View unanswered posts | View active topics It is currently Sun Apr 19, 2026 5:45 pm



Reply to topic  [ 39 posts ]  Go to page 1, 2, 3  Next
 The Future of CK Combat Scripts 
Author Message
Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
Unread post 
Here is a important question that should have been asked already. What is the future of CK Combat Scripts?

As it stands now, CK Combat Scripts require that you have a CK license to use them. Even then the CK Combat Scripts also REQUIRE a TWX Proxy registration.

Since the auth. server are down, v2.02 can not verify the authenticity of the registration. So, will CK Combat scripts work then? That would depend on how Cherokee coded the license portion of his scripts.

But, what about v2.03 final and new. Since this/these version(s) no longer require, nor have the ability to use, registrations. What would that do for all those people that use, or should I say 'rely upon', CK Combat scripts? Are they now SCREWED!!!




This should really be a question for Cherokee. But, it is a question that still needs to be asked.




FYI: I was just at The Lost Tavern to see if there is any possible news about this. And the only news he has posted about his scripts. Was posted on March 15, stating that he has recompiled all of the CK scripts for V2.03. There is no mention of the License.

In Fact!!! Upon re-reading the Terms of Use that he has listed on the site. It's still the CK Scripts Terms of Use that was last updated on 5/15/2003.

quote:
CK Scripts Terms of Use (updated 5/15/2003):

1. Your use of CK Scripts constitutes your acceptance of these Terms of
Use.

2. There are no intentional backdoors, easter eggs, cripples, or other
intentionally malicious components in these scripts. These scripts are
the same ones that I personally use for my own gameplay (except for new
scripts under development which have not yet been tested and readied
for distribution).

3. If you discover what you believe to be a problem in any of these
scripts, whether due to coding errors, design errors, unanticipated
events, or otherwise, you are obligated to report them to me
immediately so that I may, at my discretion, update the affected
script(s).

4. I may choose to update CK Scripts with new features, bug fixes, or
other improvements, but I make no promises that I will do so in a
timely manner, or at all.

5. Reverse engineering, decompilation, unencrypting, hacking, cracking,
and modifying CK Scripts is prohibited.

6. I reserve the right to modify these terms of use at any time. Such
modified terms of use supercede any previous terms of use. If you find
yourself unable to comply with the current terms of use, you may not
continue to use CK Scripts.

7. I assume absolutely no responsibility for anything that happens as a
result of downloading, copying, executing, or any other action taken
with regards to these scripts. I believe these scripts are of the
highest quality, but unforeseen events can and will happen, possibly
resulting in VERY BAD THINGS. These very bad things are your
responsibility, not mine. USE THESE SCRIPTS AT YOUR OWN RISK.



CK Public Scripts - Terms of Use Addendum:

A. CK Public Scripts are provided free of charge, and may be copied and
distributed freely. No license is required, and you do NOT need to be a
Registered user of TWX Proxy.



CK Combat Scripts - Terms of Use Addendum:

A. "CK Combat Scripts" require the purchase of a CK License, AND they
require a TWX Proxy Registration. I am not interested in selling a CK
License to anyone who has not already purchased a TWX Proxy
Registration. For more information on how to purchase a TWX Proxy
Registration, visit http://www.twxproxy.com. Please note, as per
Addendum item G, no refunds will be given for any reason, even if you
purchase a CK License and can't use it because you don't have a TWX
Registration.

B. A CK License is a one time purchase, and enables you to run any CK
Combat Script. I reserve the right to offer other script packs which
require a different License, though I have no current plans to do so.

C. A CK License is good for a SINGLE USERNAME ONLY. If you would like
to use multiple usernames, you will need to purchase multiple licenses.

D. I reserve to right to change the price of a CK License at any time.
If the price increases from what you paid, you are not obligated to pay
the difference. If the price decreases, I am not obligated to refund
you the difference.

E. I may choose to add more scripts to the CK Combat Script Pack, but I
make no promises that I will do so. If additional scripts are added,
the price of a CK License is likely to increase proportionally.

F. You may not resell, rent, lease, loan, transfer, or give your CK
License to anyone else. If you do, your CK License may be rendered
useless in future releases of CK Scripts.

