
+EP+
_________________ Claim to Fame: only guy to ever crack the TW haggle algorithm, and fig/shield/hold price formula, twice.
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| Mon May 16, 2005 10:13 pm |
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