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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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I like Revs, I normally run it 100% and it is pretty accurte, I sometimes run a twx one after ( I think its SupGs ) and it hardly finds anything rev's missed, but sometimes it does
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Thu Apr 14, 2005 9:45 am |
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Zoso
Ensign
Joined: Fri Sep 19, 2003 2:00 am Posts: 247 Location: Canada
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If you are using Zoc/TWX combo, FC has it dead to rights. Rev's stuff is killer and the best part is that one ZTM (Rev's-Zoc) is like killing two birds with one stone. No need to ZTM with a TWX script because it's already done. I have had 0 problems, and i run all of rev's stuff.
_________________ No Quarter - Is what we offer our enemies
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| Thu Apr 14, 2005 10:18 am |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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On the ZTM topic, I find it very interesting. I have NEVER had a problem with Ck's ZTM. I run it and get 99.99% or 100%. Others run it and get less. I'm not sure why. I personally have had horrible experiences with Supgs (nothing personal, there is a logic flaw in his method). I use Ck's ever game, and never have a problem. And I use ZTM data very intensely and require it to be 99.99% accurate. I can't comment why, but when I talk to Ck tonight I'll ask him about it some, perhaps he has some good ideas.
Jhereg
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| Thu Apr 14, 2005 11:45 am |
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Zarkahn
Lieutenant
Joined: Sat Nov 06, 2004 3:00 am Posts: 600 Location: USA
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quote:I use ZTM data very intensely and require it to be 99.99% accurate. I can't comment why
heh heh seen u use it b4, I use to too, but I need some more training on that, if it is available sometime...lol
_________________ Its not the Kill, Its the Thrill of the Chase
S: Min: 297 Max: 437 Average: 410 -- Just here to attack aliens
S: High/Low Removed Average: 421
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| Thu Apr 14, 2005 2:44 pm |
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supgdotnet
Staff Sergeant
Joined: Thu Mar 17, 2005 3:00 am Posts: 13 Location: USA
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Jhereg, let me know what the logic flaw is..
As far as I know, i'm using the reverend's method, with one change that shouldn't make a difference.
The only problem with mine i've come across is when it's run in screwed up universes with lots of long warps that exceed the maximum warp course.
If you could let me know what's wrong that'd be cool... Thanx
SupG
_________________ SupG
twgs.supg.net
Download TWA's - ftp: supg.net user/pass: tradewars/twftp
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| Thu Apr 14, 2005 9:19 pm |
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Vid Kid
Commander
Joined: Sun Feb 25, 2001 3:00 am Posts: 1838 Location: Guam USA
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I loved the SupG's ztm .. it did same thing Cherokees did in 2.02 .. but one time ..SupG's sent me out of SD space ..
Well we can't have that ..
So I went to Ck's .. it never did that .. and I need to have comms on .. like these 2 scripts do .. Rev's does not .. its kinda like swath .. no comms .. its all blacked out.
I like ztm'n and watching SD for others .. duel jobs [;)]
Just so you know .. I'm using twx 2.03 now .. so I need Ck's ztm to work .. and it doesn't 
_________________ TWGS V2 Vids World on Guam Port 2002 Telnet://vkworld.ddns.net:2002 Discord @ DiverDave#8374 Vid's World Discord
Founding Member -=[Team Kraaken]=- Ka Pla
 Winners of Gridwars 2010 MBN Fall Tournament 2011 winners Team Kraaken Undisputed Champions of 2019 HHT Just for showing up!
The Oldist , Longist Running , Orginal Registered Owner of a TWGS server : Vids World On Guam
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| Thu Apr 14, 2005 11:30 pm |
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supgdotnet
Staff Sergeant
Joined: Thu Mar 17, 2005 3:00 am Posts: 13 Location: USA
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The only reason it'd send you into space is if you hit a key, or had another script running at the same time and it hit a key. It doesn't do anything different than Ck's in those terms, just bursts computer plots.
_________________ SupG
twgs.supg.net
Download TWA's - ftp: supg.net user/pass: tradewars/twftp
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| Thu Apr 14, 2005 11:45 pm |
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Harley Nuss
Commander
Joined: Thu Feb 20, 2003 3:00 am Posts: 1529 Location: USA
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Mine will warp me out if I get dropped and reconnect while running it.