G. THERE WILL BE ABSOLUTELY NO REFUNDS FOR ANY REASON. BUYER BEWARE.
Try out CK Public Scripts for an example of my work, and talk to others
who have purchased a CK License.


quote:
A. "CK Combat Scripts" require the purchase of a CK License, AND they
require a TWX Proxy Registration. I am not interested in selling a CK
License to anyone who has not already purchased a TWX Proxy
Registration. For more information on how to purchase a TWX Proxy
Registration, visit http://www.twxproxy.com. Please note, as per
Addendum item G, no refunds will be given for any reason, even if you
purchase a CK License and can't use it because you don't have a TWX
Registration.


Based on this paragraph alone, and since there is no news from Cherokee on this. I would say that everyone that has purchased CK Combat Scripts, just got SCREWED!!!

As for those that were wanting to get CK Combat scripts, but had not done so. Well, depending on your point of view. This could be good news, or it can be bad news.

On one hand, you did not fork over money for scripts that might not work now.

But on the other hand... You will not be able to get what is considered to be the best Combat scripts publically available.

_________________
The WABBIT
ICQ# 12988803


Sat Mar 26, 2005 7:13 am
Profile ICQ
Gunnery Sergeant

Joined: Tue Mar 08, 2005 3:00 am
Posts: 23
Location: USA
Unread post 
Check at http://www.grimytrader.com the CK combat pack is there compiled for 2.03 and it states that no registration for TWX is required. Since Cherokee helped RammaR with setting up the site I figure it's probably correct.
Kimsanee


Sat Mar 26, 2005 12:11 pm
Profile ICQ
Warrant Officer

Joined: Sat Dec 15, 2001 3:00 am
Posts: 94
Location: USA
Unread post 
Wabbit, as Kimsanee2 said, CK has released his Combat Pack for Twx 2.03 'Final' with the TWX registration removed. (It still requires the CK license). I'm not sure about his plans for releasing a similar version for 2.02 but will check with him. It'll all work out.

_________________
http://www.grimytrader.com


Sat Mar 26, 2005 4:20 pm
Profile WWW
Lieutenant J.G.
User avatar

Joined: Fri Sep 12, 2003 2:00 am
Posts: 352
Location: USA
Unread post 
Hey Wabbit are you related to SOGO? A twin maybe. You kind of sound like him.

_________________
It's a game. Have fun!
Desert Fox / Tommy Gunn
Member of Phoenix Rising


Sat Mar 26, 2005 6:49 pm
Profile ICQ
Lieutenant J.G.

Joined: Sat Apr 10, 2004 2:00 am
Posts: 449
Location: USA
Unread post 
heh you mean SGO?


Sat Mar 26, 2005 7:12 pm
Profile ICQ YIM WWW
Lieutenant
User avatar

Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
Unread post 
I asked this question in the other thread not specially related to ck's scripts but in relation to all scripts that require registration pack 2 scripts etc... I never got answered. Sigh.

The link to the thread.

http://www.eisonline.com/TWForum/topic. ... hichpage=1

What I posted so you don’t have to open the thread and look for it.

Ok I’m not a programmer or scripter minus the turbo Pascal class I dropped out of way back in my younger years so I know a little.

My question is…..

What steps do I need to take before the authorization servers go off line for good to insure that I will still have the full functionally of TWX Proxy as if it was registered pack 2 scripts etc….?

Do I just download a free Pascal compiler compile the current source code and I’m good to go?

I would like to keep 2.02 compatibility until I can make sure I can recompile all my scripts in the 2.03 version or am I stuck having to update to 2.03.

Thanks :)


I think we as a community are counting on EP and you to help us with this sort of stuff because you two have taken on the project of keeping TWX alive not just saying were screwed.

So I pose the question once more what do I need to do to make sure I can still play competitively and have access to all my scripts in my library?

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Sat Mar 26, 2005 7:43 pm
Profile ICQ
Lieutenant J.G.
User avatar

Joined: Fri Sep 12, 2003 2:00 am
Posts: 352
Location: USA
Unread post 
Ya who Coke sald. Thanks Coke :)

_________________
It's a game. Have fun!
Desert Fox / Tommy Gunn
Member of Phoenix Rising


Sat Mar 26, 2005 11:26 pm
Profile ICQ
Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
Unread post 
quote:Originally posted by RammaR

Wabbit, as Kimsanee2 said, CK has released his Combat Pack for Twx 2.03 'Final' with the TWX registration removed. (It still requires the CK license). I'm not sure about his plans for releasing a similar version for 2.02 but will check with him. It'll all work out.


RammaR, as much as I do not wish to start an argument. But, The Lost Tavern, which is the official site of the scripts, has no information stating to the fact, or even leading to the fact, that a TWX Proxy registration is no longer required.

In fact, as of this writing, The site only states that the scripts were recompiled for v2.03. And the Terms of Use has not changed since 5/15/2003.

And Yes I have d/l'd the script pack. And there is no notes, or info, file in the script pack.

Yes, I did look at your site, and what it states for the script pack. but, since I am unable to download it. (I'm still awaying for my account activation email. For which I've been waiting for about an hour for.) I can not see if what you have id different from the what the Official site has.



OH, BTW Vid Kid does have the recompiled version of the script pack. He had gotten them from the Official site. And this is what he states about their corrent usability:

quote:
Vid Kid (9:05 PM) :
I d/l'ed and tryed those scripts .. it didnt let me surround .. and I put my ck reg in root and script folder .. but nope ..




So, unless Cherokee himself comes here and states to the contrary. CK Combat Scripts will not work for v2.03 final.



UPDATE: I had Vid re-d/l'd the script pack. And this is what he has to say about it.

quote:
Vid Kid (10:33 PM) :
I got it .. testing now.
Vid Kid (10:33 PM) :
ck Lawnmow v. 3.0.0
CK Surround v. 2.3.0

but still getting same error - invalid key

_________________
The WABBIT
ICQ# 12988803


Sun Mar 27, 2005 2:41 am
Profile ICQ
Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
Unread post 
quote:Originally posted by Speed Demon
[snip]

Ok I’m not a programmer or scripter minus the turbo Pascal class I dropped out of way back in my younger years so I know a little.

My question is…..

What steps do I need to take before the authorization servers go off line for good to insure that I will still have the full functionally of TWX Proxy as if it was registered pack 2 scripts etc….?

Do I just download a free Pascal compiler compile the current source code and I’m good to go?

I would like to keep 2.02 compatibility until I can make sure I can recompile all my scripts in the 2.03 version or am I stuck having to update to 2.03.

Thanks :)


I think we as a community are counting on EP and you to help us with this sort of stuff because you two have taken on the project of keeping TWX alive not just saying were screwed.

So I pose the question once more what do I need to do to make sure I can still play competitively and have access to all my scripts in my library?


But, I did answer your question. Although it was at a later date. And only after Animal asked the same thing. Go to that same thread and read my next to last post. That should answer your questions.

Yet to keep you from having to look for it, and still not finding it:

quote:
Animal, Vid Kid and I had talked about this 2/3 days ago. So I'll touch on it here. Personally, I would love to be able to create a converter for v2.02 to 2.03. But, this is not possible to do. We would need to source code for v2.02 to even begin to make such a converter. The reason for this, is that there was some changes made to the Compiler, and the Interpreter, to accommodate the new features/commands/bugs introduced in v2.03. If I was able to get my hands on the source. I think it would be possible, but it would take time.

As for the conversion of the v1.xx encrypted scripts. This is possible... But it really depends on if Xide made any changes to the encryption process, and the encrypted file structure. With out the source to the v1.xx series encryption tool. I'll have to take a guess as to how things were, and go from there. But, this would only be a decryptor, not a converter.

As for the authentication... The only way this can be done. Is if someone hacked v2.02. And then created their own cracking utility, for everyone else to use. Now, if we had the source.......


So, if you can get your hands on the v2.02 source, or even the v1.xx source, for us. Then it would be possible to do all of the above, without to much trouble.

As you can see, unless EP or myself are able to get our hands on the v2.02 source. You are **** out of luck with using v2.02 and script pack 2 scripts. Or any script compiled for v2.02 And as for there being compatability with v2.02. As long as your scripts do not require the TWX Proxy registration. A few scripts compiled under .02 may work, if you are lucky. But most, if not all, will not work at the least. Or cause some kind of error to be thrown by TWX Proxy, at the most.