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| Fri Apr 15, 2005 2:20 am |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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Supg,
The logic flaw I found is this.
You and Ck and Rev all use void plotting. Which is accurate. The problem is how the void plotting works. In Ck's (I don't know rev's but I'll ask him tonight), he picks a sector, voids its adj, and plots to another sector. There is a small room for error that there isn't a route that way (very slim). In your method you void around two different sectors. Or so it has appeared to me. What is appears is
On the 1 warp checks, you void the surrounding sectors of Sector A and Sector B, than plot to B. If B was a DE, you would not get a route from A to B, even though A is a 6 warper, since B's only route in is voided. When you void on either side of a route, or more than voiding adj to one sector, you increase the change of missed warps. The probability, while low, will happen with the number of calculations. That has been my experience. When i run yours vs a single void plot (mine or Ck's) I see yours consistently has fewer warps.
Jhereg
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| Fri Apr 15, 2005 11:11 am |
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supgdotnet
Staff Sergeant
Joined: Thu Mar 17, 2005 3:00 am Posts: 13 Location: USA
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In my void plots, it voids the known warps out of Sector A and plots to a random Sector B, it doesn't void any of the sectors surrounding Sector B, by this theory, if I avoid all the known warps out of Sector A, then it shouldn't map a course, if it does, it gets rechecked on the next void plot.
My ZTM has a maximum of 7 passes..
pass 1 : Just gets at least one warp out of every sector.
pass 2 - 6 : Void plots, first goes through sectors with only 1 outgoing warp and voids it, then tries to plot a course out, then the next pass does 2 way warps and so on.
pass 7 : maps courses through one-ways to clear up any erroneous one-ways
The only problem I've run into is if there are a lot of very long warps that exceed the maximum course where you could get some false readings. For the most part it should be more than sufficient for any normal universe.
I've never tried yours or CK's, but I'm quite sure, if you ran mine with all 5 middle void plots it'd be just as accurate as any. If you leave it on auto, it might not be so. I could be wrong however, i haven't touched the code since I released it.. I've used it exclusively and never ran into problems in a 'normal' universe.
_________________ SupG
twgs.supg.net
Download TWA's - ftp: supg.net user/pass: tradewars/twftp
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| Fri Apr 15, 2005 7:42 pm |
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Planet Hopper
Staff Sergeant
Joined: Sat Jan 24, 2004 3:00 am Posts: 19 Location: USA
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Your scripts ready for 2.03? [:)]
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| Mon Apr 18, 2005 12:45 am |
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Draconis
Lieutenant J.G.
Joined: Wed Oct 15, 2003 2:00 am Posts: 437 Location: USA
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Supg,
I have run comparison running yours and CK's in the same game, and I get different results. When ever you void any sector other than the sectors immediately around Sector A, you add a chance you could create an "no path" when there is one, or at least so I believe. Don't get me wrong, your ztm is much faster than others out there, and I know many use it. Since I used very detailed warp data, I have had problems with it, and have to run a warp corrector on.
When I see your ztm run it looks like this
First pass plot
Second pass void 2 sectors, plot. Since this is only looking for one warpers, I assume you are voiding some other sector also?
Jhereg
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| Mon Apr 18, 2005 12:13 pm |
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supgdotnet
Staff Sergeant
Joined: Thu Mar 17, 2005 3:00 am Posts: 13 Location: USA
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quote: Originally posted by Draconis
Supg,
I have run comparison running yours and CK's in the same game, and I get different results. When ever you void any sector other than the sectors immediately around Sector A, you add a chance you could create an "no path" when there is one, or at least so I believe. Don't get me wrong, your ztm is much faster than others out there, and I know many use it. Since I used very detailed warp data, I have had problems with it, and have to run a warp corrector on.
When I see your ztm run it looks like this
First pass plot
Second pass void 2 sectors, plot. Since this is only looking for one warpers, I assume you are voiding some other sector also?
Jhereg
Pass 2 only voids 1 sector or so it should... I ran it in a game within the last week and it all seemed to run correctly to me.. Shrug, I donno what would cause the difference.. Beats me.. 
_________________ SupG
twgs.supg.net
Download TWA's - ftp: supg.net user/pass: tradewars/twftp
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| Tue Apr 19, 2005 7:36 pm |
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