The only compatability issue that I'm aware of, between .02 and .03. Is the floating point, or decimal, precision. But, EP has taken care of this issue. Although you will not see a version of TWX with the fix. Until some time next month, EP's own statement.

And No, I do not have a updated source for this fix. EP is guarding this, and a few other fixes, with his life. [:p]

Yes, EP and myself will do our best to keep TWX Proxy going. And any body that has any Delphi knowledge, preferrably Delphi 7 and newer. Is welcome to join us. As far as I'm concern, even if you are only able able to be a very, very, very, very part-time dev. That means there is more people working on it. And more people that will help to keep TWX alive, and kicking.

_________________
The WABBIT
ICQ# 12988803


Sun Mar 27, 2005 3:08 am
Profile ICQ
Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
Unread post 
quote:Originally posted by Desert Fox

Hey Wabbit are you related to SOGO? A twin maybe. You kind of sound like him.


No, don't even now him/her. Only info I know of him/her is based on his/her posts here in the for forums. BTW, I also was one of the few people that tried to explain to him, about his evil ways. Although some were more outspoken then myself. But, that was so many months ago. I think s/he has partially chaged. Well, atleas s/he has while posting here.

_________________
The WABBIT
ICQ# 12988803


Sun Mar 27, 2005 3:12 am
Profile ICQ
Lieutenant
User avatar

Joined: Tue Feb 24, 2004 3:00 am
Posts: 676
Location: USA
Unread post 
Lol

I was not looking for a converter to upgrade my compiled 2.02 scripts to 2.03. I understand my 2.02 scripts will not work with 2.03. I also understand that if I want to use a compiled script that I have for 2.02 in 2.03 I’m going to have find a recompiled version for 2.03.
What I wanted to know is should I start sorting through my scripts now and start using 2.03 now? What I want to know is how long will 2.02 still have access to authorization servers.
My combat pack works fine right now in 2.02 so do my pack 2 scripts. I completely trust CK to get a working version of his combat pack available for 2.03 by the final cut off for the authorization servers.
You have not answered any of my questions.
So maybe I’m asking the wrong person so I’ll ask one more time maybe someone can answer me.

Does anyone know when the authorization servers for TWX version 2.02 will be going off line for good so I can start planning to make the switch over to 2.03?

Thanks in advance.

_________________
Speed Demon launched a Photon Missile somewhere!
Speed Demon invaded Mt EverHard!!
Speed Demon captured Farscape's StarMaster!
Speed Demon DESTROYED Farscape's *** Escape Pod ***!
Speed Demon launched a Photon Missile somewhere!


Sun Mar 27, 2005 4:56 am
Profile ICQ
Warrant Officer

Joined: Thu Jan 13, 2005 3:00 am
Posts: 82
Location: USA
Unread post 
why cant someone put up an authorization server for 2.02...what does it take to do this?


Sun Mar 27, 2005 8:11 am
Profile ICQ
Ensign

Joined: Fri Mar 02, 2001 3:00 am
Posts: 227
Location: USA
Unread post 
quote:Originally posted by Speed Demon

Lol

I was not looking for a converter to upgrade my compiled 2.02 scripts to 2.03. I understand my 2.02 scripts will not work with 2.03. I also understand that if I want to use a compiled script that I have for 2.02 in 2.03 I’m going to have find a recompiled version for 2.03.
What I wanted to know is should I start sorting through my scripts now and start using 2.03 now? What I want to know is how long will 2.02 still have access to authorization servers.
My combat pack works fine right now in 2.02 so do my pack 2 scripts. I completely trust CK to get a working version of his combat pack available for 2.03 by the final cut off for the authorization servers.
You have not answered any of my questions.
So maybe I’m asking the wrong person so I’ll ask one more time maybe someone can answer me.

Does anyone know when the authorization servers for TWX version 2.02 will be going off line for good so I can start planning to make the switch over to 2.03?

Thanks in advance.



If you will re-read you own post, word for word. And take it's meaning to be what you have typed in it. Then yes I have answered all your questions that you had asked.

First you ask:

quote:What steps do I need to take before the authorization servers go off line for good to insure that I will still have the full functionally of TWX Proxy as if it was registered pack 2 scripts etc….?


Unless, there is some hidden meaning in this. I read it as you asking what do you need to do. Before the auth. server go off line. To continue to use TWX Proxy as before. But, you could be talking about v2.02 or v2.03, so I assumed that you were talking about v2.02.

And the answer that I have for it:

quote:As for the authentication... The only way this can be done. Is if someone hacked v2.02. And then created their own cracking utility, for everyone else to use. Now, if we had the source.......

But, if you are referring to v2.03. Then there is nothing to worry about. Except for those scripts you do not have the source for. Or those scripts that rely on the Floating Point precicion. As I have already explained in my previous post to you.

Then you asked:
quote:Do I just download a free Pascal compiler compile the current source code and I’m good to go?


Unless there is some hidden meaning here, this is self explanitory.

And the answer this is mention in passing through out the previous quoted post. But, the best comment made in regards to anything dealing with v2.02, is this:

quote:I would love to be able to create a converter for v2.02 to 2.03. But, this is not possible to do. We would need to source code for v2.02 to even begin to make such a converter.

Although it mainly talks about a converter. Along with the rest of the statements that mention the v2.02 source code. It states, and implyes, that no one can do anything to/for v2.02, unless they have the v2.02 source code.


Then the last question you asked:
quote:I would like to keep 2.02 compatibility until I can make sure I can recompile all my scripts in the 2.03 version or am I stuck having to update to 2.03.

Unless there is a hidden meaning here. You are talking about compatibility of v2.02 scripts in v2.03. And the compatiability of v2.02 database with v2.03. Although I did not mention anything about the db. I did answer that question in my last post.

quote:As you can see, unless EP or myself are able to get our hands on the v2.02 source. You are **** out of luck with using v2.02 and script pack 2 scripts. Or any script compiled for v2.02 And as for there being compatability with v2.02. As long as your scripts do not require the TWX Proxy registration. A few scripts compiled under .02 may work, if you are lucky. But most, if not all, will not work at the least. Or cause some kind of error to be thrown by TWX Proxy, at the most.

The only compatability issue that I'm aware of, between .02 and .03. Is the floating point, or decimal, precision. But, EP has taken care of this issue. Although you will not see a version of TWX with the fix. Until some time next month, EP's own statement.

As for the db compatability, it has already been stated by Xide when v2.03 beta come out. Version 2.02 db's are not compatible with v2.03.



No were do you state that you want to know when the auth. servers is going offline. Nor do you remotely hint to that fact.

But, since that is the true question that you wanted to ask, and waited until now to ask it.

Here is your answer:

As far as I know, the Auth. server are already offline. But, if they are not. Then they could go offline at any time. Now, if you do not like that answer. Then here:

No one knows the answer to your question. The best answer that can be given, is this:

Auth. Server 1, hosted on http://www.twxproxy.com. -
This server will go down when ever Nazwes Chaiwind decides to bring down http://www.twxproxy.com for good. It could be tomorrow, it could be next week, it could even be 1 to 3, or more, months down the road.

Auth. Server 2, 3rd party hosted with DNS of twxproxy.dnsalias.com - No information on this one. It could already be down. Or it may go down at some unknown date. Who knows?

_________________
The WABBIT
ICQ# 12988803


Sun Mar 27, 2005 9:59 am
Profile ICQ
Commander

Joined: Thu Feb 20, 2003 3:00 am
Posts: 1529
Location: USA
Unread post 
Wabbit - it's been clear (to me at least) what he's been asking all along. He wants to know when he needs to start migrating to 2.03 and as a part of that, how long he can continue to use 2.02 with full functionability. The is a helpers and scripts forum. You need to check your condescention at the door. While your help is appreciated, the attitude is not.


Sun Mar 27, 2005 3:16 pm
Profile ICQ
Lieutenant

Joined: Sun May 09, 2004 2:00 am
Posts: 630
Location: USA
Unread post 
What is that old saying,,,"calling the Kettle Black"?

im sure Xide is not going to leave us hang, im sure hes thought
of this and is making arangements, and CK just redid his Combat_pack
or recompiled it,, im sure in his haste, 1 or 2 scripts got hosed.
so lets calm down, and not freakout just yet.

_________________
The Last Honest player in Tradewars!


Sun Mar 27, 2005 5:32 pm
Profile ICQ YIM
Display posts from previous:  Sort by  
Reply to topic   [ 39 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by wSTSoftware.